welcome back to car camp we'll today we are going to design a simple bicycle kit bicycle in SolidWorks I hope you like it so let's see how to do this Val is classical and we will make little animation at the end so let's start now here let's make our first part of bicycle steering we will be make a steering handle so let's start top plane is sketch and here choose let us first define a centerline now then choose play a line connected exit now here let's create some relations select both the end of line and this mid line symmetric relation the same what we need to do it here symmetric relation let's select these two points and centerline symmetric relation that's it now let's define it 70 millimeter 40 millimeter 17.6 millimeter 45 millimeter and let's make the distance from origin point 35 millimeter choose here philic six millimeter and select these two ends okay now again change it 26 millimeter select these two corners okay I think let's undo one process okay keep only 26 millimeter okay now the last one is eight millimeter okay now select extruded boss 20 millimeter and let's keep midplane and condition let's define some color to this body select only extruded boss and let's do some orange color now select here this body sketch select line converted into our actually we want to make a half circle here it's not going to exit we do not want to make half actually Center Point arc I start from here connect this point to okay exit now here select these two points coincide that's it now let's define this point 4.75 millimeter and keep radius twelve point five millimeter eleven point one millimeter okay now here choose offset keep four millimeter and select this line okay choose your line and connect it exit now this portion we want to keep another all we need to extrude cut select extrude cut here select flip side to cut that means the both sides will be going to cut through all okay that's it okay now let us start to make the handle rod select backside sketch normal throw a circle and let's keep the diameter twenty millimeter and the distance from outer edge fifteen point 82 millimeter and select the circle center and origin horizontal now let's extrude it and extrude up to 225 millimeter and this one this rod we will assign okay later we will assign now choose here right plane plane and create one plane 20 millimeter just Center to to the circle okay now edit this rod sketch normal delete this relation and make 20-millimeter exit that's it now the plane in the main bit red portion now let's do one thing select this plane sketch normal now here we will extend this handle furthermore choose line let's draw on centerline make sure it's centerline great this coincident relation make little up choose your line converted into Ark and take it down exit now let's define this 230 millimeter 30 millimeter 68 millimeters the radius and let's bring the gap fifty-seven point five millimeter a great now hide this plane now here choose front plane a sketch circle and let's draw a circle with this point keep diameter 30 millimeter exit now go to feature and select suit boss/base select this profile now you can see it here okay now let's choose front plane mirror and select this body this extruded body and just mirror it that's it now select this face sketch so call Center Point and draw a circle with 30 millimeter daya and extrude it 150 millimeter but reverse direction okay that's it let's try to create one plane front plane plain and make it fifty millimeters okay now select this front plane to sketch take the position and here we will make our geometry so first leg make a centerline vertical and just drag it star point and put in center point select star point and this line makes sure coincide okay now let's select your line and start our geometry and select up to here and this line and connect with this exit okay up to here hide this plane now let's try vertical line eleven millimeter exit star point and put this star here at the center or do one thing delete this line we need to again put one star here that's it line now let us define this we have 11 millimeter we are missing with this line so just delete this again and draw a center line from top here we will get the midpoint okay exit that's it now let's move 11 millimeter okay mitko linear relation ten by ten millimeter and here also keep ten millimeter select circle cream entities trim two closest okay 38 millimeter 25 millimeter okay let us define some angle 115 degree three millimeter okay star point put in center now define this distance from star point to bottom line 38 point 75 oh it's missing actually let's try to create one that's it midline that's it now fixed distance from here to bottom line thirty-eight point seventy five millimeter that's it Radiesse keep 10-millimeter now overall distance check 90 millimeter only select 30 millimeter now let's choose four millimeter and select this corners okay now select here fully defined sketch calculate it's showing some error but this is what we need actually you don't need anything more so just select extruded boss four millimeter you can see it's outside unmerge result okay now just change the color to orange front plane and just mirror this okay select body better that's it see it's mirror now here let's try some we want to make some handle here so choose front plane a sketch and here select circle draw a circle and let's make diameter 25 millimeter okay now select this circle and this circle and make relation here cosign click OK now see now exit now let's create a plane because we want to use this as a or directly choose now let's get it the actually we want to create some handle here choose your line select the center point press tab key ok this direction exit now let's define this 67 millimeter okay choose the star point and put somewhere here exit now let's select the face and take the normal position okay now this is the avoid star point I hope you are easily now select center point and this press tab key and let's define the distance twenty nine millimeter twenty nine