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E-Learning Tool Evaluation Rubric

Jul 2, 2025

Overview

This lecture introduces a comprehensive rubric for evaluating e-learning tools in higher education, detailing its categories, criteria, and practical applications for instructors and educational developers.

Purpose and Background

  • The rubric helps educators assess the suitability of e-learning tools for their courses and student needs.
  • Instructors often struggle with tool selection due to a lack of evaluation criteria and an overwhelming variety of options.
  • The framework is designed for non-technical users and enables multidimensional evaluation of tools.

Foundations of the Rubric

  • Previous models like the technology acceptance model and SECTIONS informed the rubric but lacked an instructor-specific evaluative focus.
  • The rubric uses categories, criteria, standards ("works well," "minor concerns," "serious concerns"), and descriptors.

Rubric Categories and Key Criteria

Functionality

  • Tool should serve its intended classroom purpose and support different class sizes and group work (scale).
  • Ease of use ensures intuitive navigation and user guidance.
  • Timely and localized tech support is essential.
  • Hypermediality enables flexible, multi-media, and non-linear lesson engagement.

Accessibility

  • Tools must meet legal accessibility standards (e.g., W3C) and support Universal Design for Learning (UDL).
  • User-focused participation addresses diverse learner needs.
  • Fewer equipment or connectivity requirements increase accessibility.
  • Costs should be minimized, ideally with institutional support.

Technical

  • Tools should integrate or embed smoothly within institutional Learning Management Systems (LMS).
  • Broad compatibility with desktop/laptop operating systems and browsers is needed.
  • Minimal reliance on additional downloads or plugins is preferred.

Mobile Design

  • Tools should be accessible on various mobile devices and operating systems.
  • Mobile and desktop versions should offer similar functionality or use responsive design.
  • Offline access increases tool flexibility for users with limited connectivity.

Privacy, Data Protection, and Rights

  • Tools should minimize required personal data collection and protect student privacy.
  • Users must retain control and ownership of their intellectual property.
  • Tools should allow for easy export, save, and backup of data.

Social Presence

  • Tools should facilitate collaboration, support user accountability, and foster a sense of community.
  • Familiarity and diffusion of the tool encourage usage and acceptance.

Teaching Presence

  • Tools must support facilitation, customization for alignment with learning outcomes, and provide meaningful feedback.
  • Learning analytics should allow instructors to monitor and improve student learning.

Cognitive Presence

  • Tools should enhance or transform cognitive tasks, not merely replicate traditional activities.
  • Support for higher-order thinking and metacognitive engagement is important.

Key Terms & Definitions

  • E-learning tool — a digital technology supporting student learning via internet-connected devices.
  • Rubric — a guide listing evaluation criteria, standards, and descriptors for assessment.
  • Functionality — the tool’s ability to serve its intended educational purpose.
  • Hypermediality — support for multiple forms of media and non-linear lesson paths.
  • Learning Management System (LMS) — a platform for organizing and delivering course content online.
  • Social presence — the sense of real and trusting community among online learners.
  • Teaching presence — the instructor’s visible role in structuring and facilitating learning.
  • Cognitive presence — the degree of learner engagement in meaningful knowledge construction.

Action Items / Next Steps