here's five simple rules to make CH mode super easy in Bloons cd6 number five is choose your strategy that may seem pretty obvious but depending on what map you're playing on and what difficulty that map is on your strategy will change for example here at Monkey Meadow there is no water so that eliminates any boat and sub strategies which are very strong strategies and it also eliminates our hero Brickle now I know some of you below are going to mention the lord of the Abyss but let's save those for after you have a few black borders under your belt or a good reverse to that is an expert map like flooded value where you have to use water in the beginning until you can save up enough money to use towers that can see over the wall like a sniper a helicopter or a spike Factory or there's Maps like logs that are so long and so easy you can use pretty much any strategy to your heart's desire now that I have a strategy that I think will work that leads us to number four test your strategy and the way I like to do that is I like to go to Hard Mode on Sandbox But first you need to make sure that monkey knowledge is disabled to make sandbox as chimps as possible now by the time you reach round 100 in the game you have around $177,000 that you've made so what I like to do is set the numbers to that and then place the towers that I think would make a good strategy to get us to the end but before we get too far and don't forget to head on over to the Ninja Kiwi store and use Creator support code DE Bloon because it helps out my channel every time you purchase something from the ninjak Kiwi store at no extra cost to you so in this case I'm going to drop a top path engineer I've been talking a lot of smack on this Tower lately but then I use it in a chimps run and it was super super strong so we'll go with that with the bottom path we'd probably have a village as well it'd probably have camo so this will be our main Destroyer so what would you do you probably add an alchemist to it at some point in the game but now you need to slow the balloons and the moabs down so your guy can do the attacking so how about a bottom path icicle and pale and then something to clean up the balloon so the whole time I'm doing this I'm also thinking of the Synergy you want everyone to have their role you don't just want to have four towers that can slow everything down and nothing to damage them that would be kind of tough or you don't want to have just tons of powerhouses but the balloons are too fast and slip through it so we have a Powerhouse a slow Downer and a cleanup now from here we have $45,000 left but that's on round 100 so I'm going to test out round 98 that's one of the toughest rounds in the game and it can destroy a lot of your ideas and a lot of your strategies so let's see if we can do with just this little setup here and see if we're on a good path now there is a chart online that tells you exactly how much you'd have on round 98 so you can build it up that way but we're just looking for rough estimates we're not trying to spend all day in sandbox we just want to see if we're on the right path with our strategy because if this thing just walked right through obviously be back to the drawing board but I think we have a pretty good team here but that's only round 98 can it take down 99 and yes of course it can because it has the bottom path ice which is just a Bruiser but you know what that bottom path ice cannot do anything against the bat it's a complete waste of money but at this point we'd have $45,000 left to mess around so we could probably throw down like a super Monkey or a bottom path ninja fourth tier to be throwing some bombs at it or even like a spike middle path Spike storm would be great there's a lot of options from here I just want to see how what we can do with what we have and see if we're on the right track and it looks like we're going to be okay as long as this thing breaks open before it gets past the ice he'll stop him and then we could probably break them down but now our cleanups at the back end this could be rough but we came through but here's the thing that might not always work if we go to an advance map of much shorter length without all the twists and turns end of the road is a really easy map so if we jump up the difficulty is this going to be possible let's drop our guy here let's put our village down we'll get primary training for this guy too put it I kind of want it as a cleanup but this is a solid spot cuz it bends around Al buff only him got to make some adjustments here and then we can throw our ice how about like right here give it some camo now remember we had around $45,000 left but I want to see if this can take down 98 or how close we are from it cuz $45,000 isn't that much much but it looks like we're still doing great like really good this is a good strategy I just made this up on the Fly too I threw some towers down and thought hey let's do some good Synergy and it turned out to work out there's 99 can it do 100 that is going to be a big fat now I don't even care we could place our bets all you want but you saw it go around the track and into the road it is not going to work and a lot of it is because the ice tower who's been amazing thus far is absolutely donkey against a big old bat it just doesn't do anything so in that case you just have to know that you're going to throw down two first strikes