The History of Esports
Esports has grown into a billion-dollar industry involving players, viewers, and professionals. Its journey began with video game competitions, overcoming many challenges to become a promising global phenomenon.
Origins of Esports
- 1972 - First recorded video game competition at Stanford University, known as the Intergalactic Spacewar Olympics.
- Featured the game Spacewar!, developed in 1962 by Steve Russell and others.
- Participants competed for a Rolling Stone Magazine subscription.
- Marked the beginning of organized competitive gaming.
Spacewar!
- One of the earliest video games, popular among programmers.
- Played on the DEC PDP-1 minicomputer.
- Involved maneuvering spaceships around a star's gravity well, using strategies involving realistic physics.
Arcade Era
- 1974 - Sega held the All Japan TV Game Championships to promote arcade games.
- TV shows like Starcade and competitions in games like Vs. Super Mario Bros. popularized arcade gaming.
Rise of Online Gaming
- 1988 - Netrek, one of the first online multiplayer games, allowed remote play, setting the stage for internet-based esports.
Early Video Game Tournaments
- 1997 - The Cyberathlete Professional League (CPL) established.
- Pioneered league-based esports tournaments.
- QuakeCon (1996) - Celebrated ZeniMax Media IPs with a unique BYOC format.
- Professional Gamers League - Sponsored by major companies like Microsoft, held tournaments for games like Starcraft and Quake.
South Korea: Esports Capital
- Early 2000s - South Korea emerged as a leader in esports due to internet connectivity and popular PC bangs.
- Starcraft: Brood War fueled esports culture, leading to organized competitive play and professional teams.
Iconic Esports Moments
- Evo Moment 37 (2004) - Known as the Daigo Parry, a legendary moment in Street Fighter III: 3rd Strike competition.
Modern Era of Esports
Twitch
- Dominates esports live streaming, pivotal in popularizing esports tournaments.
- Launched as a gaming-focused channel of Justin.tv in 2011.
- Acquired by Amazon in 2014, consistently growing its viewership.
Riot Games
- Achieved a breakthrough by securing P1-A visas for League of Legends players, recognizing esports as a legitimate sport.
Different Paths to Success
- Dota 2 - Notable for its massive prize pools, especially The International tournaments.
- CS:GO - Maintains its status as a top FPS esports title, with Majors being key events.
- League of Legends - The top esports title with a structured ecosystem and high viewership.
- Overwatch League - Franchised, city-based league contributing to esports' global reach.
- Battle Royale Games - Games like Fortnite and PUBG:M expanded esports into new formats with large player bases.
Future of Esports
- Esports continues to evolve with new game genres and technological advancements.
- Expected to see changes in investment and possibilities of integration into events like the Olympics.
Esports stands as a testament to the evolving nature of competitive gaming and its integration into mainstream culture.