all right let's get this going so um welcome welcome to today's webinar uh we're going to be covering some grading techniques in civil 3d my name is justin devore i'm a senior civil and reality capture specialist here with atg also we have felix cortez uh he also used to work with us at atg and um uh jumped on to to help on here too so uh we got a a couple people in here basically uh feel free to open up the questions answers chat in there uh but but you have so felix and i will be uh kind of co-hosting this webinar and we'll be um kind of going through these together we'll talk a little bit of what we're seeing in the industry from others and we'll also be monitoring the chat q and a's things like that so uh felix if you want to kind of give a quick introduction of yourself and and we'll go and get rolling sure um so i have a little over 20 years experience in civil design civil industry started all the way back at autocad version 8 through eagle point ldd and obviously civil 3d so i've just had a i've always tried to push the software as far as i can without completely breaking it and just come up with some workflows that are definitely out of the uh out of the ordinary but still within the out of the box tools yeah awesome cool well we're glad to have you i appreciate you taking time out of your day to uh jump on and and co-host this one with me yeah anytime all right so uh today's agenda so um between felix and myself we're going to be going through multiple methods of for grading in civil 3d we'll go through some feature lines we'll go through grading objects corridors and then we'll also kind of showcase of one of the ctc tools the auto grader okay and basically kind of at the end and throughout we're going to kind of analyze and showcase the differences so really by the end of this you'll hopefully have a good apples to apples to apples to apples comparison of what we could do at different types of grading really kind of the important thing here is you know there's no wrong way you know we talk about this all the time about you know there being 12 ways to draw a line in autocad right there's a lot of different techniques you know there's nothing really wrong about what your preference is right it's just a preference but we do kind of want to showcase what else is out there too you know um there are some that you know personally i like a little more than others and uh felix i bet you could say the same as far as you have a couple preferences as far as what you'd like to do grading on on your projects yeah and and usually the the mentality i go into every project with is um obviously there are some some shortcomings to that of the box tools but typically we want to have as much of our surface be dynamic as possible that way you know obviously errors don't happen and that's where some of these workflows it just depends you know i like to use the analogy i i have a bunch of tools on my tool belt and just trying to figure out which one works for that specific scenario that's funny you mentioned that i i use a similar analogy when i do teaching and training and webinars like this is i like to think of civil 3d as a tool but instead of a tool belt i i refer to it as my tool bag you know like a handyman going on a job kind of thing like a hammer is going to do a lot for you that's one of the tools in there but every once while you need that screwdriver right but also understanding your tools and how you can get them to work for you you know kind of makes you uh you know more unique versus somebody else with you know same same tool belt as you your same tool bag so and by hammer i'm starting to mean explode right right yeah exactly yeah explode audit purge delete send to somebody else whatever the case may be [Music] okay so that's a little bit of the agenda that agenda for today what we're going to be going through um just going to kind of highlight this real quick but you know um myself and felix are very we're very hands on people so we're not gonna bore you to death with powerslides for powerpoint slides for 40 minutes for jump in and do some stuff live okay so but we're going to be going through uh grading with feature lines okay uh we'll be covering some of the grading with with objects with grading objects built into civil 3d we'll be going through some grading options with corridors okay so a lot of you may be familiar and have and have done a lot of these um what we're trying to showcase here again is a comparison of similar ones but also maybe kind of showcase maybe a different way uh especially in corridors of maybe something you haven't started doing yet on there and then we'll also be diving into uh the ctc tools and specifically with uh auto grader on here okay on how to set that up and how that can work for us okay and then uh kind of before we get going there like to i got this from another tech here at atg but uh i noticed in his webinars and his uh trainings he always likes to kind of throw in additional cad tips so i'm starting to borrow that that idea in there so here's one that i always kind of that uh you know when people are like hey how'd you do that you know like because i do this control one for my property dialog box all the time to you know give myself some some clear clarity there but there's a whole bunch that control can do for you so like control zero we can get a nice clean screen you know maximize our view space control one like i mentioned the property dialog box then also we'll be bringing up the tool palettes specifically when it comes to uh tool uh the tool palettes and working with corridors things like that so uh felix what's what's one of your favorite control commands that you use all the time oh uh control delete for when autocad crashes there you go nice i do not have that i should add that one on there unfortunately very frequently yep save often and every once we'll have to hit end task and restart there so cool awesome so let's uh let's go and dive into a demo here all right so let's go i'll go and kind of kick this off and um we'll start with uh some feature lines not sure where to keep switching the layout there but that's all good okay so we have we have a little site here uh just to kind of give you a layla land so to speak um we have this uh little commercial site okay and everything here is listed as feature lines like i mentioned uh just kind of showcase so if i did ctrl 0 that's going to maximize my space there and control 1. it's going to turn on and off my property dialog box okay so i'll go ahead and throw those back on there but we got some feature lines around here okay so we have a gutter line okay so this is representing the gutter in here and let's just go ahead and uh we'll dive into it like i said this is not you know we kind of want to showcase everything this is not a grayed