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Python Slot Machine Project Notes

Jul 24, 2024

Notes on Python Slot Machine Project

Introduction

  • Teaching Python through project-based learning.
  • Focus on structure of programs and confidence building in coding.

Sponsor Clarification

  • Sponsored by OctoML CLI for deploying ML models.
  • Emphasis on not supporting gambling, project is educational.

Project Overview

  • Building a text-based slot machine:
    • User deposits money.
    • Allows betting on 1 to 3 lines.
    • Determine winnings based on bets and lines.
    • User can continue playing or cash out.

Project Complexity

  • Need to implement multiple functions:
    • Collect deposits and balance management.
    • Allow betting on selected lines.
    • Generate random slot machine results.
    • Calculate winnings based on user inputs.

Function Breakdown

1. Collecting User Input

  • Introducing a function called deposit() to handle user deposits:
    • Prompt for deposit amount.
    • Validate numeric input and ensure it's greater than zero.
  • Example of basic validation: while True: amount = input('What would you like to deposit? $') if amount.isdigit(): amount = int(amount) if amount > 0: break

2. Lines Betting Functionality

  • Function get_number_of_lines():
    • Prompt user for the number of lines to bet on (1 to 3).
    • Validate the input similarly to the deposit function.

3. Betting Amount Functionality

  • Function get_bet():
    • Collects bet amount and ensures it's within user balance limit.
    • Use of constants to define max and min bets for better readability.

4. Slot Machine Logic

  • Use random module to generate symbols for the slot machine.
    • Define a function get_slot_machine_spin() to simulate the slot machine:
      • Collect total symbols from defined frequency distributions (e.g., a, b, c, d).
  • Handling the arrangement of slot results effectively using a matrix approach.

5. Winnings Calculation

  • Create a function check_winnings():
    • Check if the symbols in selected lines match for the user's bets.
    • Calculate the winnings based on defined symbol values and user bet amounts.

6. Main Game Loop

  • Wrap the game logic in a game() function to repeatedly accept user input and play rounds until the user chooses to exit.
    • Update balance after each round based on winnings.
    • Handle user interface for entering choices and displaying current balance.

Python Features Used

  • Functions and Return Values: Encapsulation of logic for modular design.
  • While Loops for dynamic user input handling.
  • List and Dictionary Data Structures: For managing complex data (e.g., slots).
  • Enumerates and F-strings: Effective string formatting and iteration.
  • Error Handling with input validation.

Conclusion

  • Reflect on learning outcomes: Program structure, Python basics, project implementation.
  • Code available in description on GitHub for further reference.