and then hope for the best but luckily we had a lot of money so this thing should break open right now and then we'll clean it up and that is the game now one thing to try to avoid when you are testing strategies in chimps mode is do not buy the most expensive Tower obviously with $177,000 find the Flying Fortress is really really simple but on a more difficult map like this Advanced map Peninsula getting there with only $53,000 is going to be pretty much impossible and if it isn't impossible it's well above my skills at 6,000 Plus hours in this game but as you can see it is a destroyer of worlds and if you could get it it would make chimp mode way too easy cuz here's another beautiful example pretty sure this thing can just solo the bad oh my goodness yeah it can it definitely can which leads us to rule number three develop a base we need cheap effective Towers to get us past the early round so we can start saving up for the big towers that we want for the end now my two favorite base towers are going to be the ninja or the submarine if there's no water I go with the ninja and if there is water I go with the sub so then I just place it somewhere where it's going to get a lot of Pops or has a lot of chances to pop and then throw my Dart monkey down if I need some cleanup and then I would just slowly Build It Up upgrading every time that I can now usually 90% of the time once you get to a 2011 ninja with the sharp shukin and the seeking shkin you are safe to place your hero that is my general go-to I'll get up to here and then Place whatever hero I have in this case it's etan but I'm actually not going to be using a hero cuz I just want to show you how strong bases are into to where Heroes don't really matter this early on and then once I get to a 302 ninja I like to throw down an alchemist to a 320 that allows the ninja to Pop lead he pops lead and then all of our camos are covered I then buy my Ballo Jitsu and my stronger stimulant now the only problem you might face is actually the Moab depending on the map and how many times you're allowed to attack the Moab you might have some struggles with this strategy here but don't forget you also had your Heroes so you can use your hero's ability and as you can see we have a lot of money left over so I'm going to see if I can do it naturally and of course can cuz the Ninja's super strong but that's not always the case if you're on a shorter map or a one lane map that maybe just goes through once and then you're done but now before round 50 you have $21,000 so you can start whatever strategy you were planning on doing so if you were going to go for that engineer strategy we worked on earlier I'd put it here go all the way up maybe throw in a village with some jungle drums and some camos so now everybody's powerful and then just like that on a tough round 63 we have our first Tower of the strategy you saw earlier there's the second and there's the third and just like that with a simple ninja base you still have $38,000 left over in chimp mode on an intermediate map so if this was a harder map you have a lot more money to spend maybe throw a glue Gunner down or middle path bomb to explode everything but that is why I love the ninja next I'm going to show you my favorite base strategy Tower the submarine on an intermediate map streamed and then we're going to jump into an expert map to show you how this Bas strategy can be used on so many different maps to make chimps way too easy and just like like with the ninja Strat we're going to start with a dart monkey but we're going to place him here on this map so we can shoot straight down that line and then we're going to place our sub here to where he can see as much track as possible plus once we get Advanced Intel have a great line of sight on the dart monkey and then we're just going to slowly upgrade it starting it with twin guns and then air burst darts now with the ninja we got to a 2011 before we went for our hero but with the sub you only have to get to a z02 and it costs a lot to get air burst so it's a good time to start saving up for your hero anyway now just like before I'm that we can buy our hero right now we can even spend more than our hero costs but we're not going to use it cuz I want to show you how strong the strategy is without a hero even and then so we're going to grab a longer range and advanced Intel so now the sub can see off the dart's range but the dart can have even more range plus we need camo on 24 so we might as well upgrade to enhance eyesight but we're not even going to remove the skull cuz we don't need to so he going to lose this whole line of site and it's still going to be fine now just like with the ninja we're going to be upgrading to our third tier on our sub before we save up for The Alchemist because both the sub and the ninja cannot Pop lead on their own they have to be alchemistedward can't and then we'll grab our Berserker Brew on him stronger acid and perishing potions now one of my favorite things about using this strategy with the subs that you don't have to go all the way to the fourth tier on both of them it makes it easier but then you have to spend over $6,000 to do so so we can save a chunk of money and still be really powerful with what we have here as you can see we still have $8,400 saved up I think we can take this down yeah we can that was risky but I was just going to prove my