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Potion Explosion Game Notes
Jul 24, 2024
Potion Explosion Game Overview
Introduction
Designed by Stephano Castelli, Andrea Crespi, and Lorenzo Silva.
Published by Cool Mini or Not.
Players: 2-4 players.
Theme: Attend the Horrible Orem Sorcery Academy for Witty Witches and Wizards; gather ingredients to impress professors.
Game Setup
Dispenser:
Place in the middle of the table; assemble it the first time and return it to the box after the game.
Ingredient Marbles:
Dump them into the dispenser and fill the five tracks.
If marbles get stuck, push them down to the closest row that needs filling.
Desks:
Each player receives a desk board; set up for two players in this example.
First Player Token:
Given to the player who most recently prepared to drink.
Potion Tiles:
Double-sided (ingredients on one side, completed on the other).
Separate into eight types based on toppers and symbols.
Remove two potion stacks (recommended: “Bomb of Uttermost Stickiness” and “Filter of Lava Manson”).
Shuffle and draw potions equal to 2x the number of players: 4 for 2-players, etc.
Players choose potions clockwise then counterclockwise for a second pick.
Countdown Stack:
Take a number of skill tokens based on players (6 for 4 players; 4 for 2 players).
Game Play
Objective:
Gather ingredients to complete potions for points.
Turns take place in clockwise order, starting with the first player.
Regular Pick:
Take one visible ingredient marble from the dispenser (not those partially visible).
Explosions:
If two same-colored marbles collide from a pick, an explosion occurs.
Continue collecting matching colored marbles until no more collisions occur.
Help from Professor:
Players may take a help token to grab any single marble, at the cost of -2 points in the final score.
Placing Ingredients
Ingredients must be placed onto matching colored holes on potions.
Leftover ingredients go into the ingredient pool (flask), with a maximum of three marbles.
If a potion is complete, return marbles back to the dispenser.
Completed potions are flipped over and stored for point calculation.
Using Completed Potions
Special powers can be used once per potion, even after completion.
Effects of potions include:
Potion of Wisdom:
Take any one ingredient of your choice.
Potion of Magnetical Attraction:
Take two adjacent differently colored ingredients.
Bomb of Uttermost Stickiness:
Take adjacent ingredients of the same color.
Abyssal Draught:
Take one ingredient of each color from the bottom.
Filter of Lava Manson:
Pick one and remove up to five same marbles from a track.
Elixir of Blind Love:
Take all ingredients from an opponent’s flask.
Potion of Prismatic Joy:
Place any ingredients onto incomplete potion spaces.
Sands of Time:
Activate the ability of another potion.
Completing Sets and End of Game
Completing three of the same type of potions earns a skill token.
Completing five different potions also earns a token.
End game triggered when skill tokens or potions run out.
Points for endgame calculated from potions, skill tokens, and deductions from help tokens.
In case of tie, drawing marbles from the dispenser may determine the winner.
Conclusion
To learn and remember the game: focus on setting up, taking turns, using potions, and endgame scoring.
For questions, refer to comments for clarifications.
Enjoy the game!
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