Virtual Boy
Overview
- Developer: Nintendo R&D1
- Manufacturer: Nintendo
- Type: Video game console
- Generation: Fifth
- Release Date:
- Japan: July 21, 1995
- North America: August 14, 1995
- Discontinued:
- Japan: December 22, 1995
- North America: August 1996
- Units Sold: 770,000
- Media: ROM cartridge
- CPU: NEC V810 @ 20 MHz
- Memory: 64 KB work PSRAM, 128 KB graphics DRAM, 128 KB Video RAM
- Display: 384x224
- Best-selling Game: Mario's Tennis
- Related Products: Famicom 3D System, Nintendo 3DS
Features
- 32-bit tabletop portable console
- First system to render stereoscopic 3D graphics
- Red monochrome display with binocular eyepiece
- Games utilized parallax effect to simulate depth
Development and Production
- Development span: 4 years under codename VR32
- Licensed U.S. company Reflection Technology for LED eyepiece technology
- Manufacturing plant built in China
- High production costs, health concerns, and resource diversion to Nintendo 64 impacted its development
- Shigeru Miyamoto's minimal involvement
Market Performance
- Poor commercial performance, discontinued in 1996 after release of only 22 titles
- Criticized for high price, unappealing display, poor ergonomics, lack of portability
- Reported health issues: headaches, dizziness, eye strain
- Stood as Nintendo's lowest-selling standalone console
History
Development
- Technology from Reflection Technology, Inc. (RTI) since 1985
- Prototype called Private Eye demonstrated to various companies
- Nintendo aimed to boost its innovation reputation
- Development included experiments with color LCDs, but settled on red LED for cost and depth perception
- Removal of head tracking due to health concerns
Release
- Officially announced November 14, 1994
- Initial focus on technology, not games
- High price at launch ($179.95)
- Pack-in game: Mario's Tennis
- Targeted older audience with marketing
Hardware
Display
- First console with stereoscopic "3D" graphics
- Used parallax effect for illusion of depth
- Monochrome red display due to cost and technical limitations
Controller
- M-shaped with dual digital D-pads
- Designed for 3D movement and comfort
- Battery powered with optional wall adapter
Connectivity
- EXT port for potential multiplayer, but never officially supported
Games
- Only 22 games released
- Limited third-party support
- Future availability on Virtual Console for 3DS unconfirmed
Reception
- Negative reviews and commercial failure
- Criticized for price, discomfort, poor marketing
- Promised "virtual reality" experience under-delivered
- Notable absence of popular Nintendo franchises
Legacy
- Contributed to Gunpei Yokoi's departure from Nintendo
- Commercial failure did not deter Nintendo's future innovations
- Inspired elements in later consoles like Nintendo 3DS
Miscellaneous
- Modern adaptations for other displays and emulators
- Mentioned in games and media as a historical reference for failed products
See Also
- Famicom 3D System, Sega VR, R-Zone, Augmented Reality concepts
The Virtual Boy remains a significant lesson in the history of gaming technology, both for its ambitious vision and practical failures.