point but now we can start with this guy here and we should have enough for his fifth tier by 63 which is going to be the tough round but I feel like if I place it here we might be able to have our range hit there for Lucky on this particular map so I'm going to go all the way up there go like that and then grab a village for the camo and can I fit both of them in here probably not huh that'd be cool but we'll go camo and then bigger radius jungle drums and he's not in range unfortunately but now this should be able to go all the way to the fifth tier now for those of you wondering why I didn't go with the middle path which has the longer range I just like this one better cuz it keeps them tighter the longer range one like spits them out over here and it just seems a little silly sometimes but as soon as this thing breaks open we're going to have enough for the Sentry champion and then I feel like this is going to just get way too easy so we'll just chop that up like that now just like before I have my three bruisers here this guy's not doing much of course cuz it's against the bad we should be fine with this and it looks like we'll take it out cuz as soon as those ddts come back around he should be able to like SWAT them down just like that yeah this should be pretty simple we don't have any abilities though I feels so weird usually I at least have like one hero ability or something so this is kind of funny but we're taking them out and we did it $45,000 left over but I have to show you how to do it on an expert map because you're going to love it now if you've ever played this map before you probably know that the best start or the easiest start is a sub in a dart so it already helps out our case you place them somewhere like right here I guess and then he's going to do some funny business to pop a red that looks like it's going to go through so we're going to hit this one he'll go bloop and then hit it last second it's really cool stuff but now I'm going to show you examples of we have to tweak strategies so for now for this one we need another Dart monkey I'm going to put him on strong because he's not going to be able to make it with just these two this track is too straight with not that many points of contact like we had on streamed now depending on what map you're on you might have to have three Dart monkeys you might have to have a sniper early on you might have to have another sub to get you through one round or two it just as you get up to these harder Maps you're going to have to place more towers down the beginning I like to keep as least amount of clutter as possible which is what we're trying to do here and then we try to just upgrade as normal once we can so there's our twin guns and there's our airburst darts and then again you can place your hero right now but we're not going to cuz I like to make my life harder than it needs to be and I want to show you just how strong this is if you haven't been convinced yet so we're going to grab the advanced Intel and then we are going to grab our camo and now we have this guy popping all the way up here here and here so that's why this Tower is so strong grab your triple guns like normal here's where a little bit of shenanigans come in so you know how the Alchemist doesn't do his job that well and then we don't pop the leads it's awful well in this map we don't have that much time once he starts hitting them right here they like fall into the track so what we're going to do is what I like to do in these situations you just simply drop a sniper put him on strong put Full Metal Jacket lead's covered don't ever have to worry about it again these earlier rounds cuz of course we're still going to get our Alchemist but we're going to put him out of range of the dark cuz I don't I don't want him there so on this map we're only able to save up around $118,000 before things start to get a little too sticky so instead of shooting straight for the center champion is not going to be possible with this little setup espci with no hero I'm going to throw in a glue Gunner I like to do this anyway but here's one of those tweaks I was talking about because I'm not going to have enough to get the ice monkey to 32,000 right now so it's good to have something that'll slow the Moab so we can attack them as quickly as we want to but wait there's more we're going to have problems we still can't get to that 34,000 this is just a harder map that's what happens when you start playing on Expert so we're going to buy this guy but wait there's more now that we bought all this stuff there's no chance that we're going to get through round 63 so we might as well place our ice now like maybe right there all the way down to here so now we have everything that we're going to have but they're all in their little baby forms until we can get to one of them being the good guy hopefully this one now as we're approaching this fifth tier I do want to make a statement letting you know that if you had a hero this would be probably a little different you might not have to buy all these towers but they're doing just fine so it's not a big deal the journey is a little different but the end is the same right we're about to buy our final Tower here and in perfect timing because it's getting getting a little difficult especially with all these Z OMGs just like that business is normal so the only thing we've added is a