Transcript for:
RTX 3050 Review Notes

this is an rtx 3050 it is an eagle variant  sent over by gigabyte and it is the   loseriest rdx graphics card that you can buy today   uh which made me think i wonder if  the loseriest rtx graphics card can do   the hardest rtx thing so let's see what it takes  to get this rtx 3050 to do some ray tracing [Music] oh that is a nice futuristic  looking eye on the box it's quite little look at that [Music] the whole card is just  covered in this film of plastic oh yeah there we go that is a very interesting  paint finish on the card i actually really   like it it's kind of like a matte gray um it's  definitely plastic but you know it is it is a   relatively budget card i mean you know it's it's  20 22 so this is probably still gonna sell for   eight thousand dollars on the used market but uh  yeah it's a pretty good looking little card let's   have a quick look at the specs of the new baby rtx  graphics card the render config looks like this   and as you can see it's got less gpu stuff in it  than the previous runt of the rtx litter the 2060.   interestingly the rtx 3050 has more  video memory running 8 gigs of gtd r6   as opposed to 6 gigs of gddr6 although the memory  bus is a bit smaller at 128 bit as opposed to 192   bit on the 2060. and according to tech powerups  gpu tier list these hardware changes means that   the rtx 3050 lags about 16 percent behind its  beefier big brother with that there's just one   more quick thing we have to have a look at before  we throw the 3050 into the ray traced gauntlet as is tradition on this channel every  time we have a graphics card we we just   we have to take it apart and see  what's going on underneath the cooler [Music] instead of a warranty void sticker  they have a gigabyte qualified sticker   which does that mean it will  or won't catch on fire [Music]   um i've been screwing for a while  and this screw isn't coming undone   the screw is fine so i think it's like  a like a thread issue in the plastic   uh because i i can't i can't get that screw  on done the one has come undone but it oh okay that just kind of popped out like that yeah  unfortunately you can't really see in there but   there was definitely some kind of threading  issue going on there you can actually see some   unconsensual plastic debris still left on the  screw anyway here is the bottom of the cooler   which is a pretty standard lower end graphics card  cooler you've got a single heat pipe going through   that actually makes direct contact with the die  and then you've got a whole bunch of thermal pad   all over the place it seems like gigabyte is  so scared of getting roasted for incomplete   thermal pad coverage that they added thermal  pads to spots where there are no modules for   the pads to contact but you know that's  that's going above and beyond i guess   and here is the bear pcb which as you can see  there's a whole bunch of space for higher-end   versions of this eagle card there's even  additional sets of solder points for more fans   and rgb and stuff so yeah you can scale this pcb  up uh but yeah with that let's actually clean off   the thermal paste and have a closer look at an rtx  3050 dime and there is quite a theic die for a 50   series card it's a pretty big gpu with that let's  put it back together and get into some ray tracing [Music]   okay now we're starting off with quake 2  which i think may be the easiest game to   run with ray tracing if i'm not mistaken  uh we're currently running with it in   opengl and you can see that we're steadily  running at a thousand frames per second   this is the smoothest thing i  have ever seen oh there's a man it looks very different now it's much brighter  actually like the environment is is much   better lit and uh we've lost a whole  bunch of frame rates but it's still running well i i think it would have been a really  bad start if if this didn't run that would not   have been a good sign at all but uh it's running  fine but with that let's try something a bit   more modern i've found that controls performance  seems to not suffer that much when ray tracing is   enabled although it's not super promising to start  off with because here it's running just at high   settings at 1080p with no ray tracing and we're  hovering around 60 frames per second at the moment   let's just go straight to high rate racing we're  looking at just over half the frame rate we had   before uh and that's with nothing going on in the  scene we're not like fighting anyone or anything   oh yeah it does not feel very good but luckily we  do have a secret weapon in terms of ray tracing   so let's see if turning on dlss helps much  oh that feels way better and considering that   normally control looks like it's rendered in  a tub of vaseline it doesn't look much worse   okay it's time for the original poster boy  of rtx this is running at 1080p high settings   it feels good this is this is nice this is a very  solid gaming experience yeah so let's ruin it well   i mean look it it's definitely reduced the frame  rate and i would not recommend running it with ray   tracing considering that i don't think i could  really tell the difference straight off the bat   uh but it's kind of it's working you know this is  a very playable frame rate wow okay so let's see   if we can push it harder uh but okay so it's all  on ultra now as opposed to high oh see there's   some there's some fire on our gun yes that's  worth half the frame rate definitely oh yes my   favorite disappointment cyberpunk here 1080p uh at  medium-ish settings we're getting about 60 frames   per second so it's it's very playable on this  gpu so let's just be brave initially and crank it   to psycho hell yeah let's see does it look better  than it did before like maybe some of the lighting   a little bit i don't know let's get in a car  and drive around that usually completely breaks   it oh yes no that is that is some primo gaming  performance we've got right here i have an idea   let's try and enable dlss maybe that helps a bit  balanced oh that's made it that's made it much   better now we're still sub 60 frames per second  here but at least the game doesn't feel like   it's being played via dial-up anymore although  having said that at this point we haven't seen   real performance carnage yet so let's take it to  the next level let's try psycho ray tracing at 4k   ah there we go that was that was more along  the lines of what i was expecting in terms of   in terms of gaming performance let's see if dlss  can save this nightmare oh it still doesn't like   that at all maybe ultra performance is better so  at the moment we're running at 4k using psycho   ray tracing with ultra performance dlss which  i think is probably one of the dumbest game   settings you can run cyberpunk in like i don't  think i don't think you can go dumber than that   uh but i mean it's kind of running it looks  pretty good but i guess it's because the render   resolution is essentially 1080p now the final game  that we obviously need to test is turtle simulator   remastered now i actually read on my google  propaganda feed that it's been fixed they've done   a bunch of patches and it runs way better so yeah  let's also test that out here let me just get to   a more sunny bit of the game because for some  reason it doesn't seem to have cloud saves okay so   at 1080p high settings we are struggling to stay  in 60 frames per second it does touch it every now   and then uh but it does look very beautiful now  i'm gonna start off with performance and just see   how much of a difference that makes but this  is fine this is perfectly playable i think   it's it's a bit input laggy honestly i actually  wouldn't play it this way let's try very high   they may actually have fixed the performance  here because adding ray tracing hasn't had much   of a negative effect although let's try crank it  it's starting to struggle a little bit now but   still it's kind of playable um whether or not it  looks better now than it did without ray tracing   on i i guess is up for debate although by looking  at side by side footage i think how they fixed   the performance impact was just make the setting  not do anything because i can't tell a difference   that went pretty well i was kind of expecting  the graphics card to copiously soil itself   like a small child getting on stage for the  first time in front of its hard hard-ass   ray-traced parents but that didn't happen although  that being said uh there was still a reasonable   performance impact uh with a lot of these games  and in a bunch of them it was you couldn't tell   it was on like in some of them i i genuinely  thought that the settings didn't apply   uh but they did you could tell because it was  running a lot slower so even three ish years   after the initial introduction of ray tracing it's  still pretty dumb uh so hopefully three years from   now maybe it'll be better i guess uh at least dlss  is quite nice uh so yeah that brings me to the end   of the video thank you very much for watching  if you liked the video like and subscribe to   the channel we are very close to 400 000 so if  you can help push us over that edge that'll be   really nice thank you and yeah until the next  video thank you for watching bye [Music] you