out a whole site you know in 40 minutes kind of thing but we want to showcase some different tools so i'm going to go and grab this feature line as you're probably familiar with feature lines have 3d data information so we're going to go ahead and do a stepped offset on this to be able to basically kind of get that curve and gutter in there okay so i'm going to go and select the line here and then i'm going to go ahead and do um over here up on my contextual ribbon i'm going to go ahead and do a stepped offset of this feature line okay so i'm going to go and select that and then down here on my command line that's going to let me know what i want to do next so i'm going to specify that distance and the first one i'm going to go to top back of curve okay so right here this is representing the gutter line so i want to go top back a curve so i'll go 2 inches there so i'm going to do 0.167 okay and then specify side to offset so i'm getting since this is gutter i'm going to go to the back side okay and then here i have some options here of elevation difference i can switch to grade slope or set a target elevation you know like 100 feet consistent all the way around where i can have it vary but i'll go and keep this on difference for now and we'll just go ahead and go up we'll call this six inch curve so we'll go up 0.5 okay all right so that went ahead and went in there um let's go ahead and get a we'll go ahead and get the the flange or the the inside of that gutter in there so we'll do another stepped offset and i'll just do a couple here okay specified side i'll go to the inside and then for this one we'll go ahead and we'll go ahead and set the the slope okay and we'll set the slope at at two percent all right so we got some of those in here okay so we got those lines now i could go through and add everything else in here but let's go ahead and just add this to the surface so i have a let's go and turn on this existing ground surface [Music] time showcase triangles i don't think i have anything loaded in here yet but let's go and add this to the surface as a break line and we'll just say uh we'll call this curb right just go and select those okay so i have those started right i can go ahead and add those feature lines and things like that in here okay so this um at least in my opinion felix this is kind of the quick quick way of getting an idea across right like utilize feature lines to kind of get yourself a quick little surface and things like that now one disadvantage i see is these are not dynamically linked right so if i had a design change right we never have those in the industry but if if we had to adjust you know the x and y there my stepped offsets don't cover with me so i'm gonna have to redo that again but um from what i've found stepped offsets and working with feature lines is kind of a quick way to kind of get something through or if i'm already at my final design maybe this is some final tweaks that i'm adding maybe to a valley gutter or to a curb inlet or or other things like that so felix where do you uh find like what's your opinion on feature lines and stepped offsets there yeah and that's um you know it's definitely something for somebody who's starting off learning how to grade in civil 3d it's a great tool um again as you get further down the line on projects and just industry experience you realize we're never going to get it right the first time there's always going to be some kind of change and that's where you know you start getting into these other tools like corridor ctc tools and grading objects to to get those feature lines and that are not dynamically linked now to start working together with other things yeah definitely uh so i i ruff put you on the spot but rough percentage of maybe uh uh a site you know whether that's commercial or residential like what percentage do you think you would have like feature lines uh there throughout your project if you could throw a number at it as far as flow lines go probably a hundred percent um i do a lot of like i said i i take the tools that maybe aren't intended to be used a certain way especially with corridors and ctc tools obviously is a big big part of that um but i usually for my flow lines i'll use feature lines for pretty much everything and then to dynamically link everything else that's where i'll i'll kind of go to ctc tools which you'll probably show here shortly yeah but yeah feature lines are definitely huge on uh commercial projects versus uh with residential you're going to rely more on alignment and profiles right excellent cool so um yeah i'm not going to go ahead and grade out this whole thing really again this was just to kind of discuss the ideas you know and like a little bit back and forth but again if you have any questions or want to make any chats or make any comments in the chats feel free uh both felix and i will monitor those and and get to those when we can okay so we'll go to basically kind of that next um area with the grading objects so i'm just going to go and grade out this pond here okay so again we're starting with a feature line kind of give you a lay of the land here a little bit so this has a elevation associated to it it's a feature line okay so i'm going to go ahead and utilize my grading tools right so we had done stepped offsets with the feature lines but now i'm going to go and switch gears a little bit and go to the grading tools okay so i'm going to switch over to the home tab in civil 3d and i'm going to go ahead and open up my grading tools here okay grading creation tools and then have those open okay so very similar here like we can grade to elevation to surface distance just like what we did with feature line but instead of on the command line it's up here in this little toolbar okay so um grading tools we're going to have to kind of there's a little more setup versus feature lines so feature lines you know we're using that to create these grading groups and i'll kind of show you what you mean so first and foremost we're gonna go ahead and set a grading group okay and i'll go and set it to my site in here okay all right and then i'll just go and give it a quick name so we'll call this uh grading group pond okay nothing too crazy here okay and then i'm going to go ahead and set my target surface if i wanted to daylight to anything so i'll go and set my building site existing ground i'm sure that'll be fine in there okay all right and then over here basically what we want to do is we'll go ahead and grade out this pond in here okay so i'm going to kind of lay out my tools ahead of time okay so i'm gonna go grade to relative elevation okay and then uh let's go ahead and go into this edits okay gotcha oh i see kyle groves and felix are coming back up cool all right so here in my uh i got the relative elevation i'm gonna