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Understanding Damage in Monster Hunter

Mar 15, 2025

Monster Hunter Mechanics: Understanding Damage

Presenter: JW

Overview

  • Explanation of how damage works in Monster Hunter, focusing on raw and element damage.
  • Aim to keep the explanation simple and understandable.

Key Concepts

Damage Components

  • Raw Damage: The main physical damage dealt by weapons.
  • Element Damage: Additional damage type related to elements (e.g., fire, ice).
  • Total Damage: Combination of raw damage and element damage.

Hit Zone Values (HZV)

  • Found in Hunter's notes, showing physiology for each monster.
  • Indicates percentage of damage dealt to different monster body parts.
    • Example: 75% HZV means 75% of damage is applied.
  • Important for both raw and element damage.
  • Element Hit Zone Value of zero means no element damage applied.

Raw Damage Mechanics

Motion Value

  • Modifier that determines the damage each attack will do.
  • Stronger attacks have higher motion values.

Sharpness

  • Levels of sharpness have multipliers affecting damage.
  • No effect on bows or bowguns.

Affinity

  • Affects critical hits, increasing damage by 25%.
  • Can be increased further by crit boost skills.

Additional Factors

  • Damage can be modified by armor skills, weapon mechanics, and Dango buffs.

Element Damage Mechanics

Element Modifiers

  • Similar to motion value but specifically for element damage.

Sharpness and Element

  • Sharpness affects element damage similarly, with different modifiers.

Critical Hits and Element

  • Normally do not affect element damage unless using the critical element skill.

Element Hit Zone

  • Same concept as raw hit zones but specific to element damage.

Element Vs. Raw

Frequency of Attacks

  • Element damage is efficient with weapons that attack frequently.
  • Element modifiers don’t scale like motion values.
  • Multi-hit attacks apply a higher percentage of element damage.

Example Calculation

  • Example provided shows how raw damage (370) works with hit zones (100% raw hit zone).
  • Demonstrates how all factors combine for final damage output.

Conclusion

  • Clear understanding of how both raw and element damages are calculated.
  • Importance of hit zones and attack modifiers in optimizing damage.
  • Encouragement to utilize this knowledge in gameplay for better performance.

Note: The explanation is a general guide and might have variations depending on specific game updates or versions like "Rise."