Understanding EVE Turret Mechanics and Strategies

Aug 22, 2024

Turret Mechanics in EVE: Tracking and Spiraling

Key Concepts

  • Turret Mechanics: Based on chance to hit; better chance = more damage.
  • Two Main Factors: Range and Tracking.

Range of Turrets

  • Determined by:
    • Optimal Range: Distance at which turret hits 100% of the time.
    • Accuracy Falloff: Distance beyond optimal range where accuracy decreases.

Example of Range

  • Turret Example:
    • Optimal Range: 20 km
    • Accuracy Falloff: 10 km
  • Hit Chances:
    • Inside 20 km: 100% hit rate.
    • 20-30 km: 50% hit rate.
    • Beyond 30 km: hits drop to 0.

Types of Turrets

  • Autocannons: Short optimal range, long accuracy falloff; effective up close but flexible.
  • Pulse Lasers: Long optimal range, short accuracy falloff; excellent damage at range but vulnerable outside that range.

Tracking Speed

  • Definition: Attribute indicating how well a turret can track a moving target (in radians/second).
  • Comparison:
    • Frigate-sized guns (e.g., 125mm autocannon): ~0.4 radians/second.
    • Battleship-sized guns (e.g., 800mm autocannon): ~0.04 radians/second.

Angular Velocity

  • Definition: Speed at which a target moves around the turret (also in radians/second).
  • Example: Different ships have different angular velocities depending on their speeds and distances.

Signature Radius

  • Definition: Size of a ship treated as a sphere in mechanics; affects how quickly ships can lock and how much damage they take.
  • Comparison:
    • Megathron Battleship: 400 m radius.
    • Tristan Frigate: 42 m radius.
  • Importance in PvP: Smaller signature radius is generally better.

Increasing Signature Radius

  • Micro Warp Drive: Increases signature radius by factor of 6 when active; a downside for small ships.
  • Signature Resolution: Size of ship the gun is designed to effectively hit.

Effective Tracking Speed

  • Calculation: Effective tracking speed = Base tracking speed × (Target's signature radius / Gun's signature resolution).
  • Hit Chances:
    • 100% hit chance: angle velocity = 0.
    • 50% hit chance: angle velocity equals effective tracking speed.

Spiraling Approach

  • Purpose: Method for small ships to approach larger targets without getting shot.
  • Key Point: Maintain high angle velocity to minimize damage taken.

How to Execute Spiraling

  1. Approach with an Angle: Maintain some angle velocity while closing in.
  2. Camera Position: Align camera to look directly at the target to adjust approach angle.
  3. Double Click Method: Click halfway between the target and edge of the screen for a slight angle while moving towards the target.

Practice Tips

  • Avoiding Damage: Keep adjusting angle to maintain speed without directly approaching the target.
  • Situational Awareness: Adjust approach based on target type (e.g., missile users may not require spiral).
  • Orbiting: Once in range, can continue to orbit using similar techniques.

Conclusion

  • Practice: Recommended to practice spiraling skills in controlled environments.
  • Resources: Visit Agony Unleashed for more information and videos.