go ahead and set that relative elevation i want to go down let's go down three feet okay and we'll keep a slope and let's go ahead and do yeah let's do a slope of two to one okay that way when we uh throw this in this will be a little drastic right so we'll go ahead and hit okay all right so i have this all set up and ready to create a grading group so i'm going to go and pull this down and start by creating grading okay all right so i'm going to go and select my feature line and which side do i want to go inside or outside i'm going to go and go down right i wanted to go down there apply to entire length yes and then down here i could overwrite this but i had already set that up when i went to the edit so i'm just going to basically review and approve so i'm just going to hit enter enter enter okay so i have that first one in there okay and then i'm going to go ahead and grade again let's go and do a little bench right just to kind of showcase it a little different so i'm gonna go create a distance and i'll go ahead and change change this i want to go ahead and make that a two foot bench and then let's go ahead and do like a uh a 20 to 1 slope across here okay and um real quickly this is this is when you start um you know especially when this is like a beginner intermediate type 12 where now you you definitely saw that uh you know having let's say a couple hundred future projects uh even something this small is is not feasible and you want to start making some stuff dynamic where the the grading tools come in they do come with a warning uh a big warning you can they are a great tool they've been around since the inception of civil 3d in 2005 but they are as fickle as they come when it comes to tools so so you can't just delete one of these and think hey there's nothing wrong um there there's a specific way you have to delete these there's a specific way they have to interact with each other um and as soon as you go outside of one of those parameters you end up with what i call gremlins in your drawing or or something that has to be fixed yeah yeah you mentioned gremlins i i refer to it as the drawing bloat and things like that so yeah as you go and delete those and things like that um yeah you always have to like audit and purge these things out because they'd leave they'd leave some junk behind but again there is a place so like we could really grade out this and then maybe create a surface export that out paste that surface into our clean drawing right so exactly that might be a way to do that so i have that bench in here and then we'll go and do one more step down here so i'm going to go back to relative elevation and then let's go ahead and go down let's go down four feet okay and then we'll go down at maybe a one-to-one slope okay make this real drastic so go ahead and hit okay then we'll go and go down here apply to entire length and then i'm just going to go ahead and hit enter to accept all those okay all right so we have those good in here so if i were to select all these uh this grading group and let's go and take a look at it in object viewer okay i still have a hole in the surface so i need to go ahead and create infill there so let's go ahead and do that go and create an infill go and select that okay all right so now we have that now we have this grading group i'll go and select this and we'll just go ahead and take a look at that okay all right so we'll go and orbit around pan oops pan okay all right so real quickly we kind of designed out this pond utilizing grading groups okay so uh appreciate felix mentioning that in there so yeah uh grading groups look great and we use them a lot but then uh sometimes they can corrupt our projects pretty easily so again it's a useful tool just understand if and when you get corruption where that's coming from and how can you possibly avoid it you know so any any additional thoughts and or things on grading groups i think we kind of covered that but yeah yeah it's just uh i guess the for for anybody who doesn't understand so now we can change that cyan feature line that's the top of the pond yeah and those grading groups will update um themselves automatically to yeah like just like that so yep so if i'm resizing this pond right versus what we couldn't do with just feature lines over there so yeah i'm glad glad you brought that up because i would have forgot about that cool awesome so that's uh that's grading with uh grading objects in there so um oh yeah i see victor says always have to remember create the infill yep that's why i like doing the object viewer as i go along you know um i i did a big no-no i should have saved my drawing before going to that object viewer you know but um depending on your machine and then also the size of the project right uh this one this this project is really built to kind of demonstrate a lot of things so it's not like i'm on a you know 20 acre site or you know 150 000 lot subdivision or something like that uh trying these out so okay any other parting thoughts in there okay yeah we're good on time there so i'll go ahead and switch over to the next we'll do corridors okay all right so um yeah if there's any like i mentioned if there's any questions feel free and uh kind of i'll give you the lay and land of this drawing in here so this one i'm gonna go ahead and create with corridors so i in this scenario we're gonna go ahead and create a ditch okay so i already have an alignment set in here and then i already have kind of a profile against uh existing ground kind of set up in here okay um so i'm going to go ahead and um going to go ahead and do a an offset alignment okay so that's what i already have a handful of these in here so we select those those are alignments okay but the parent alignment is going to be this this red and blue one in here and then we also have those offset alignments okay so i'll go ahead and do do kind of a quick example on there so i'm going to go ahead and grab my alignment and i like i like selecting things that's just kind of a personal preference of mine i like to select i like to do right clicks and then also when you select i like the fact that my ribbon updates to what i'm selecting okay so if i grab a feature line i get feature line tools up here if i grab an alignment i get alignment tools up here so i'm going to go ahead and do offset alignment okay all right so see it's going to create an offset alignment for me and i have that parent center line one on here and then i'm just going to go and create some on the other side so i got offset to the left and let's go ahead and do yeah we'll we'll keep this at 50. so from here i could create on both sides right and i could do a number of offsets but i'm just going to do one off the left okay and left is being determined by going greater in stationing okay so as i go further