point five millimeter now again select this point and this point press tab key again tab key and define vertical distance one hundred and seven point eight millimeter that's it now just take little position and define the distance from here to this point 125 millimeter okay choose line and connect this point to this point exit that's it now again choose star point and put somewhere above exit select this point face this sketch this is star point drag it here somewhere tap T and defined gap 100 3.5 millimeter then again tab and define vertical vertical distance 172 millimeter let's rotate it now define the distance end of the first star point to second star point 156 point 6 millimeter okay choose line and connect it from this star point exit now see this is our geometry fully defined so choose fill it 72 millimeter select these two corners press ok or select this two lines okay exit now I get from the sketch now go to feature and select your soup to boss/base C profile selected a path selected just select profile C okay now here we let us assign some metal color one two three okay these bodies we go to appearance steel and polished stainless steel check it again one two three four and the last one crow chrome plating that's it it looks really steel now choose front plane better select this body okay now see it's mirror again choose front plane a sketch normal now here we want to connect nineteen millimeter we 30-millimeter 25-millimeter okay now simply exit now choose your 3d sketch spline and select this point two three and center point of this circle exit take of the do one thing just deleted select spline directly connect from this point to if you will go here you will find Centrepointe connected exit now just drag it that's it that's fine it looks better exit swift boss/base you can see the preview okay now just try to choose front plane mirror and select this body mirror that's it oh it's not look perfect so go to 3d sketch select this circle and this spline take little upward I select this arrow along expected I think delete all y-axis also we do not need try a third axis okay the third axis is perfect exit now see it looks perfect shape select these two bodies chrome plate that's it now here we will make rubber gloves or for handle select this face sketch so-called and make circles 31.7 millimeter and extrude extrude up to 123 millimeters with reverse direction okay select the back surface a sketch circle and here draw a bigger circle 60 1.5 millimeter 60 millimeter extrude four millimeter reverse direction okay sketch circle let's create this 140 millimeter extrude 4 millimeter reverse direction okay now select last three extruded bodies and define some metal color or rubber bat rubber but that also front plane mirror and select the three bodies exuded part one two three okay now that's it fill it added clear and select last three exuded boss five six seven now that's fine choosy affiliate collective face this is this way okay again choose Willet keep ten millimeter directly inside of rubber okay now choose both the fill it and define rubber mate that's it now selected face or we want to actually extrude this one little more a sketch convert entity now this is converted select this face convert entities now select extruded boss and select up to vertex let's choose we need to find a center point of any circle okay let's make a blind four point seven five millimeter okay now again choose the same face sketch convert entity this says also actually cancel it we do not want to convert it actually front plane a sketch normal select here circle and this is the third point circle choosy line up to endpoint exit make it vertical 15 millimeter clementa tea and trim this half-circles okay extruded boss now this faces we want to extrude my plane 40 okay edit and unmerge results so we will feel to body and let us keep fill it six-millimeter okay now select this say sketch convert entities now select this says also convert entity now this way is converted extruded cut select this two faces that's it this is an a 40-millimeter okay that's it now select this body and define a color orange same color we will put it okay now that's it now select this face is sketchy choose here polygon just find out the center point and draw one polygon and let's keep the distance forty millimeter and extrude five millimeter make in Reverse okay again select the back surface sketch so-called and find out this center point and draw a circle with 44 millimeter dia make little breezy that it should cover this 50 millimeter extrude five millimeter okay that's it select two millimeter select this face and this actually we need to select only one face okay so now bottom all the body should be chrome plate now here we want to fix one on board sketch so Kali 12 23 millimeter okay select here accurate cut practically litter it's good convert entities of this whole line is converted a sketch exit now delete the rest of all books fail a six millimeter of a non adhere phillyd offset reverse undo reverse okay cut two millimeter we do not want to cut this one so just edit and here select this face we want to cut okay that's it now here we will fix one bolt sketch 17 millimeter and extrude five millimeter Phil 8.5 okay steal certain Finnish talented so this is the handle of a bicycle handle so let's save this desktop create one folder by cycle make it part one is due let now here let's make our next white bicycle frame so let's start Q's front plane if sketch select here spline exit 390 millimeter and keep this length 390 4.45 millimeter let's check the vertical length this one delete this one hundred eighty eight point three and let's choose [Music] make little curved surface that is okay fine now exit now we want to create two number of planes so select here plane first select this curve and select this point it should be tangent to this point okay now select plane select this clear select this spline and select the end point here also we need to create a plane okay now here we created two planes soulless if you