one sniper we've added a glue Gunner and then we had to change how we upgraded our Towers other than that the sub got us there guys that's what I'm talking about and the reason I'm sticking in this strategy is I wanted to keep it consistent as I go through showing you what we're doing showing you that one strategy because if I moved them all around use different ones each would have their own strength and weaknesses so I wanted to show you just one strategy that works on so many different occasions and it's kind of a fun strategy it covers all the bases right but now there is something I do have to show you now each of these can be optimized better as well like this is not a good spot for these I should have put everybody back a little bit and allowed him to put all of his little purples up front I'm going to move this guy to First for now same with him cuz what I need is to clean up the balloons they're going to start getting overwhelming cuz this guy he he starts to lose a little bit to all these little crazy things coming out of here as you can see they're getting a little bit too far for my blood so it gets a little close but we still did it now I'm going to move everybody back to strong cuz I need to make sure those ddts do not oh not you not you just you I need to make sure those ddts like stay away now as I mentioned before this guy is terrible for the bad so as you'll see here in a second we're not going to do very much damage to that bad and it will 1,000% get through our defenses but we have $32,000 what can we do with that wow that was ugly that was very ugly my favorite thing to do is put a sub and I'd like to have two subs but we're not going to have enough money unfortunately so the best thing to do in this situation I guess would be one of these this is going to be rough and you guys are going to hate it but it'll be awesome and then we'll Al buff it too there we go just like that now what we're going to do here gets the job done but I'm not the biggest fan but because we had to add this glue Gunner we didn't have enough to buy a second for strike which would have made this really easy but what we're going to do is we're going to wait till this thing's in range of this guy so like right in front of it we're going to blop it watch how much pops this guy gets it's insanity and then we're going to time our first St and this is a little bit rough I'm not the biggest fan we're going to wait till it like falls down cuz we're not going to pop it open we're going to wait wait wait wait wait and then win the game if you did it too early it'd pop open and you lose but with our cool little base strategy here with Alchemist sub and dart we're able to come up with our same strategy we've been using to destroy chimps on an expert map next up is number two which is a quick one but I think it's very important be ready for major rounds now if you're using the strategy I just showed you then none of this is going to be even a problem because that strategy covered everything but that's not always going to be the case you might not have perfect Synergy with your strategy so some of these rounds are going to cause you more trouble than others now the first round you need to know of is round 24 which is going to be our first camo luckily Quincy at level five allows him to pop camo so that's not going to be an issue or if you went with either of the two base strategies I showed you before the ninja clearly takes care of camo and so does a sub with Advanced Intel on a en enhanced eyesight Dart monkey the next major round is going to be 28 the first time we see leads and neither of these towers can Pop lead Quincy can at level seven but he's not quite there yet so the best in my opinion if you plan on buffing up that Tower anyway is to get an alchemist maybe put it on strong so it can hit it or if you went with either of the base strategies we went with before the ninja with an alchemist or sub with an alchemist will take care of the leads just like it did the easier option though in to make sure that no matter on what map you're on it's going to work is just full metal jacket with a sniper on strong always works the next Milestone is round 40 our first Moab and a lot of the times on these easier beginner maps you can take it out Simply I mean this should take it out but I don't think we can clean it up as you can see it goes around so many times that we have enough time to hit it but can we take them all out probably not but in most cases you wouldn't keep $10,000 laying around so like always just buff it up with an alchemist and now this thing will get shredded instantly it's pretty awesome now you probably thought the next one I was going to mentioned is the first BFB but that's not that big of a deal it's round 59 there's a ton of camo leads on 59 if you don't have the proper setup then it will walk right past you luckily in this case we have a camoed ALK so it'll pop all of them eventually he can acidic mixture dip this but as you can see it still sometimes misses for a little bit until it finally gets it and then Quincy's every third Arrow can Pop lead it's not the most efficient but it can get through on this map next is 63 it's three rushes of crazy grouped Ceramics as you see here and we're not going to pass this but we have $440,000 so I wouldn't expect us to pass this but you could always Quincy Arrow one of them but what are