down going off the left got 50 in there okay and i'm going to go ahead we could do a range right but i'm going to go ahead and offset the entire alignment okay okay so we got that offset in here okay and then i'll just go ahead and do a widening just to kind of showcase that we could hit the this plus icon here for the widening but also i can add widening up here okay create widening portion as new alignment no i don't want to go and have this on there and then we'll go ahead and do starting station i'll start that at five plus zero zero and end at ten zero zero okay and then widening offset oh let's go and do 80. okay all right so i offset that and that 80 was offset from the original parent okay so um we see that this is negative 80 that's because it's off the left versus to the right and then i can modify and change those stations here in my offset alignment parameters as well okay also there's a handful of grips on here that i could go and modify right if i wanted to move this to five plus 50 i could change my widening on there okay all right so uh one thing i really like about offset alignments um is that they stay dynamic to each other right so i can go ahead and modify and change those around those stay attached versus those stepped offsets with the feature line okay so now let's go ahead and create a corridor here um another thing real quick on offset alignments so i think we all know the intersection tool is is all but broken um so that's actually one of the things i use a whole lot of people don't use for uh subdivision intersections so when you have two offset alignments at an intersection and they cross each other like at a t or a cross intersection you can do what's called a connected alignment and that connected alignment will actually keep um the dynamic properties of the two offset alignments around a return um and i've been it's a it's a cool workflow because then as you make changes to let's say street a that offset alignment is connected to the connected alignment which means your return will update automatically it's a it's an interesting workflow it's something i don't think a lot of people use but it's a very powerful tool to keep your intersections dynamic right yeah and before the intersection tool came out that was how we had to uh figure out that in there because the corridors were just perpendicular on there so we had to create different assemblies for those returns which you do in the intersection tool anyway right but um yeah so it's just keeping it in there so let's go ahead and create a little section on here yeah i appreciate that so i'm gonna go ahead and let's go and recreate this assembly okay just so that we can kind of talk through this so i'm going to just create a new assembly okay and we'll just call this one you know channel or whatever it may be okay and i'll just go and leave that as is okay and then i'll go ahead and do my control three to bring up my uh tool palettes okay and then i'm gonna go ahead and uh looks like uh there's a question about the green grading lines in red you want to cover that felix while i set this up yeah and that really comes down to how your template's set up maybe there's set up that way um but that's just a that's more of a preference thing kind of appreciate it yeah so i'm gonna go and select length widths and slope as far as one of my sub assemblies on here okay and then i'll go and set this first one off to the left we'll go and do a width of five and this first slope i'll go ahead and do um uh actually we'll we'll do flat first okay so we'll go zero oops so we'll flatten this out then i'll get this off to here okay so i don't know about you but i always like to zoom in and just select the red circle i always have you know versus uh grabbing those on there but right maybe that's just kind of a habit there i'll go and make one off to the right here as well oh and then here's a quick tip um it's actually a newer feature but now if you put a left in if you could click the assembly again and it'll automatically put the opposite side on oh it does an automatic mirror yeah yeah so like if you erase uh if you erase them both and put one of them on and then yeah when you click it a second time it'll do the opposite side it's actually oh pretty cool that's awesome okay 10 and then i'll do 50 so i'll do like a two to one on this side yeah so you can click the right side now right there and it'll put it on the right side that's cool yeah yeah yep and it changed it to write over here okay that is cool okay all right i'm gonna and with this in here i'll go and just modify this so that our channel does just looks a little different um so i'll go and do like a four to one instead so i'll do like 25 okay so we have this assembly built okay um so notice on here i did not follow my channel okay so i did five here and i did ten so i made that very obvious in here so uh showcase that y in here uh because i like to do targeting so on the corridor okay i'm just gonna go and create a new corridor and we'll call that channel okay and we'll go and leave everything on here so we're going to use that parent center line as the alignment and then we'll go ahead and do that profile that we have in there then we'll go and select that assembly for the channel okay all right and then i'm just i'm going to uncheck the baseline set parameters so we can just see it in here okay so here's why i l personally i like to make them not to the right size is so that i can change my targets in here so um i'm going to go ahead and do that i'm going to go and select my corridor go to corridor properties okay then i'm going to go ahead and set my targets okay so i'm going to go into the targets all right so we got our our first one and our second one in here so we got the foots and slope okay then we got the lefts and the rights in here okay all right so i'm just going to go ahead and set the target offset what's what's crazy to me so in 2019 and then they changed the look of this in 2021 and then they changed the look again in like uh 2022 so it's always a little different every time i come to set these a lot set these targets drives me crazy i don't know if yeah you've seen that too yeah and they're they're trying to push out this um assembly template uh thing where you can you can maybe set up one way you want to do it and copy that template to other uh sections but to me this is way more confusing now right yeah i think i preferred that 2021 version or the funny thing is is if you had these targets um and you you were to add a section or add a baseline through uh the ribbon it actually brings up the old um offset and uh vertical targeting dialog box so it's it's oh interesting yeah okay all right let's see if i built that right okay got those in there so i just did the the targets let's go and take a look at