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Mario Odyssey Speedrun with HUD Clutter Challenge

Jul 5, 2024

Mario Odyssey Speedrun with HUDs From Other Games

Overview

  • Objective: Play through all of Mario Odyssey from start to finish.
  • Challenge: Every 5 minutes, add a HUD from a different video game on top of the game.
  • Goal: To beat the game while managing cluttered screen space.

Initial Setup

  • Recent best speedrun time: 1 hour, 11 minutes, 21 seconds.
  • Goal: Set a personal best (PB) in this challenge.
  • Notable challenges from the start: Delay due to streaming setup and need to make early significant progress.

HUD Integrations and Gameplay

  1. Runescape HUD

    • Never played Runescape before.
    • Initial thought: Too much, need to remove chat.
    • Takes a significant portion of the screen.
    • Adjust camera to treat game as smaller.
    • Game now referred to as "Super Sona Mario Escape Odyssey 5" with each added HUD element.
  2. Persona 5 HUD

    • Added as persistent date element.
    • Challenge: Couldn’t see some important game elements like the number of moons.
  3. Fallout 3 HUD

    • Problem: Insufficient information to make the best decisions.
    • The game now becomes "Super Rain Fall Sona 53rd Odyssey Risk".
  4. Risk of Rain 2 HUD

    • Focus on minimizing added HUD clutter while avoiding being a coward by adding only one HUD aspect.
    • Makes gameplay harder with managing a lot of on-screen elements.
  5. Red Dead Redemption 2 HUD

    • Added another minimap and guns to top right.
    • Discussion about what constitutes HUD and what does not, like including the horse.
    • Horse gets added eventually as a small element.
    • Adjusted camera to avoid HUD clutter.
    • Added humor around the absurdity of accumulating HUDs and made playful commentary around game’s new title as a complex mix of many games.
  6. Duke Nukem HUD

    • Introduces armor stats.
    • Adjusted screens to fit more HUDs while making the game even more visually cluttered.
  7. Dark Souls HUD

    • Adds health, stamina, souls count, and other elements.
    • Added as fixation with the game focusing around absurd additions like calling it “Gun Horse”.
  8. Team Fortress 2 HUD

    • Including the payload indicator adds humor as it significantly alters Mario Odyssey with ridiculous HUDs.
    • Overlapping HUD elements for optimization.
    • Challenges presented from sheer visual overload.
  9. Mario 64 HUD

    • Commentary about historical HUDs taking excessive space adds another layer of complexity.
    • Strategies to overlap HUD elements smartly preserving important parts.
  10. Kingdom Hearts HUD

    • Adds companion stats and health bars.
    • “Super fantasy Odyssey” with combined HUD stats making the screen extremely cluttered.
    • Conversational humorous engagement with the stream audience.
  11. Tetris HUD

    • Final element added as an homage to the challenge's conclusion.
    • Playfully integrates and completes the visual nightmare of elements.

Conclusion

  • Fight through increasingly cluttered HUD, finally succeeding.
  • Final time: 2:30:03, with the last HUD being added just before conclusion.
  • Named game: "Lego legend of old school final grand elder star world of zelda warcraft kingdom."
  • A hilarious and absurd take on integrating multiple HUDs, challenging speedrunning norms while engaging viewers continually.