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The Rise and Fall of Virtual Boy

Apr 27, 2025

Virtual Boy

Overview

  • Developer: Nintendo R&D1
  • Manufacturer: Nintendo
  • Type: Video game console
  • Generation: Fifth
  • Release Date:
    • Japan: July 21, 1995
    • North America: August 14, 1995
  • Discontinued:
    • Japan: December 22, 1995
    • North America: August 1996
  • Units Sold: 770,000
  • Media: ROM cartridge
  • CPU: NEC V810 @ 20 MHz
  • Memory: 64 KB work PSRAM, 128 KB graphics DRAM, 128 KB Video RAM
  • Display: 384x224
  • Best-selling Game: Mario's Tennis
  • Related Products: Famicom 3D System, Nintendo 3DS

Features

  • 32-bit tabletop portable console
  • First system to render stereoscopic 3D graphics
  • Red monochrome display with binocular eyepiece
  • Games utilized parallax effect to simulate depth

Development and Production

  • Development span: 4 years under codename VR32
  • Licensed U.S. company Reflection Technology for LED eyepiece technology
  • Manufacturing plant built in China
  • High production costs, health concerns, and resource diversion to Nintendo 64 impacted its development
  • Shigeru Miyamoto's minimal involvement

Market Performance

  • Poor commercial performance, discontinued in 1996 after release of only 22 titles
  • Criticized for high price, unappealing display, poor ergonomics, lack of portability
  • Reported health issues: headaches, dizziness, eye strain
  • Stood as Nintendo's lowest-selling standalone console

History

Development

  • Technology from Reflection Technology, Inc. (RTI) since 1985
  • Prototype called Private Eye demonstrated to various companies
  • Nintendo aimed to boost its innovation reputation
  • Development included experiments with color LCDs, but settled on red LED for cost and depth perception
  • Removal of head tracking due to health concerns

Release

  • Officially announced November 14, 1994
  • Initial focus on technology, not games
  • High price at launch ($179.95)
  • Pack-in game: Mario's Tennis
  • Targeted older audience with marketing

Hardware

Display

  • First console with stereoscopic "3D" graphics
  • Used parallax effect for illusion of depth
  • Monochrome red display due to cost and technical limitations

Controller

  • M-shaped with dual digital D-pads
  • Designed for 3D movement and comfort
  • Battery powered with optional wall adapter

Connectivity

  • EXT port for potential multiplayer, but never officially supported

Games

  • Only 22 games released
  • Limited third-party support
  • Future availability on Virtual Console for 3DS unconfirmed

Reception

  • Negative reviews and commercial failure
  • Criticized for price, discomfort, poor marketing
  • Promised "virtual reality" experience under-delivered
  • Notable absence of popular Nintendo franchises

Legacy

  • Contributed to Gunpei Yokoi's departure from Nintendo
  • Commercial failure did not deter Nintendo's future innovations
  • Inspired elements in later consoles like Nintendo 3DS

Miscellaneous

  • Modern adaptations for other displays and emulators
  • Mentioned in games and media as a historical reference for failed products

See Also

  • Famicom 3D System, Sega VR, R-Zone, Augmented Reality concepts

The Virtual Boy remains a significant lesson in the history of gaming technology, both for its ambitious vision and practical failures.