this channel on there uh we'll go and do object viewer okay actually let's go and make this a surface while we're doing that and this is a another place where um you know if if you guys want to demo uh the people watching want a demo done of ctc tools they have a really good corridor mapper tool where you name your sub assembly the name of a layer and any line work that goes on that layer you can use the corridor mapper and it'll automatically assign those targets for you yeah all right so we got our channel in here in there but uh yeah no i appreciate that so uh yeah we can go ahead and do that in there but yeah one thing i i do like about grading with corridors so there's a little more setup obviously right we have to have an alignment we have to have an assembly we have to have a profile okay but the fact that like you've mentioned in the very beginning the fact that they're all dynamic in there right if i go rebuild my corridor in there my surface is going to update my alignment offsets are going to follow along you know so a lot of that you know it's more set up but we've reached the rewards at the end especially if we have you know uh somebody very you know wishy-washy as far as where they want maybe their channel alignment or we have have to kind of change things around there so yeah and kind of like what we were talking about or what i usually like to talk about are i like to use the tools that aren't intended for certain stuff so um corridors on commercial site is usually frowned upon but um i want to say in 2019 maybe it was 2020 they added the ability to use feature lines as baselines um so what that means is now um so i'm going to draw on the screen real quick so yeah go for it uh you can have let's say uh your curb assembly right on a commercial site and you can have your feature line be your flow line and then you can add this in and now whenever you update you know this one feature line your flow line your corridor will create your top occur back a curve if you have a sidewalk in here it'll do your sidewalk and again so now when you kind of like with residential projects when you update one thing you're updating multiple things on your surface and it's all staying dynamic which is you know ultimately what we want is as much of our project to be dynamic as possible yeah definitely cool appreciate that yeah so that there's i guess a third apple to chew on so to speak so there's uh three different ways in there and then um let's go ahead and jump into the the ctc tools the auto grader side of things so did you want to switch to your screen or did we want to do this online uh let's do it on yours okay sounds good so i'll go and switch over here and then i'll go ahead and open up and then let's see yeah kyle chimed in every attachment directly to the assembly creates a new assembly group starts with the left and right but then the center and more keep getting added okay yeah awesome glad you brought that up kyle easy to view the assembly and properties yeah appreciate that so let's go to open up the drawing here okay i'm gonna go and change the line work line weight display go and turn that off okay should we do the subdivision first or you want to do the commercial site uh let's do the commercial site first okay yeah that way we can at least compare the the pond and and some of those feature lines so excellent so it's the same thing we have those feature lines again right on here but this time instead of using the civil 3d tools we'll go ahead and use the ctc tools in here okay so i'll go and select autograder and then yeah felix if you want to talk about that a little bit and i'll all kind of drive uh yeah so um so i'll annotate it a little bit so what we're what we're doing here um we actually go down to one of the yeah the building site pond so so what what this is going to do is this cyan line is going to be the top of our pond and kind of like we did with the grading group um it's going to create another feature line for us with the step offset another one for our bench and another one for the bottom of the pond but um what we're going to be able to do is change the top parent as we change our design and then we just re-run this tool and it'll update these other three feature lines for us hand-selecting our pond awesome okay yeah appreciate that appreciate that break down there so yeah if we go into the the edits here so here's here's what i probably should have did this while you were talking about that but when you were talking about the parent okay so what what is this interaction so it's doing that distance of slope okay so we saw that both in the stepped offset with the featured line as well as with the grading groups okay also the side okay this is just in a nice breaking breaking it down in a good way in a nice dialog box okay so we see a distance of five going down at 33 percent then it's going to bench and then it's going to slope down again okay so um and you also don't have to worry about so one of the other steps that this tool is telling um or is going to do for you is right here under the surface you can tell it what surface when it creates these other feature lines to not only add those but also the parent to so when he when he clicks run here it's going to add those four um feature lines to our building site for us yeah that's excellent so yeah we don't have to go ahead and select them and create them add them as a break line or anything like that to the surface yeah it's going to go and automatically do that so yeah once we have this look and how we want and we again we can go and change the settings and things like that in there go into the edits and make modifications and then you just save those okay so we have a bunch of different ones we can run here so let's go and run the pond okay so simple as that we got a surface as well at let's go and close this and go and take a look so we have a surface on the pond as well as felix had mentioned we have additional feature lines added as well so let's actually i'm just going to turn off the surface so that we can all see this see this was the building and building site okay we're going to do this no display for now okay so if we take a look at this we have a whole bunch of those feature lines added in here okay so if we were to go back into autograder right and we'll just make a kind of a simple change this bond okay so we'll go to edit maybe if we want to go um maybe at a steeper slope here okay so maybe 50 just to kind of see something drastic in there so we'll go and save save that and then we can go and rerun this tool okay so unlike with the stepped offsets we kind of highlighted that when you had created those they're not dynamically linked okay so this basically kind of uh links them dynamically but through the tool so if we rerun this again it's going to