catch in first plane this is our first plane now choose here is ellipse now let's define it keep the oral length 65 millimeter and with the 35 millimeter exit now select the plane to is sketch now here this is our plane to again choose the spline now let us define it now this time keep the length little small 55 millimeter and width to make it same 35 millimeter exit now hide both the plates now let's choose try here lifted boss/base select this circle and select this this circle now go to centerline parameter and select the second line now see it becomes the center of this body select here okay see now select front plane is sketch normal choose here line and select the center point okay draw a coal in your line so construction geometry and let's make 45mm millimeter long exit now here we want to create a plane so plane select this line and this point we want to create a circle plane on this point okay now choose this is plane free sketch circle and let's draw a circle here 35-millimeter see okay and let extruded 90 millimeter reverse direction see okay now Heidi now again choose front plane a sketch normal circle and we make one circle here 55 millimeter and extrude this circle 75 millimeter see here and condition keep mid plane that's it now again choose front plane a sketch normal now here we will create a geometry which help us to draw our many planes centerline exit now let us define this 300 300 270 millimeter and this distance 40 millimeter that's it exit now here we will extend the frame so let's make further geometry let's create one plane first right plane plane ten millimeter only not more than okay now select this new plane number for this sketch so call and here draw a circle fifteen millimeter and diameter 20 millimeter okay select both the points horizontal okay now exit sketch okay this sketch is visible now choose here 3d sketch line select the center point of circle go ahead exit now put the star point to star here exit exit now make one relation parallel okay make the length two hundred seven point four t5 now just drag it let us define the gap 60-millimeter now the distance from here to this point seven point five millimeter okay now distance from here press tab key okay 125 millimeter that's it this one makes minus 7.5 or delete this one [Music] you want to take in upward direction that's it now try press tab key then tap key and in resistance 7.5 okay choose your line and connect these two points exit select 15 millimeters select this corner okay 130 millimeter it is too big I think that sigh hundred millimeter it is also too big 30 millimeter okay let's check the angle if possible we can put some angle here 140 degree okay that's fine now select this line normal B line draw a line here in the same plane we did the line and connect with this point exit now let us define this 230 millimeter okay fill it make 100 millimeter and select these two line okay you let me keep 20 millimeter and select this two line okay now that's perfectly it is defined I hope you note down all the dimension 3d sketch is little difficult but I hope you got the point now simply exit go to feature soup to boss/base select the circle and sketch select okay now this is the our profile if we want to mirror it just elect front plane mirror and select this body okay see hi hide now let's define some material go to aluminium anodized blue material okay now let's choose your plane select this line and this point and create the perpendicular plane to this line okay now let's choose this plane number five sketch circle and here draw a circle and let's keep the diameter 30 millimeter see here select excuted boss and choose here of two vertex and select this point okay select phillyd five-millimeter select this end okay again choose fill it and select this end also maybe need more we reduced it so I hope the less diameter will be fixed here that is also not going to fix let's try 1 millimeter and if it not fix then you will see later on okay it's not going to piss okay we will see later this hide a front plane a sketch normal choose spline select this escape we created for before when this geometry this one keeps show okay now try a spline draw a spline from here to here exit this is just a support nothing else you can fix in any way if you want to extend then let's extend it okay exit that's it now choose this line and create a plane select this spline and this point C okay now select this plane number six I sketch so called let's make the diameter 30 millimeter okay exit and try here soup to boss/base command you can see like this okay hide even you can hide this also so this is the frame support that's it now choose your fill it keep three millimeter select this end and this end you can see here okay now select this face sketch select your offset keep 1.5 reverse see okay now select exuded cut sorry extruded cut and keep through all okay now that's it now the same way we have to do from this top face this gets offset 1.5 inside-reverse okay go to feature and select extruded cut and here choose up to surface and let's choose the surface select this inside surface okay now see the hole is exactly up to the surface now let's try this one the last one is sketch offset one point five millimeter inside okay go to feature select exuded cut and here clip and condition through all okay that's it now select this face sketch draw a circle forty millimeter okay now select the inside self circle convert entities now exit this face only up to five millimeter okay let's skip merge we need to change the color so we will do it one thing we will unmerge the result okay that's it now let we can utilize the same sketch let's try extrude offset 90 millimeter reverse now see this also reverse seven millimeter unmerge okay that's it so let's select last two bodies and define some chrome brushed finish crow okay fill it three millimeter select upper one lower one okay select both the filleted brushed so now this is the bicycle frame is ready one thing is balance here fixing hook so let's create one plane select