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Markiplier's Gameplay of Give Up 2

Jul 10, 2024

Markiplier's Gameplay of Give Up 2

Introduction

  • Markiplier introduces himself and the game “Give Up 2,” a sequel to “Give Up 1”.
  • Claims to have done well in the first game (with a hint of sarcasm).
  • Plans to approach the game rationally and calmly.
  • Mentions the game has a sassy British narrator and describes the game as fun.

Gameplay Commentary

Initial Challenges

  • Encounters many challenges early in the game, leading to multiple failures.
  • Expresses frustration with elements such as traps and obstacles that cause character death.
  • Marks himself as a professional gamer but acknowledges his overconfidence could lead to failure.
  • Manages a few successful moves but mostly struggles.

Mid-Gameplay Struggles

  • Keeps attempting to pass levels but faces constant setbacks due to game mechanics like electrified floors and exploding traps.
  • Adopts different strategies: needs to be quick, must avoid traps.
  • Expresses frustration through humor, sarcasm, and colorful language.
  • Comments on the unexpected difficulty and shifting rhythm of the game elements.
  • Makes frequent humorous and self-deprecating remarks.

Further Advancements and Obstacles

  • Faces new challenges including spikes and moving traps which increase difficulty.
  • Finds the changes in game mechanics difficult to adapt to initially.
  • Shows fleeting optimism when progressing through certain parts.
  • Continues experiencing repeated failures, growing more frustrated and annoyed.
  • More self-reflection and humor about his impatience and approach to the game.

Near-Completion Frustrations

  • The difficulty increases, causing Markiplier to vent more frequently.
  • Manages some moments of success, but often followed by quick failure.
  • Expresses clear signs of fatigue and frustration with repetitive attempts and obstacles.

Conclusion and Aftermath

  • Acknowledges reaching only 47% completion of the game.
  • Expresses that he won't be revisiting the game due to its stressful nature.
  • Encourages viewers to try the game if they believe they can do better.
  • Signs off expressing the significant emotional effort spent on the game.
  • Thanks viewers and asks for support.

Miscellaneous Notes

  • Interactive elements such as annotations and links to other rage games he played provided.
  • Mentions potential future content involving challenges like drinking hot sauce.
  • Ends the video with his signature sign-off and indicates the exhaustion from the gameplay experience.