go ahead and put those on there so i guess that changed a little bit i thought that was going to change a little bit more a little more drastic in there but we have those in there let's go back to surface properties and go and showcase that controversy triangles okay all right and then we have a whole bunch of those other tools so if we go back to auto grader right and let's uh let's go and set one up for the curve we don't have one on here so if you want to uh walk me through it and i'll just go and point click as we go through so i'm gonna go and set up a new one and then go ahead and talk about the differences here and we'll get going yeah so um the big difference is obviously with parallel it's going to show you here a preview of of how it's going to grade so it's going to be parallel to your feature lines right like an offset yeah right perpendicular so you can use this for setting your lot lines um if you're doing residential grading or you want to grade off of a feature line perpendicular and then the last one template insertion this one's fairly new uh it's maybe been around a year and a half or so um so what this does so if you did your if you have your lot lines here what this tool is going to do is you can create a feature line of your pad you would want to draw and we'll show you some examples that we have where you'll have this offset from your feature line or your your property line and it's going to go through and find this elevation and put your pad in based on the parameters you give it so that's a huge tool for residential lot grading it takes out a ton of the manual steps that you typically have to do yeah definitely yeah so we're gonna do parallel for this one yeah because we're gonna recreate that curb uh stepped offset that we did with the uh feature line okay and then we'll go ahead and select uh you know name it and select uh by filter or in the drawing either way so that was one selected versus if we had done by filter right that we could do that green check box and click a layer let me clear this out first there we go all right so that's finding that layer right and now we have all six of those selected selected so the only the only word of caution with this is you have to make sure that your feature lines are going in the right direction with the stationing um so if you grab all the feature lines and ones going backwards then you'll see it you'll see it pretty quickly yeah we could go ahead and format how the feature lines it's going to create are going to look whether the child the style the layer we want it on if we want it on a certain site we can control all those feature line creation settings from here so we'll go ahead and hit the green plus button and again we're at the flow line so let's go ahead and name this tc for top curve yeah and then we'll go um a distance uh relative elevation and yeah the right side should work um and then the distance so this is the distance horizontally so we'll go back uh 0.167 for 2 inches and then elevation difference plus 0.5 and so that's that's showing us to yeah the preview of how we're going to create these and hit the plus again if you watch it so we'll do back boc or back back okay and yeah we want to anchor it to our topic curb uh and we'll do that distance and slope is fine and then we got to set the left side again um and then we'll go back uh point three three or six inches total from face to back and zero because we don't want a grade on top so we'll save this guy okay and then uh let's go and make a flange for it too flange area and then we'll go ahead and make this one back to the parent do distance slope and we'll go this one off to the right then 2 okay all right so yeah you can kind of see here we just kind of create that whole uh curve and gutter right and built that out in there anything else want to add on here or any other features you'd like to kind of point out there um no i mean the the only thing is that obviously we're going to run the full range full stationing but if you wanted to run this on only part of a certain feature line you can also select a range kind of like you do with uh yeah definitely yeah so we'll go 100 of the range in there awesome cool so we'll go and save that okay so that added to the list here right okay so before we run it what are some of the things we want to look at um yeah so the first thing is you want to add this to your surface so you know you want to tell what surface to add it to um yeah and then one of the cool tools i like about this is if you don't have a surface you can actually create a surface straight from here without having to close this out go create a surface in civil 3d you can just do it straight from here yeah yeah it's uh it's really built with that in mind to be able to yeah yeah because we were so you know growing up in the industry it's always so frustrating you're in the middle sometimes oh i need to go add that so then you have to kind of either redo and things like that so it's cool that that was brought in mine okay all right so should we go ahead and run this now yeah all right let's go and run it so we can kind of see this working i should move this out of the way but paul it's going so it's going building those out in here okay and so now it created those three additional feature lines for us added them to the surface yeah so now if we were to kind of like with the pond if we were to update that flow line we would just run the tool again and it'll create those or update those feature lines for us sorry i'm scrolling while you're drawing yep and then we can also tighten up this tin a little bit too since it's a very very big on that way so let's go back to the curb okay and we'll go into the settings over here okay and what do you like to run your mid ordin ordinance distance at yeah and i guess just for anybody who doesn't know um this is so see how this is uh just doing these two points right here in this corner that's where this mid ordinance comes in so the smaller number you make this i usually make it point one and you'll get you'll get quite a few more um vertices along that curve okay if you hit okay yep so we'll go ahead and change that to 0.1 okay and that just updated this one so we can always rerun any of these settings so see it's running through all those feature lines and yeah if we would have updated those but yeah we see a lot a lot tighter around the corner there okay so yeah let's uh we'll go ahead and run a couple more of these then let's switch over to the subdivision for the last 10 minutes so uh let's go ahead and just um building site we'll go and run that one okay and so this is just doing like a corridor wood where it's tying to existing ground yep and let's see i think there is one for building in here building pond building site limits nope maybe not but that's all