here front plane plane 46 mm see we are creating a plane just 46 away the front plane that's it now let's choose this plane number 7 is sketch take the position normal choose line and connected exit of that set select this line make relation horizontal select these two lines make relation collinear 10 millimeter 10 millimeter choose relate four millimeter and select all these corners okay now eighteen point 9-millimeter choose your circle trim entities power trim and yes and delete this inside half circle now let's select the bottom line and this line and keep the gap point eighty four millimeter okay choose fill it key five millimeter select this corner and upper corner okay let's define this length forty-six point thirty five-millimeter it's up to you of whatever dimension you can keep it eighty millimeter and I will keep the distance thirteen point five millimeter from this edge 75-millimeter okay now almost all the let's define this also five-millimeter is by default okay so our geometry is fully defined so select extruded boss three millimeter margin okay comes down make it 5 millimeter and direction to make three millimeter okay that's it now let us try to mirror front plane mirror and select this body okay select your body template hide the plane and hide this is sketch so now this is the our frame bicycle frame a child bicycle frame actually let's save this part number to frame let's see what other parts are there now go to evaluate measure and select this tool distance it should be 90 millimeter actually so cancel it and extruded boss and this direction make only one millimeter okay now let us try again 90 millimeters perfect let's save now here let us start the next part bicycle tire so choose hero right plane sketch centerline Joe vertical and horizontal center line let's define it one forty five point two five and define this one twenty five-millimeter now let's choose zero Centrepointe arc okay keep diameter twenty two point five millimeter okay three-point arc radius 1 millimeter okay choose spline and we need to make one spline exit mayor of this - against this vertical line okay again choose Filat spline okay do one thing this make this spline little down and this one leg tangent relation Oh point 75 element that's perfect now this is the what shape we required for overtire so that's enough force no need to make any other dimension the Volvo bus base this has a axis of revolution okay now select this top phase choose here rubber that's it crow and select brush finish chrome and this one we will assign some dark color so it will be easily identify okay that's it front plane is sketch normal so call and draw here two circles 10 millimeter inside one seventeen point six millimeter and here extruded 38.5 direction to also 38.5 okay this body okay now select the back surface sketch normal now here we will make one bicycle in sprocket so select circle first select here for construction purpose 29.0 9-millimeter circle okay this one make twenty nine two times actually twenty nine point zero nine eight two two that's it and this one ten millimeter choose power trim and trim this okay and select the circle make it real circle not construction circular pattern this is the center point and select this one we need 14 number of equal spaces okay preventative power trim now this is your shape of a sprocket okay now extrude it make four millimeter cancel it circle and make this circle also now excluded four millimeter okay select this body and brushed chrome now select this face is get circle 23 millimeter okay now select the circle and convert entity see now here extrude four millimeter okay now select this phase is gets circle 20-millimeter okay select this inside circle convert entities now extrude now see this going to extrude up to four millimeter let's try to mirror in front mirror select this two parts okay that's it fill it two millimeter okay now let's try this one dark color okay you now select top plane a sketch corner rectangle draw a center line now choose corner rectangle 20 millimeter 3 millimeter okay now select these two lines Mako linear relation ok and select this inside line [Music] delete this coincident relation already line is there that's it five millimeter draw a horizontal center line just mirror this all the lines again this line okay choose here revolver boss/base this line has access okay select all the body delayed this relation actually we want to extrude so sorry we want to revolve a boss base okay now select this body and make it dark color okay fill it four millimeter select this face okay one millimeter select this face and then face select both the fill its and assign dark color that's it select this face sketch so forth draw two circle one ten millimeter another 14 millimeter and extrude it up to two millimeter and merge okay make this also dark color select this face is gets inside circle convert entities circle 14 millimeter dia and extrude up to six millimeter and merge result okay now let's define this dark color okay now here let's create the bicycle tire spokes select this face 3d sketch select your star point and put what is star here in the mid of this line and we will put one star just little okay now choose your line now select your star press tab it is asking upward here okay comes to this direction then connect with your star point but you have created here exit now let's see the gap let increase this gap 8-millimeter okay choose filete make it three okay that's it line press tab increase this direction exit now let's millimeter okay that's it exit now here let's choose one plane let us define plane on this select this line choose your plane and select this point see we are going to create a perpendicular plane to this line okay now select this plane is sketch so call now let's draw a circle here keep three millimeter okay now exit and go to feature and selective boss/base circle is selected just select the path okay select this face sketch Sokol make five millimeter extra here choose up to next okay uncheck unmerge okay let