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Review of Once Human

Jul 12, 2024

Review of Once Human

Overview

  • Free-to-play live service game
  • Open world, sci-fi survival third-person shooter
  • Mixes elements of horror and survival
  • Early access, published by NetEase

Initial Impressions

  • Feels like a mix between The Division and Death Stranding
  • Has Early Access issues: glitches, server problems, content wiped frequently
  • Live service elements: Battle Pass, multiple currencies, store pages for skins and emotes
  • Complicated reward systems aimed at microtransactions
  • Game moments are overshadowed by the overall convoluted system

Gameplay Basics

  • Setting: Post-apocalyptic world ravaged by Stardust and interdimensional monsters
  • Character Creation: Robust and allows for creativity
  • Tutorial: Introduces basic mechanics and story
  • Objectives: Close rifts, find special spires, save the world
  • Progression: Main missions, side quests, random events
  • Survival Elements: Cut down trees, build houses, craft items like pants, guns, and tools
  • Crafting and Building: Smooth and allows for creativity in building houses

Combat and Mechanics

  • Skill Tree: In-depth, allows specialization and perk slotting
  • Weapons: Handguns, SMGs, shotguns, rifles, melee weapons with customization options
  • Combat: Over-the-shoulder aiming, responsive controls, special abilities
  • Companions: Small creatures aiding in combat and offering buffs
  • Systems: Crafting, base building, leveling up, weapon mods, vehicles, camping, hunting, monster collecting

Criticisms

  • Identity Crisis: Mixture of too many gameplay elements
  • Soullessness: Game often feels like a lifeless cash grab
  • Environments: Bland, lifeless, and sparse with player-built structures everywhere
  • Complexity: Overly complicated systems for basic gameplay mechanics

Highlights

  • Creative Potential: Flashes of what the game could be with atmospheric elements
  • Special Moments: Spooky abandoned houses, boss battles with interdimensional creatures

Overall Thoughts

  • Needs more polish, less filler
  • Potential for improvement if developers focus on quality rather than quantity
  • Free-to-play nature makes it accessible but adds complexity issues
  • Early access means there's room for balancing and additional content
  • Recommended to try if curious; no monetary loss if unsatisfied

Conclusion

  • The game has a foundation but is currently too cluttered to stand out
  • Waiting for updates and player feedback to see future developments