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Markiplier's Gameplay of Give Up 2
Jul 10, 2024
Markiplier's Gameplay of Give Up 2
Introduction
Markiplier introduces himself and the game “Give Up 2,” a sequel to “Give Up 1”.
Claims to have done well in the first game (with a hint of sarcasm).
Plans to approach the game rationally and calmly.
Mentions the game has a sassy British narrator and describes the game as fun.
Gameplay Commentary
Initial Challenges
Encounters many challenges early in the game, leading to multiple failures.
Expresses frustration with elements such as traps and obstacles that cause character death.
Marks himself as a professional gamer but acknowledges his overconfidence could lead to failure.
Manages a few successful moves but mostly struggles.
Mid-Gameplay Struggles
Keeps attempting to pass levels but faces constant setbacks due to game mechanics like electrified floors and exploding traps.
Adopts different strategies: needs to be quick, must avoid traps.
Expresses frustration through humor, sarcasm, and colorful language.
Comments on the unexpected difficulty and shifting rhythm of the game elements.
Makes frequent humorous and self-deprecating remarks.
Further Advancements and Obstacles
Faces new challenges including spikes and moving traps which increase difficulty.
Finds the changes in game mechanics difficult to adapt to initially.
Shows fleeting optimism when progressing through certain parts.
Continues experiencing repeated failures, growing more frustrated and annoyed.
More self-reflection and humor about his impatience and approach to the game.
Near-Completion Frustrations
The difficulty increases, causing Markiplier to vent more frequently.
Manages some moments of success, but often followed by quick failure.
Expresses clear signs of fatigue and frustration with repetitive attempts and obstacles.
Conclusion and Aftermath
Acknowledges reaching only 47% completion of the game.
Expresses that he won't be revisiting the game due to its stressful nature.
Encourages viewers to try the game if they believe they can do better.
Signs off expressing the significant emotional effort spent on the game.
Thanks viewers and asks for support.
Miscellaneous Notes
Interactive elements such as annotations and links to other rage games he played provided.
Mentions potential future content involving challenges like drinking hot sauce.
Ends the video with his signature sign-off and indicates the exhaustion from the gameplay experience.
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Full transcript