it Maji with this body that's it now again choose the same is plain one is sketch here to polygon draw a hexagon and let's keep this size two millimeter okay and extrude reverse direction make it six millimeter and merge okay now let us define some color select this part or come down and select shift boss/base last three excluded part with dark color hide this plane now let's make multiple number of patterns here select this two parts and select the third one we need any circular select this as a sub oh sorry we selected linear pattern supposed to be circular pattern this one just cross-check from here all the bottom three faces selected then select here circular pattern make 1440 numbers fifteen actually four fifteen I think very less space say keep 14 okay a geometric pattern okay that's it choose Filat 0.5 calm down and let's make bigger two-millimeter okay that's it now this is the bike Xbox now here let's get these books in other sites so go to other direction select this space 3d sketch star point and here we will fix one star point what the fix in the both center of both the spokes exit now let's choose this point star okay now let's start select line select this point press tab key this direction and drag your geometry and connect with this point exit now just try to adjust your point if you feel something eight-millimeter okay choose phillyd 3-millimeter okay again choose line and select extend this line three millimeter okay now this is the path for x-force now exit choose your plane select this line and end point okay now we created one perpendicular plane to this select this plane you catch so call now let's draw a circle in this endpoint and keep the diameter three millimeter exit and go to feature and select soup to boss/base see here profile selected select the path once you select the path you will see the preview okay now select this face is sketch so call make five millimeter extrude up to next reverse okay that's it fill it to millimeter okay now again choose the plane to sketch and here choose a polygon and select this length to millimeter okay and extruded reverse direction six millimeter okay now let's define the color select last three bodies dark color select this one also okay now see now it is time to make multiple number of parts so choose here circular pattern which one this is the other part first this one and second one and third one there are four parts re 1 2 3 4 choose circular pattern 14 number of the safety selector subshock any circular face you can select it and create it now 14 numbers equal spacing okay uncheck the pattern geometry sometime it's required some time not hide now see so this is the above wheel is all almost ready these folks are ready now we will give some threading threads to this tire now select this face is gets so cool keep diameter 40 millimeter okay select bigger one more circle and make bigger one and extrude cut make depth 1 millimeter only okay relate ten millimeter and selected face okay that's it this sketch this side and select previous sketch and convert entities that's it extruded cut make depth one millimeter that's it fill it ten millimeter okay this will it also make ten millimeter okay now let us make one plane right plane choose here plane 180 mm millimeter above the plane okay right plane select this plane number three sketch so call center point now let's make exit again choose here exit let us define this nine-millimeter 0.5 millimeters choose is blind connected to this point again choose a spline connected to this point exit now again choose treeline exit exist now let us define this 9-millimeter 0.5 millimeter a spline exit seven point five millimeter 7.5 millimeters okay now just drag it and curve metric curve try to make the similar curve select extruded boss okay hide the plane front plane a sketch normal no sorry we we need less okay make top plane sketch and take this position now here we need to cut it this one here exit we need to extend this one so come down and choose here direction to direction - let's make five millimeter okay it's covered okay that's it now try top plane biscuits choose your line convert it into our exit choose here also line select here three-point arc okay then geometry is perfect for us Volvo cut centerline now choose revolver cut see here you can see the preview okay fill it one millimetre okay now let us make multiple number of patterns circular pattern select this extruded body also comes down this extruded part also here are three parts let's choose the circular face make it 30 numbers until there is a gap 40 numbers okay it will may take time because it's there is too much calculations that's it now select all the last four patterns make it rubber back rubber okay so this is the our tire let's save this tire let's see other parts now this is what we created a rear tire now the we will make the front tire with the help of this tire so do one thing select this face is sketch so call up to this and again up to bigger select extruded cut we excluded up to four millimeter so cut only that's it now this one save as you we will give a give it part number nine front tire save you now here let's make the part number three sprocket with pattern link so let's start choose front plane sketch and draw here a 25 millimeter diameter circle and extrude it 85 millimeter deep and condition by plane okay now let's define material actually okay that it will be visible for you satin finish chrome now we want to extrude it so top plane is sketch normal choose your line exit now select the origin point and this line and make relation between okay now let us define one hundred thirty five-millimeter 135 millimeter and the center gap make 150 millimeter okay fill it key 15 millimeter select both the corners yes okay now simply exit from the sketch now select this face this sketch convert entities now this is converted into circles exit now here we want to convert so make a circle so do one thing we need to create a plane select this line and this point automatically we will be get a plane