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Mouthwash: Space Horror & Corporate Critique

Jun 25, 2025

Overview

This video essay analyzes "Mouthwash," a 2024 psychological horror walking simulator that explores corporate exploitation and human fragility aboard a doomed space freighter, focusing on deep character psychoanalysis and thematic critique of workplace dehumanization.

Game Structure and Narrative Style

  • "Mouthwash" features nonlinear storytelling, fragmented timelines, and subtle environmental clues requiring active player engagement.
  • The game's setting—a space freighter operated by Pony Express—centers on corporate indifference amid automation and resource scarcity.

Plot Summary and Key Events

  • The Tulpar freighter crew's mission unravels after learning their jobs will soon be automated.
  • Crew relations deteriorate due to stress, secrecy, and manipulation, especially by co-pilot Jimmy.
  • Key events: sabotage, fatal crash, resource scarcity (cargo of mouthwash), escalating mental breakdowns, and multiple deaths including suicide and mercy killing.

Pony Express Corporate Critique

  • Pony Express embodies profit-driven neglect, enforcing punitive measures and cost-cutting at the expense of worker safety and mental health.
  • Policies, such as under-provisioned cryopods and lack of sleeping quarter locks, highlight systemic disregard for individual welfare.
  • The environment fosters alienation and stress, aligning with Marx's concept of worker alienation.

Character Psychoanalysis

Jimmy

  • Displays narcissism, manipulativeness, and savior complex driven by deep insecurity and inferiority.
  • His destructive behaviors include sexual assault, sabotage, and rationalization through hallucinations and delusions.
  • Psychological frameworks referenced: Adler’s inferiority complex, Freud’s death drive and defense mechanisms, Horn’s aggression/need for admiration, and Jung’s shadow concept.

Curley

  • Well-intentioned but passive leader who avoids confrontation, enabling Jimmy's abuses.
  • Exhibits learned helplessness (Seligman) and bystander effect, failing to protect his crew when leadership is most critical.

Ana

  • Endures sexual assault and pregnancy, leading to isolation, PTSD symptoms, and eventual suicide.
  • Her experiences illustrate the impact of trauma, objectification, and lack of institutional and peer support (Herman’s trauma theory, feminist psychology perspectives).

Swansea

  • The recovering alcoholic mechanic grapples with guilt and despair after relapsing and performing a mercy killing on dauk.
  • Shows self-awareness and paternal care, especially toward dauk, embodying integrity even amid collapse.

Dauk

  • The naive intern seeks validation and meaning, but his optimism leads to exploitation and fatal injury.
  • His arc reflects Eriksonian identity formation struggles and highlights the vulnerability of youth in toxic systems.

Thematic Takeaways

  • The game serves as a critique of corporate dehumanization, failure of leadership, and psychological tolls of neglect and exploitation.
  • Each character’s demise or trauma roots in the harmful intersection of individual flaws and systemic failures.

Questions / Follow-Ups

  • Unresolved plot elements, such as Ana's card location and specific hallucination truth, invite further interpretation.