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Teachings and Education: Gamification and the Classroom

Jun 13, 2024

Teachings and Education: Gamification and the Classroom

Introduction

  • Topic: Gamification in the classroom
  • Focus: Why, where, when, and how to gamify
  • Goal: Create an atmosphere of excitement

Why Should Teachers Gamify?

  • Empowers Students: Abilities and efforts determine success.
  • Builds Motivation: Desire to win motivates students; no one likes to lose.
  • Encourages Perseverance: Students keep trying; it's fun for them.
  • Engagement: Smiles and enjoyment in students.

Comparison of Key Concepts

  • Games: Structured form of play aimed at entertainment and engagement.
  • Game-Based Learning: Uses games to meet learning objectives; can be commercial or non-commercial games, digital or non-digital (e.g., Minecraft EDU).
  • Gamification: Adding game elements into a course or classroom (badges, certificates, rewards).

Elements of Gamification

  • Setting of Goals: Side goals, short-term goals, long-term goals.
  • Badges: Used like in the military; signify achievements.
  • Leveling Up: Students can level up as they master various standards.
  • Student Standings: Present standings like a high score in video games (can be anonymous).
  • Competition: Core element; integrated in all components of gamification.
  • Teamwork: Development of soft skills and workplace practices.
  • Character Assignments: Assign different characters/avatars to students.

Successful Classroom Examples

  • Experience Points: Translate into grades; earned by completing assignments and tasks. More points = higher grades.
  • Scavenger Hunts: Students compete to find answers.
  • Mathematical Tournaments: Similar to March Madness.
  • Khan Academy: Uses badges and stars as rewards; excellent example of gamification.
  • Student Ideas: Encourage students to come up with gamification ideas.

Conclusion

  • Endless possibilities for gamification in the classroom.
  • Involve students in the gamification process.
  • Encouragement to subscribe, like, and share.