right so let's i'll go and save real quick and let's go and take a look at that surface it's like my favorite thing to do in civil 3d is just look at things i created you're probably the same yeah so cool all right so we got that going uh let's go ahead and move over to to this side here okay all right um so a little bit to talk about on this just kind of lay the land so we have feature lines on here so we have the right of way as a feature line we have have the lymans in here for the road and also the lot lines are currently feature lines as well okay but notice here we have a basically a beginning and end of of that and then we have our um with a little bit of uh elevation on these sides so in the real world this would be your right of way elevation this is maybe tie into existing ground at every single one of your lots so going back to auto grader now we would want to run a perpendicular one because it's perpendicular to this right away feature line and then the different colors on here so we have basically different uh lot types okay so we have a basement a lookout and a walkout okay so that's just kind of a color visualization of of the different plot types in there so let's go ahead and run launch autograder okay all right uh which which one do you want to look at first well we could look for do you want to create one let's look out one first so um one above it oh yeah but the lookout line so like if we run this right now it's gonna go from [Music] yeah from our right away and it's going to go a distance and a slope to set the front of our or the side lock grade and then it's going to be two other feature lines for us going to the back and we see that it's uh getting slopes and elevations and same sort of tools again in here okay uh let's see it's gonna grab those okay all right uh should we go and run that or is there anything else you want yeah go ahead and run that because then when you run it we'll be able to see [Music] now so i added all these to the surface right all the yellow ones and if you actually select one of those you'll see that now those those additional points have been created so there we go so those are additional points um so this is really good for for a lot line grading um and then so if you if you can zoom in here real quick so we could see what this pad is doing sure so so this pad is flat at the front and then it's dropping on the back side on that side and then at the front on this side is going to the front and the back so it's kind of like a split design so what what we could tell um autograder to do is to insert this a certain offset from our lot line a certain offset from the right-of-way and it'll put this feature line with this grading in the right spot for us uh to do our our lot grading so so typically a typical workflow for this real quick would be typically you have to you know you have your right away here you'd have to have something that ties to this uh usually i would use a feature line set this side one of the newer feature line tools is setting a relative elevation on this end and then putting a label on this so you can see the grade so let's say you want this to be you know two percent up and then you would have to set this elevation again and then set all this so so the typical workflow is there's a lot of work when the street starts changing and again going back to us never getting it right the first time it's either going to be the the person reviewing your plans or the client or sometimes even just your your boss wanting to to change the design a little bit but if you run this outlook one we could see how it's or the lookout one because we just ran the lot lines on it and we'll see it throw all those pads in at all those yellow lots for us all right so yeah let's go jump back into autograder here and we'll go ahead and do the pads for the for that same lookout okay yeah go to the settings or together that guy so so yeah so this is we're telling it which object which is uh you know this guy down here uh we give it a base point which is our offset from the corner high side or low side uh typically it's going to be the high side yeah and then we go ahead and give it a distance and a slope so it should go back uh you know 40 feet uh wherever this offset is and set that pad for us cool all right so let's go and close that out and let's go and run those so we'll go ahead and hit run so we see those populating those pads throwing in that block for us and adjusting the surface at the same time right and so and literally this this could have been you know a couple hours worth of work to get to this point that you just did and a click of a button yeah yeah it's it's setting it up it's uh you know and and again kind of go full circle here you know right right here near the end is you know that tool belt you know um understand you know civil 3d is a tool you know um we had all learned we had all started learning off a mentor you know and one of the things i've realized pretty early on was like hey i'm you know i felt really good about doing everything their way um you know my mentor and then when like when he went on pto i'm like wait uh what do i do next you know so it's just like one of those things i'm like i knew his method but i don't know what it's doing here so that kind of got me to think about it uh in a different way of just like okay it's not it's not all about workflows and getting it out the door you know that's ultimately how we get paid on you know uh ultimately is getting those submitted but having better understanding is gonna help you so much in the long run yeah and so you can run just so so people could see real quick yeah so these are the cyan lines and then we can go ahead and put those pads in and so you see like i mean this is creating an entire subdivision uh here pretty quick and then we can do the basement lot lines which is going to update uh and and dean i see i see you have a question can perpendicular handle non-radial perpendicular lines like skewed ones in there so that uh i think in civil 3d there are limitations and uh the first question now and i know he's probably talking about knuckles and cul-de-sacs because that's those first lots coming into a knuckle or cul-de-sac are never radial um on one of the sides um and no so so that's where the manual you still everything in civil 3d i like to tell people will get you 90 of the way there but there is always going to be that one one off thing where you're still going to have to do it manually but you can see i mean with just a few clicks here we're grading this entire subdivision which would have took us easily you know especially a newer person maybe a week of work but with these tools we're able to to do it fairly quickly yeah definitely so yeah we can we can uh you know it's always a good place to like i would