for perpendicular plane here okay it gets to this plane make a circle 18 millimeter diameter exit now let's try go to feature lifted boss/base select this circle right click selection manager select this open okay that's it so hide this plane now create one plane here also this plane and this point okay now select this plane to sketch circle and let's draw a circle here keep the same diameter 18 millimeter exit now select the same sketch converted ready now circle created exit now let a fly lifted boss/base command here this circle and this circle is sketch parameter selection manager here and select open loop select this one okay okay now that's it now hide this one you can hide this also top plane sketch normal choose rectangle four millimeter thirty eight point five millimeter now select extruded cut melphalan see here okay select all body okay now here we will fix our sprocket so front plane is get normal circle let's make a circle here ten millimeter diameter ten millimeter and comes to this end so called ten by ten millimeter okay now let us create a relation horizontal okay the second circle horizontal extruded cut but plane 300 millimeter okay now see top plane sketch corner rectangle 20 millimeter seven millimeter corner rectangle seven millimeter 20 millimeter select extruded cut red plane okay we want to extrude cut bed plane okay that's it now select this inside face sketch normals now here we will make our sprocket circle 151 millimeter circle and draw here circle 10 millimeter say let's add trim and loop again choose trim this one cut it so color pattern here choose this one equally spacing 38 number of patterns okay trim entity now we have to this is a big task power to use power trim to cut all just press and drag press and drag to the line and it will automatically delete this is a very quick tool only few more valence the last one okay that's fine okay extruded boss for Milly only because this gap is up to formerly only okay now select this face is sketch so call now draw here two circles okay 126 83 okay centerline choose your line vertical line again draw one line here exit make the gas five millimeter degree keep sixty millimeter okay now choose your power trim okay draw a line and let's draw this line sixty millimeter exit now select parallel deleted this already parallel so no need to make parallel if possible you can define okay choose fully defined sketch okay say late [Music] five millimeter okay now choose circular pattern this is the circular point and select all the geometry one by one we need six number of parts pattern okay see here exuded cut up to next okay see here we cut our layup to the next sketch circle 130 millimeter drawn bigger circle and extrude cut and make the depth only one millimeter okay see the same thing we have to do opposite direction sketch circle draw two circles one is bigger and one is smaller 130 millimeter bigger one anything 180 or anything like X would cut make the depth one millimeter that's it fill it let's choose inside pattern okay so this is the kind of paddle let's save it for sprocket with paddle length now here we will make this heat bicycle seat here top plane is sketch first we will make a one simple geometry so let's choose Center rectangle choose zero for construction 230 by 170 so a centerline exit choose your spline exit select this part this one make it little here adjust it according to your requirement mirror okay that's it star point and make some star here okay now exit now choose front plane sketch normal a spline exit okay choose against blind connect a great now this one make it little less exit top plane plain this one keep forty five-degree butter and second reference plane let's play this one and change angle 90 we need to change 90 90 180 then plus 45 degrees that means 225 this also too much so 200 190 okay now select this plane 3d sketch spline and connect with this point exit see we created in this right-click insert spline point here here and here okay now this one you can drag it up okay this is rough geometry not any accurate geometry up to you how you can make it exit hide the plane okay now it's time to create multiple number of planes right place plane now first plane let's create here okay again choose right plane plane second point right plane plane third point right plane plane after that this is the fourth one now after that here you will find one more plane choose right plane okay for select right plane plane this one okay again choose the right plane plane and this one the last one choose right plane right play okay so in every point we created one plane let's see our sketch one edit the star point and put one star point here exit now again choose your right plane plane okay so we here we created I think eight nine ten numbers of play now so let's start with I will select the all planes height 10 numbers plane choose show edit get normal line here so for this this number of plain converted exit draw vertical line connected okay here's that's it now here also select this point and this fear I think not possible hide the plane years okay exit now let us try to find plate number 10 then choose plane number 2 it's catchy line draw a vertical line exit again Jews line and draw a horizontal line converted it to Arc exit now let's select ok select this point and this arc piers that's it this one actually related three-point arc okay this already pierced here so exit now choose plain number 3 is get line this is the plain number 3 exit this point exit three-point arc exit now select this point and this line PS if radius too much then just make it literally a small plate number four or let exit is get make sure the your line is vertical then rotate your geometry and draw a hot horizontal line in okay see up it should be parallel to this arrow three-point arc okay now choose piers delete extend up to we are selecting wrong line this point and this pair okay now address the things plane number five let exit from this plane choose plane number five is the next plane that's it is sketch