you going to do for the next two but by this point you usually have a fifth tier and in this case it should take it out pretty quickly and even if it doesn't it'll hit it again and that went around three times that would not work on a straightway faster map so what I like to do is throw in one of these guys right here and then watch this thing just go only to this little corner here and it'll be done on this third Rush plus we still have $122,000 here it is boom that thing just stopped it all this is the tower you want for round 63 if you don't have your fifth tier up and running just yet next is round 76 this recursive cluster does help a lot with the crazy ceramic regos we're about to see but another reason I like bringing along quiny or maybe s or even etan you can easily just hit your second ability and then they all go away it's a beautiful thing to see same thing on 78 there's going to be a huge rush we can probably take it with these towers here but you can always just use Quincy's ability to knock it out or s's ability or tin's ability and then what's even better is by the time it regenerates the ability there's the other rush and you can take it out again and you'll be just fine of course we got to throw in the zomg it's not the hardest thing to pop by the time you get to around 80 you probably have a good defense going but it's just worth noting that it is there it's a big old balloon now the next problems about to be round 990 if the Alchemist throws his acidic M dip on the tack fine easy it goes right through it there's only three of them but if it doesn't which it usually doesn't we just walk right through the defense and we just lose and that's all there is to it cuz I don't think this thing can hit Black Balloon so he just sit there and lose to three ddts so you can either a spend $8,100 on a monkey intelligence buo or B grab this guy and then he'll just make them available to hit by every body else it's that simple but it's not the best on a straight track on this little circle track sure it's great it's beautiful but I like to do this when I'm using attack strategy is buy both because I need to get primary training anyway because it makes this thing even better 95 is the next one to mention you have tons of ddts but with this particular strategy that we're using the attack is good enough and fast enough along with these two buddies and the glue slowing it down that it will never be a problem but as you can see some are still slipping through so this map was shorter you might want something like a super glue to slow it down even more so you have more time to hit it on less of a track or like we use the ice tower 97's an honorable mention it's not always something that's going to be a problem but when it is it's a big problem and usually it's because you don't have enough power Towers you have too many slowdowns too many freezes and they just get too far down the track now 98 is my least favorite round in Bloon 3d6 there are so many fortified Moab class in here that it just gets too overwhelming now if we get through this it'll be a miracle I even on monkey Meadow I don't think we have enough to get through all these super Ceramics flying out of here I mean we can maybe get lucky with our abilities and use those and try to get through what we can but it's eventually going to overwhelm us so one easy way to take care of it is to get rid of the fortifi completely throw a 024 and now guess what no more fortifi but if you've been paying attention we're using kind of that same Synergy that we were before we have something to slow the balloons down something to attack them and in this case we switched out our cleanup for something that takes away their power in the beginning so we don't have to clean up as much but as you can see destroying it it's only making it around that first Bend 99 can be a problem cuz fortified ddts are awful if you don't have the proper work for it but we have our attack here and then of course we have to mention around 100 with $63,000 left I'd be surprised if we make it through this with what we have here and since this is a really long map this will be just fine but that's not always going to be the case so just like how we threw down a first strike before on land I like to throw down one of these and then pop it I think four or five times and it's just a fast reload ability there's two three and then we're already take it down it's that simple now what you've all been waiting for rule number one of chimps to make chimps mode very very easy now this one may be a little controversial because up until now I've been showing you in layers how to beat chimps building up strategies making sure your strategies work testing them in multiple ways on multiple Maps developing your own strategies but this is going to kind of go against that and if you've been to my channel before you probably know what I'm going to say number one is just use S this hero is absolutely ridiculous it's broken it's busted it makes the game not as much fun because she does everything you'll ever need her to do and with one Tower not doing anything else but placing her down I've made it all the way to round 15 and look a balloon slipped through whoops you just use your ability and that goes away now with some fancy ability timing I've made it all the way to around 38 with almost $113,000 with one Tower or one hero now