rather have a good place to get started and do like all the you know repetitive stuff for me and then i can go through and like clean up you know some of the things that might not have worked or might not have figured it out in there right so i like i like getting into the nitty-gritty parts of it you know some of that's more exciting but sometimes you can't spend as much time as you would like to because you have all the repetitive tasks to redo again so on a tool something like this you can get those repetitive tasks out of the way and then work through there and to answer dean's ques other question yes you can follow a setback line you would just have to have a feature line so you can either create it obviously doing a parallel uh feature line off of your right away to set your setback line and then run this tool off of that yes you absolutely could awesome cool okay well uh that kind of wraps up to it we're definitely uh let me go ahead and go back to the and switch settings and swap presenters there we go and let's just kind of do a little review take some question answers and things like that but yeah if you have to if if your lunch is over and you have to give a kick out um appreciate you attending for one you know uh we like kind of doing these things this is a great time to kind of shop talk shop and uh i'd like uh appreciate all the questions and answers and and kyle also jumping on to answer a lot of the questions while we were kind of going through here uh but yeah let's go ahead and do a review but we'll go and stick around for a little bit you know in case there's any other questions additional thoughts comments things like that but just to kind of review we had went through a handful of civil 3d methods okay with stepped offsets we did creating grading objects corridors we went through autograder you know so and we discussed some of the differences between you know and again just to kind of reiterate there's no right or wrong way you know it's just understanding the tool and like felix mentioned a couple times like to kind of use them different from what was shown from us you know maybe some out of the box or use it for those things you know i've seen uh parking lots get designed in a hundred percent as corridors you know so a whole bunch of alignments offset alignments things like that in there uh to be able to do those i've also seen them created with feature lines you know or created here with autograder like we did here today so yeah and feel free to reach out with any questions definitely answer them yeah definitely cool anything else any uh other parting words or anything like that i'm just kind of reading through the chat here a little bit um no i mean i i think it's like you were saying it's uh or like the last point says here you have to determine which method works for you i mean there's we're all at different levels so um you know there's some of us uh and i've had this happen where sometimes i get way too creative on a project and then i'm out sick or somebody has to update my surface and they have to explode everything because they don't know what i did um so it's it's a matter of you know keeping everybody informed on how you're doing stuff around you and and picking what works for everybody or helping everybody kind of move along in their growth within the software in the industry and experience to to be able to work with your stuff awesome yeah i saw some on there so yes uh all of our webinars are recorded um and we upload those to our youtube page so that's uh that's really kind of best way to get to those and then i i think uh yeah i don't want to speak out of the term but also with uh attending the webinars and things like that um those will be on there so you get to kind of find out what's going on you know there's a lot of things and and really like what we'd like to kind of do is just kind of showcase things right this is a little more collaboration you know and and showcase and and bring in industry experts like felix you know kind of what what he's seeing out there in um in the world there and then new tools and things like that i i did see something about the new um like the 2023 asking about the uh did you answer that already about some of the new optimization tools and things like that that civil three years they've been yeah yeah awesome yeah let me get i'll go and pull up that optimization tool that's a whole whole other beast i mean that thing does uh if it would work correctly it runs multiple versions of your grading and tries to get you whatever earthwork you're telling it you want there's obviously a lot of setup with that as well it's a whole other workflow yeah yep so it'll be popping up on here and we got a variety of things with uh from tech talks which are kind of short like three to four minute videos um bluebeam civil 3d it'll be popping up here in the civil 3d full playlist but see we got a bunch of videos in here about that and they've a variety in size so uh something like today will be a full hour of content you know but then there's also some other ones so different yeah i did a couple of them a little over a year ago too specifically about residential lot grading so if anybody wants to check that out about how to how to better set up the um autograder tool yeah if you if you miss hearing the sound of felix's voice you know uh come to the youtube channel and yeah some of his are on here and then also uh kyle groves uh he was on the chat too he has some on here too as well and then um my background was or i had done some reality capture so i kind of have a few here on the civil side and then also some in the reality capture playlist as well so anyway but um yeah i think i i think we'll go and wrap that up i appreciate everybody attending uh love the interaction uh thanks so much felix for for jumping on and helping out this was uh i i really enjoyed this having someone to bounce off of versus just kind of speaking to myself taking the time for us awesome i think it's a it was a good good forum for everybody yep cool all right well um yeah so we'll go and close this out but again feel free to reach out to us uh again we got the youtube here we got uh our emails all that kind of stuff so um uh go ahead and reach out you know and we can kind of continue on whether that's uh if you want to look more at the ctc tools if you're looking at additional training for your company or if you just kind of want to talk talk shop you know what we'd like doing that stuff too so all right that's it all right i'm going to say bye for everybody and again thanks felix and and thanks everybody on the chat yeah drive fast take chances yep all right have a good one everybody hey there thanks for tuning in if you like this video make sure to subscribe and 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