Coconote
AI notes
AI voice & video notes
Try for free
🎨
Understanding the 12 Principles of Animation
May 6, 2025
Notes on the 12 Principles of Animation
1. Squash and Stretch
Animated objects elongate or flatten to showcase speed, momentum, weight, and mass.
Example:
Bouncing ball with squash and stretch looks like a water balloon, while one without looks like a bowling ball.
Applies to characters and facial expressions to emphasize emotions.
Key Point:
Maintain volume; as an object stretches, it should also narrow, and as it squashes, it should widen.
2. Anticipation
Prepares the audience for the next action, making animation more realistic.
Examples:
Character crouching before jumping.
Punching action involves winding up before delivering the punch.
Helps communicate actions clearly, avoids competing actions.
Can be used for visual surprises, leading the audience's eyes.
Multiple levels of anticipation can enhance animation complexity.
3. Staging
Presentation of ideas should be clear and unmistakable.
Control the viewer's focus through acting, timing, camera angles, and settings.
Ensure main actions are centered or appropriately positioned on the screen.
Overlapping actions and clear timing improve clarity and focus.
Key Point:
Convey ideas strongly and avoid distractions or competing visuals.
4. Straight Ahead and Pose to Pose
Straight Ahead:
Draw frames sequentially, ideal for unpredictable actions like fire or water.
Pose to Pose:
Create key poses first, then fill in between for better control.
Benefits of Pose to Pose:
Easier to catch mistakes early.
Control over character's positioning.
Helpful for complex movements.
5. Follow Through and Overlapping Action
Body parts should continue moving after the main body stops.
Example:
Ears or hair should drag behind the main body movement.
Adds realism and graceful movement.
Key Point:
Movement should be staggered to enhance fluidity.
6. Slow In and Slow Out
Movements should start slow, build speed, and finish slowly to feel lifelike.
Adjust motion curves in 2D and 3D to create this effect.
Helps avoid mechanical motion in animation.
Key Point:
Use evenly spaced drawings to convey realistic motion.
7. Arcs
Movements should follow a circular path, not straight lines.
Example:
A ball should follow an arc to look realistic.
Avoid mechanical movements by integrating arcs into animations.
8. Secondary Action
Gestures that support the main action for added dimension.
Example:
Arm movements while walking angrily.
Ensure secondary actions do not overshadow the primary action.
9. Timing
The number of frames affects the speed of actions.
More drawings = slower action; fewer drawings = faster action.
Varying frame rates can change the perception of actions.
Key Point:
Control the pacing for character actions to convey desired emotions.
10. Exaggeration
Taking poses and actions to the next level for greater impact.
Enhances clarity of emotions and actions.
Key Point:
Exaggeration should enhance the essence of the action without distorting it.
11. Solid Drawing
Characters should feel three-dimensional with volume, weight, and balance.
Use basic shapes for rough drafts to understand form.
Avoid symmetry; create variety in designs for dynamic appeal.
12. Appeal
Characters should be visually appealing, charismatic, and interesting.
Use variety in shapes, proportions, and simplify details for ease of animation.
Key Point:
Appeal is subjective; design characters to enhance their uniqueness.
Conclusion
The series covers the 12 principles of animation to help improve animation skills.
The next topic will focus on walk and run cycles.
📄
Full transcript