you're not going to be doing this but what does this mean that you can pretty much buy anything that you want and make this ridiculous ly easy on so many Maps so what I like to do is once s does most of the heavy lifting through the first several rounds you grab a druid you easily upgrade it to Druid of the Jungle and now you don't have to do anything for who knows how long but it doesn't stop there I buy a sniper and yes that placement is really bad for now but it'll get better and I have enough for full auto rifle by the time the first Moab comes out now my ranges the entire track at least on this map and then I easily take out round 40 cuz once it pops open s's ability is is a one shot destroyer of anything underneath a MOAB it's ridiculous you buy Elite Defender you Al buff your Elite Defender you buy an MI you upgrade the spirit of the forest you put down an ice monkey and now you have the strategy that works on so many maps and there's so many safeties involved this guy slows everything down this guy literally cleans it up and he does all the destroying but even on 98 when things are looking a little scary which they might be doesn't matter you're still going to be using a first strike at the end so you might as well just get it now grab another one cuz we're just going to double up on this thing now you're attacking two different things so you're doing more damage than you were before 99 is going to be simple cuz you're slowing everything down and then the big old bad comes just hit it twice that's all you got to do hit it twice and then we'll tear it down with the sniper as soon as it pops open we'll have the ice take it out and just like that you took it down on Advanced map oh you want to see it again on another Advanced map with $35,000 left on round 100 this time did have to use a glue though but you should probably use the glue anyway to be completely honest and then we're just going to get two of these during the round like we're that lazy you know and then blast blast oh my gosh it already did it because the sniper been attacking it ridiculous and the main reason I mentioned use sa in the beginning this map is a perfect example on this map you'd have to do something like this something like that and then maybe one of them here to get past the first couple of rounds until you can buy a sniper or probably another Dart monkey and then you have all of your spots already taken cuz you can't sell in chimps and this map isn't unique for something like that it happens a lot you have to use a lot of towers to get past the beginning well Sada completely eliminates that with just a simple sniper then you get your Druid and you're back on track and just like that we're on round 100 of a very frustrating infuriating map in my opinion I've used a lot of bad words against this map but with this strategy it's just brokenly silly it really is you just double First Strike again the sniper is going to take it out the ice monkey and the glue will slow it down and yes we're right on the of having no money left but we have enough because this strategy works so many times now it goes without saying that this is a very strong strategy but it's not a strategy that works for everything obviously if there's multiple Lanes absolutely no good completely useless if there's no place to put the Wonder Girl sa also useless and even on this map where you think you might be able to pull it off she makes you think she's going to get through the first round and the second round and then she doesn't and who's to say you can't use it just have to vary it a little bit we started with our two Dart monkeys and our sub turned it into the strategy we're used to and I like it I like it a lot I'm going to try to use S his abilities cuz I don't think we have enough time here to knock everything out that we need to so it's going to be a little bit of a difficult one just got to hope that we uh do enough damage to it here and then attack it yeah okay we still did it on an expert map so it's can be done but the reason I'm showing you on an expert map and multiple Advanced Maps is just to show you how strong it can be but it's also just a very very easy strategy for all of the beginner maps all of the intermediate Maps as you see here I don't even have the ice tower we're not going to need the ice tower this map is long enough that you don't need to slow him down with nothing other than a glue Gunner it's that simple which leaves you so much money to practice other strategies so it's kind of like taking it back to building a base this is a base that beats the entire game so it allows you to kind of live freely and try what you want at this point you're like I have 75,000 I want to find out what takes down bad on round 100 you can try a lot of different options and you can use this like I said on all the beginners all the intermediates tons of the advanced most of the advanced and even some experts you ever wanted to use carpet of spikes well now you can it's that simple I hope you guys enjoyed those are the five rules to take down chimps easily learn how to beat chimps destroy chimps make chimps fun and just beat balloons td6 and if you haven't yet check out this video where we attempt to do the two Mega pops challenge that's where you get 2 million pops with just one Tower in chimps mode with every single Tower in the game can we do it you got to check this out