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Comprehensive Warframe Damage Types Overview
Aug 24, 2024
Warframe Damage Types Guide
Introduction
Warframe offers a variety of damage types compared to most games which only include physical and elemental damage.
Warframe has 3 physical damage types:
Impact
,
Puncture
,
Slash
.
4 base elements:
Cold
,
Electricity
,
Toxin
,
Heat
.
6 combined elements:
Gas
,
Corrosive
,
Radiation
,
Blast
,
Magnetic
,
Viral
.
Special damage types:
Void
and
True
.
Understanding Damage Types and Status Effects
Each damage type has a corresponding status effect, e.g., Cold damage freezes enemies.
Weapons always deal their elemental damage, regardless of status effect application.
Status effect chances are shown in weapon stats; higher chance by using specific mods.
Physical Damage Types
Impact
: Causes enemies to stagger, but generally considered weak.
Puncture
: Reduces enemy damage output, minor crit chance increase.
Slash
: Deals bleed damage ignoring enemy armor, very strong against armored enemies.
Base Elements
Cold
: Slows enemies, with 10 procs completely freezing them, adds crit damage bonus.
Toxin
: Deals damage over time, bypasses shields but not armor.
Electricity
: Stuns enemies, deals damage over time within AOE.
Heat
: Reduces enemy armor, deals damage over time with stacking potential.
Combined Elements
Corrosive
: Reduces enemy armor significantly, very effective against high-armor enemies.
Magnetic
: Increased damage to shields, niche use against shield-heavy units.
Blast
: Creates damage explosions, useful in crowd control.
Radiation
: Causes enemies to attack each other, reducing incoming fire.
Viral
: Increases damage taken to health, very effective universally.
Gas
: Creates damage AOE cloud, effective against grouped enemies.
Special Damage Types
Void Damage
: Effective against overguard, limited application for players.
Tow Damage
: Exclusively used by specific enemies.
True Damage
: Ignores buffs and weaknesses, limited use in abilities.
Strategic Use of Damage Types
Viral
: Universally effective for increasing damage vulnerability.
Slash
: Ideal against armored enemies due to armor ignorance.
Cold
: Useful for survival due to slowing effect.
Corrosive
: Always good to reduce armor.
Radiation
: Causes enemy disarray, useful regardless of enemy type.
Blast
: Effective in scenarios with grouped enemies.
Enemy Specific Recommendations
Grineer
: Use Corrosive or Slash for their armor.
Corpus
: Toxin or Magnetic due to shield presence.
Corrupted
: Viral universally, with a secondary for armor reduction.
Infested
: Heat or Slash for star chart, Gas or Blast for Cambion Drift.
Murmur
: Armor strip with Radiation, or Slash to bypass armor.
Final Tips
Use mods to maximize damage over time effects.
Status damage mods enhance DOT effects significantly.
Viral and armor-stripping setups are generally strong in all situations.
Conclusion
Review specific enemy weaknesses and strengths to optimize weapon builds.
Utilize effective status effects for maximal damage output.
Consider enemy types and situations when selecting damage types to ensure optimal efficiency.
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