line draw a vertical line then let's draw a horizontal line anything up to this point three point arc exist years just check out that's fine after the plane number second a sketch climb I to the point dark this point and this our peers relation this circle is fine plate number seven a sketch line up to this point year exit lane number eight sketch line select this line and this point sometimes we selected the wrong and let's do any anything more balanced ok the last plane exit from the previous plane choose plane number nine you catch line okay this is the last plane now select line here and connect choose spline three-point our water okay years now that's it exit now let's select here lifted boss/base first second third fourth fifth clear the geometry two three four five then to sixth seventh eighth and the last ninth one okay now that's it now I think we don't need this three if we will go for three D it will take too much time so just hide it hide all the geometry now see it looks fine front plane mirror that's it fill it 10-millimeter select this face okay 30-millimeter select this face okay that's it now again choose front plane is gets line exit now let's define this 20-millimeter 82 millimeter 19 millimeter okay 20 millimeter extruded cut midplane 70 millimeter okay that's it now select this face is sketch draw a center line so-called 28 millimeter 28 exited boss 160 millimeter okay now select this part and define now we will define some other color chrome play steel or we will go for neck killing this also looks too dark certain finished and rusty okay now this rubber seat we will try for rubber only met rubber let's try some fill it here okay others look fine so this is the our seat bicycle seat let's save it let's make the chain front plane is ketch I did select here circle nine point five millimeter just mirror this circle against this vertical line and let's make the center gap to point 12-point 12.3 extrude red plane only two millimeters thickness okay edit a sketch circle Nyad two circles in the middle 4.5 select both the circles and make relations equal exit now see it's created a circle now select this front fade sketch normal now here draw two bigger circles let's make diameter and millimeter 10 millimeter choose here three-point arc exit select both the lines tangent relation or the lines tangent relation tangent relation okay choose frumenty power trim and extrude extrude one millimeter only okay front plane later and select this full body okay see excluded body part to ID select these two inside circle convert entities exit that's it now we will make multiple number of pad pattern of this chain so let's draw first chain path front plane a sketch normal exit bottom-line choose and select construction line make sure it's vertical for construction okay now let's define this 120 millimeter okay Center Point arc okay dear also draw the same center point arc exit three-point arc now both point connected exit now here select both the point tangent relation here also tangent relation now it is time to define radius twenty-nine point ten millimeter 75 billion smart dimension select both this center point and the diagonal tick 3300 point zero six forty-two 1155 point 42 millimeter this is enough exit now choose you curve driven pattern select this part make gap 25-millimeter forty number of chain engine two curved tip here equal spacing tangent to curve and select your bodies and body we selected this one okay now hide this plane go to steel brush furnace let's save energy let's see other part now here the last part is spin front plane is sketchy and make ten damn circle and extrude it up to 100 millimeter mid plane okay fill it Oh point three millimeter okay Paul is still save part number seven Finn now these are the some part let's start the assembly of bicycle here less maybe last part Bridal top plane new sketch Center rectangle draw a rectangle with 100 by 80 millimeter and extrude it up to 30 millimeter keep and condition but plane okay now select this face is get draw a circle with 15 millimeter diameter and select extruded cut and cut through all okay now select this face is sketch normal corner rectangle draw a midline forty-two point 65 millimeter 23 millimeter okay a five millimeter by five millimeter okay make the equal equal make this two line collinear five millimeter okay mirror select this all rectangle and mirror again this line okay now select here extruded cut keep and condition through all okay select fill it twenty millimeter select these two ends close let's try this one clear okay now again try okay that's it now select this faith this catch let's draw two circles outer 140 and inner 117 millimeter now select here extruded cut up to surface okay now select this face plain sketch and select the previous geometry convert entity extruded cut up to surface or select up to next now up to next they will cut all okay that's it select this face is sketch corner rectangle up to this point now select X cut up to make the depth we want to cut five millimeter top plane mirror and select this cut out see here okay now that's finish select this face sketch normal corner rectangle and up to this corner okay now exude up to five millimeter that's it now select this face is sketch so called 17 by 10 millimeter a 15 millimeter now exude up to 10 millimeter fill it 10 millimeter okay edit select this outside also fill 8:15 okay now select this top face a sketch normal now here we want to make some grips so five millimeter okay holy near both the line linear pattern select this line and here select reverse direction let's see how many lines possible that sin of extruded cut make the depth flip three millimeter edit up to this corner now exit that's it choose top plane mirror and select this X should cut out okay now see it it's mirror select this face is gets converted we now this rectangle converted an extrude cut and make the depth two millimeter see here now select this face is get select here straight slot okay you drag this lot here little sixty six point