Creating a Simple Mobile Game Tutorial

Jul 11, 2024

Creating a Simple Mobile Game Tutorial

Introduction

  • Objective: Create a simple game on mobile
  • Skills learned: Player movement, simple AI for enemies, and other basic game development concepts
  • Target audience: No previous game development experience needed, but useful for those with some experience

Setting Up the Development Environment

  • Screen Mirroring: Mirror screen to PC for easier development using mouse and keyboard
  • Download Godot Engine: Use the 4th version from the Play Store (early access, may have bugs)
  • Setup Permissions: Provide all file access permissions when opening the application

Initial Project Setup

  • Starting a New Project:
    • Open Godot, create a new project
    • Name the project (e.g., "Tutorial_Mobile")
    • Choose default path and renderer (mobile recommended)
  • Understanding the Interface:
    • Top bar with different environments: 2D, 3D, Script, Asset Library
    • File system on the bottom left

Creating the First Scene

  • Setting Up Scene:
    • Create a 2D scene and rename it as "Main"
    • Save the scene
  • Creating Walls:
    • Add StaticBody2D and attach CollisionShape2D
    • Use RectangleShape2D for collision shape
    • Duplicate and create top and bottom walls

Adding the Player

  • Setting Up the Player Object:
    • Add RigidBody2D and attach CollisionShape2D and Sprite
    • Download a white image for the sprite
    • Set gravity scale to 0 to prevent falling
  • Adding Script for Movement:
    • Create and attach script to the player object
    • Use UI (Control node with buttons) for player movement (up and down)
    • Connect button press signals to player movement functions

Adding the Ball

  • Setting Up the Ball Object:
    • Add CharacterBody2D with CollisionShape2D and Sprite
    • Ensure it has a PhysicsMaterial2D to enable bouncing
  • Adding Script for Ball Movement:
    • Set direction and speed variables
    • Handle collision with player and enemy

Adding the Enemy

  • Duplicate Player Object: Rename it to Enemy
  • Script for Simple AI:
    • Follow the ball’s Y position
  • Prevent Unnecessary Movements: Set mass of player and enemy high to prevent getting pushed

Handling Collision and Scoring

  • Collision Logic:
    • Detect collision using groups (e.g., enemy_or_player)
    • Make the ball bounce on collision
  • Screen Boundaries:
    • Use VisibilityNotifier2D to detect when the ball exits the screen
    • Restart the scene when the ball leaves the screen

Improving the Game Experience

  • Adjusting Screen Settings: Ensure the aspect ratio is maintained in the project settings
  • Final Adjustments:
    • Fine-tuning the mass and bounce values for smoother gameplay
    • Potential improvements: better player movement, scoring system, collision detection

Conclusion

  • Result: A basic, functioning mobile game
  • Future Scope: Potential for improvements and additional features based on user feedback