Coconote
AI notes
AI voice & video notes
Try for free
💻
[Lecture 7] Fundamentals of Computer Architecture
Apr 9, 2025
📄
View transcript
🃏
Review flashcards
Lecture Notes: Computer Architecture and Instruction Execution
Introduction
Lecture focuses on computer architecture, specifically on the von Neumann model.
Discussion on computing models, instruction set architectures (ISA), and logic levels.
Introduction to digital design and high-level abstraction in computing.
The von Neumann architecture is a key focus, leading to discussions on different components of a computer system.
Key Concepts in Computer Architecture
Von Neumann Model
Components
:
Memory: Stores both program and data.
Processing Unit: Executes operations.
Input and Output: Interfaces for external communication.
Control Unit: Manages the execution of instructions.
Characteristics
:
Stored Program Concept: Both program and data stored in the same memory.
Sequential Instruction Processing: Instructions are executed sequentially.
Memory
Memory stores instructions and data in a linear manner.
Address Space & Addressability
:
Address Space: Total number of unique addresses available.
Addressability: Defines the size of data that can be accessed with a single address.
Processing Unit
ALU (Arithmetic Logic Unit)
: Executes arithmetic and logic operations.
Registers
: Fast temporary storage close to the ALU, used for quick data access and storage.
Control Unit
Orchestrates the step-by-step execution of instructions.
Program Counter (PC)
: Keeps track of the address of the current or next instruction.
Instruction Register (IR)
: Holds the bits of the current instruction being executed.
Instruction Execution
Instruction Cycle
Phases of Instruction Execution
:
Fetch: Retrieve the instruction from memory.
Decode: Determine what the instruction means and prepare for execution.
Evaluate Address: Calculate the memory address if needed.
Fetch Operand: Retrieve any necessary operands for the instruction.
Execute: Perform the operation specified by the instruction.
Store Result: Write the result of the operation back to the destination.
Types of Instructions
Operate Instructions
: Perform operations in the ALU.
Data Movement Instructions
: Load data from memory or store data to memory.
Control Flow Instructions
: Change the sequence of execution (e.g., branches/jumps).
Instruction Formats
LC3 ISA
: 16-bit instructions with different fields for opcodes and operands.
MIPS ISA
: Different instruction formats (R-type, I-type, J-type) with specific fields for operation and operands.
Examples and Encoding
Instruction Encoding
:
Specific bit patterns define different operations and operand specifications.
Example discussed: ADD and LOAD instructions in LC3 and MIPS.
Addressing Modes
Base + Offset
: Calculate address using a base register and an offset (immediate value).
Immediate
: Operands are specified directly within the instruction.
Practical Aspects
Registers and Memory Usage
: How these elements are used in executing instructions efficiently.
Control Logic and State Machines
: Finite state machines orchestrate the execution cycle by generating control signals.
Hardware Implementation and Instruction Cycle
: Example microarchitecture (LC3B) showing practical implementation.
Conclusion
Understanding of the von Neumann architecture and instruction execution is foundational.
Application in designing computer systems, writing efficient programs, and understanding ISA specifications.
Additional Notes
Different ISAs (e.g., LC3, MIPS) provide varying capabilities and design choices.
Importance of sequential logic, multiplexers, and decoders in instruction processing.
Exploration of operate instructions, data movement, and control flow in future lectures.
📄
Full transcript