🧊

Blender Geometry Nodes Overview

Sep 2, 2025

Overview

This tutorial offers an in-depth introduction to Blender's geometry nodes, focusing on technical details often overlooked. It covers data types, node colors and types, socket shapes, data flow, and practical tips, aiming to help users become confident and knowledgeable in using geometry nodes.

Understanding Geometry Nodes

  • Geometry nodes act as a modifier in Blender, taking input geometry, modifying it, and producing an output.
  • To add geometry nodes, go to the modifier properties and select "Add Modifier" > "Geometry Nodes," or create a new node tree directly in the geometry node editor.
  • Access the geometry node editor by splitting the viewport and changing one window to the geometry node editor.
  • The basic setup includes a group input and group output node, which define the entry and exit points for data in the node tree.

Data Types in Geometry Nodes

  • Integer (lime green): Represents whole numbers (positive or negative). Always rounded; decimals are not allowed. Used for counts, indices, and similar data.
  • Float (gray): Represents decimal numbers, allowing precise value control. Can be used for measurements, positions, and more.
  • Vector (purple): Contains three float values (X, Y, Z), commonly used for positions, directions, and vector math operations.
  • Boolean (light pink): Represents true or false values, often used for logic and comparisons.
  • Rotation (pink): Represents rotation, typically stored as quaternions (four values), but often manipulated as three values (degrees or radians).
  • Color (yellow): Contains four values (red, green, blue, alpha). Can be converted between color models (e.g., RGB, HSV).
  • Matrix (dark pink): 4x4 matrices (16 values), used for transformations and advanced operations like kinematics.
  • String (light blue): A sequence of characters, including letters, numbers, and some special symbols. Used for text and labels.
  • Geometry (turquoise): A complex data type containing information about mesh, curve, point cloud, volume, or instances, including attributes like vertices, edges, faces, and more.
  • Other Data Types:
    • Image (apricot): Stores image data, used for textures and image-based operations.
    • Collection (white): Represents a group of objects in the scene.
    • Material (salmon): Points to a material, containing all its properties.
    • Object (orange): Contains all information about an object, including geometry and transforms.
    • Menu (gray): Used to create dropdown menus in the modifier panel for user selection.

Complex Data Types and Geometry Subtypes

  • Mesh: A collection of connected points forming vertices, edges, and faces. Contains detailed attribute data for each element.
  • Curve: Mathematical splines defined by control points. Not directly renderable; used for paths and shapes.
  • Grease Pencil: Specialized for 2D drawing in 3D space, with unique properties for animation and illustration.
  • Point Cloud: A set of unconnected points, each with position, radius, and attributes. Useful for particle effects and simulations.
  • Volume: Grid-based data representing volumetric effects like fog or density. Contains attributes such as density.
  • Instance: References an entire object or geometry, allowing manipulation of position, rotation, and scale, but not individual vertices or points.

Data Type Compatibility and Conversion

  • Some data types can be implicitly converted:
    • Integer to float (and vice versa).
    • Integer or float to boolean (zero becomes false, nonzero becomes true).
    • Integer, float, or boolean to vector (value is copied to all components).
    • Vector to color (and vice versa, in some cases).
    • Rotation to matrix (but not all types are convertible).
  • Most data types must match the socket color to connect. Incompatible types cannot be connected unless an implicit conversion exists.

Node Types and Color Coding

  • Input/Output Nodes (black): Include group input/output, viewer, gizmos, and special zones (simulation, repeat). Define data entry, exit, and control points.
  • Geometry Nodes (turquoise): Modify or output geometry. Often encapsulate multiple operations within a single node group.
  • Attribute Nodes (blue): Access, read, or store geometry attributes (e.g., position, count, custom attributes).
  • Information Nodes (red): Import external data into the node tree, such as camera info, collection info, or object data.
  • Vector Nodes (purple): Perform vector-based operations like math, rotation, and manipulation.
  • Utility Nodes (blue): Handle general data manipulation, including math operations, random value generation, and combining matrices.
  • Texture Nodes (orange): Generate algorithmic textures (noise, gradient, brick, etc.) for use in shading or geometry manipulation.

Socket Shapes and Data Flow

  • Round sockets: Apply a single value to the entire geometry or data set. Used for global operations.
  • Diamond sockets: Allow manipulation of data per index (e.g., per point, vertex, or element). Enable field-based operations.
  • Diamond with dot: Indicates a single value is currently applied across all indices, but the socket can accept per-index data.
  • Solid lines: Represent single-value connections (global).
  • Dashed lines: Represent field connections, carrying individual values for each index.
  • Data flow: Always moves from left to right in the node tree. The order of nodes affects the result, as each node modifies the data it receives from the previous node.

Summary and Tips

  • Data type compatibility is determined by socket color and shape; only compatible types can be connected, except where implicit conversion is allowed.
  • Node function and category can be identified by the color at the top of the node.
  • Understanding socket shapes and connection types (solid vs. dashed lines) is essential for controlling how data is manipulated—globally or per element.
  • The geometry node system is frequently updated, with new data types and nodes added regularly. Stay up to date with Blender releases for the latest features.
  • Mastering data flow, node types, and data types will make working with geometry nodes more intuitive and powerful.

Questions / Follow-Ups

  • Viewers are encouraged to ask questions or suggest topics for future tutorials. The creator is open to feedback and aims to address queries in upcoming videos.