five millimeter okay now select extruded boss and extrude up to two millimeter select front plane mirror now see this excluded part selected and front plane also where RC selecting face is sketch and let's cover this whole make it to 20 millimeter and extrude up to two millimeter now fill it it's time to add fill it add fill it in everywhere okay relate okay now let's make the whole body select this default edit appearance do not make too dark so otherwise it will not visible okay select this is edit appearance a dark red yellow a dark yellow dark red okay so that that is a ho paddle let's save this part number eight saddle now let now here let's start the assembly of bicycle kit bicycle select here assembly okay now this is the SolidWorks assembly window let browser force part steering okay insert browse and choose frame first actually supposed to be frame first part right click on this float body right click fix now this body will be fixed and this will be floating so let's define the button select this rod and this whole Mako centric relation now the the flat face and this face coincident relation now this fixed here okay let's grouse over next part front tire okay choose here Matt select any circular face and this is Co centric relation just check out okay now go to advancement which limit select this face and this face here also select this face this way okay now there is too much gap here so what we will do we will increase this okay now evaluate measure and measure the gap this face and this face normal distance 5.5 okay edit open this part and select this face is sketch convert entities select this circle convert entities X extrude 5.5 millimeter okay here also select this face is sketch convert entities inside circle convert entities and X root up to 5.5 millimeter a dark red okay now I collect here Save Changes yes it will ask you again Save Changes in assembly here see here that's fine now let's browse over the parts like tire for real-time select matte select this face and cosine fibrillation okay now let's choose advanced met with the matte select this side actually delete this we need a perfect location so let's select outer one this one okay now let us take a once again okay that's fine it is in center position not so far it is rotating that's it what other balance let's bring tyra sprocket with paddle select this face and cosine freak relation let's take it out this one we will make your relation select this face and we need to choose this we see here coincident relation ok ok let's make it the perfect position parallel but select this hole and this hole flip mat you can choose here also flip met in your left side and T aligned okay select this face and this is okay now that's it now just press ctrl key and copy inside face Matt this is lip Matt okay coincident relation of fair city now here the paddle is fixed now let's see what else balance insert we made one pin control key and copy make one more met select this hole and this pin goes a coincident relation okay we will defined it by advancement with cement select inside face and this side face okay now it is six in the center properly now the same thing is here with the matter select this outer and the outer okay this baguette select the circle now it is circular eccentric eccentric Matt see it's fixed here you can see your PIN is fixed here okay so now this is your tyre both the tyre be fixed and this is your paddle and we will try to fix here some bearing let's bring our last part meet Matt coincident relation okay let's choose this face and this face make distance - fifty let's make fifty okay it's not showing perfectly so we will drag inside and then we will fix with the surface but this surface and this surface now make gap 90 millimeter okay now here the seat is six now select this seat front plane okay and go to frame control key and place front plane of frame front plane of seat and front plane of frame make Matt now it is coincident relation okay okay that's it now the seats fixed in its place so now this is our bicycle ready almost what else balance here we created one ordinary ring inner ring okay just rotate the three okay select this ring select this curve sure now twos met select this half circle and select this circle Co centric relation okay let's select this one and this it's not going to met because maybe the size and everything maybe not perfect we will just fix it manually coincident relation okay okay now so our chain also fixed here it will not rotate because we did not give real animation to this chain but our bicycle is ready hi here also we forget to add some relation okay that's fine this is the love position of this now let's try one getting toolbox add in now matrix and let's choose a bearing ball bearing now select very is not going to select let's again try one radial ball bearing this is quite the better okay that select this face and this face okay so now we fixed bearing here okay so now this is the our bicycle I hope you liked it don't forget to share and like our videos first let's save this animation [Music] please subscribe our channel for more we do add more projects in SolidWorks don't forget to share and like our videos thank here we forget to add some relation choose mat go to mechanical med choose here gear and select the sprocket one circular path and bike one circular path ok ok now let's try see both rotating together here let's try one more here any relation is no matter okay see so that's fine goto motion manager basic motion select one circular fail and make a revolution then revolution clear this and we will select some circular face let's select this circular face 30 rpm okay I did now it is editing now just plate edit make it reverse okay now again calculate now just plate see you can see how the bicycle is playing I hope you like it don't forget to subscribe and share or share and like our videos if you haven't oh right down below I will try to answer each and every question and subscribe our channel for more video and more projects in SolidWorks thanks you