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L1: SwiftUI Development Course Overview

Sep 5, 2024

Stanford CS193P - Developing Applications for iOS Using SwiftUI

Instructor: Paul Hegarty

Introduction

  • Course focused on developing iOS applications using SwiftUI.
  • The course is available online, with supplemental material on cs193p.stanford.edu.
  • Emphasis is not only on app development but understanding the SwiftUI system.
  • Recorded laptop screens are available to follow along.

Course Structure

  • 10-week course, divided into sessions:
    • First 5 weeks: Building a complex app.
    • Following 3 weeks: Building a similar app quickly.
    • Last 3 weeks: Final project development.
  • Assignments: Six programming assignments, usually due on Wednesdays.
  • Final Project: Requires a proposal, and a rubric is provided.

Focus Areas

  • SwiftUI for iOS, macOS, watchOS, Apple TV, etc.
  • Emphasis on functional programming over object-oriented programming.
  • Introduction to Swift, a new programming language for most students.
  • Real-life application of multiple programming skills.

Prerequisites

  • Experience in writing code and understanding structured programming.
  • Familiarity with more than one programming language is beneficial.

Tools and Setup

  • Xcode as the primary development tool.
  • Setup includes GitHub integrations and Apple ID configurations.
  • Use Xcode's simulator to preview apps on different devices.

Teaching Methodology

  • Narrative-based learning: Building a story around SwiftUI development.
  • Emphasis on combining narrative with vignette learning (short, focused lessons).

Concepts Covered

  • SwiftUI Structs: Core of SwiftUI programming; everything is a struct.
  • Structs behave like views using the colon syntax (e.g., struct ContentView: View).
  • View Composition: Using VStacks, HStacks, and ZStacks to build UI.
  • Modifiers: Used to change the appearance of SwiftUI elements.
  • Building complex views from simpler ones, similar to Lego construction.

Example Project: Card Game (Memorize)

  • Objective: Build a memory game using SwiftUI.
  • Gameplay: Players flip cards to find matching pairs.
  • UI Components: Use of emoji, rectangles, and text.
  • Programming Considerations:
    • Use of @ViewBuilder to manage collections of views.
    • Handling of dark mode and different orientations.
    • Introduction to the Swift language constructs such as computed properties, modifiers, and default parameters.

Tips and Tricks

  • Use Xcode’s preview and simulator for efficient testing.
  • Understanding the importance of structuring code and using functions efficiently.
  • Embrace SwiftUI’s paradigm of building views out of smaller subviews.
  • Keep view struct sizes manageable for clarity and maintainability (suggested max of 12 lines for functions/computed properties).

Upcoming Topics

  • Transition to creating a backend for game logic.
  • Moving from horizontal stacks to grids for layout.
  • No class next Monday; continue with content on the following Wednesday.

These notes provide a high-level overview of the primary topics covered in the lecture and can serve as a guide for further study and project development in the course.