Ladies and gentlemen, hey. Hi. How you doing? Welcome back to the channel. Thank you so much for stopping by. Battlefield Red Secry is here. And of course, as you're jumping into your first games, you want to make sure you've got the right settings. Whether you're playing on console or PC, controller or keyboard and mouse. And today, I got you covered with the absolute best settings you want to be running across the board. We're breaking down accessibility, gameplay, HUD, graphics, audio, you name it, it's all right here. I will have full timestamps for every individual section on the video itself, so you can quickly navigate category to category as you need. Or if you're just setting things up for the first time, if you're checking out Battlefield 6 for the first time with season 1, jumping into RedSec, obviously alongside everybody else for the first time, we can just go one by one and you can follow along together as we go through everything. As you can see, I am level 100 in Battlefield 6 now. So, I've been putting in the work, putting in the time, really uh fine-tuning things as I've gone along. Let's start first here in the accessibility tab. What's nice about this is this kind of sets you up for some of these other tabs here as we're going through the various different settings, right? So, as you do adjust things here, it'll reflect a lot and sort of uh set you up nicely as you're going through and fine-tuning other things. So, first up with the audio general accessibility settings here, I don't need menu narration on. I turn that off. Subtitles I personally don't like. Some people do like having those enabled. So, if you like uh having the text there just to reaffirm if you might have missed something or if you want to double check that you heard something correctly, you could turn those on if you want. And you can adjust the settings there as needed. My master volume, I've got it at about 53. That's just how I have it set up with my audio system personally. Just adjust that to whatever level is comfortable for you. We'll talk about uh more audio settings as we get later on into the video. Uh for the Titus SFX volume, you can turn this down if you are consistently hearing ringing in game or if you know you have tonitis. This is something you can turn down to a level where you just don't hear that ringing anymore. Uh but that's going to be on a casebyase scenario. Then same deal with that relief frequency. That's more so up to you, your ears, and how that's functioning for you there. With the graphics quality settings and accessibility, there's actually quite a few things you want to focus on here. First up, with the color profiles, this is an important one. Absolutely change this over to custom. And here, you can actually build out an experience that is just more ideal and a little bit more streamlined for your gameplay. The main things that I like to focus on are player color and enemy color. So, with player color here, I basically just go through and I make it a little bit more vibrant for myself. So, I go to like a nice little green here. Then I just make it super super vibrant in the top right there. So that's going to stand out very obviously. Then I do the same thing with enemy color as well, making that stand out as a bright red. That's just my personal preference for these two individual colors. You could absolutely go through and adjust any of these to a certain extent to a certain vibrancy that you want. Uh if you want your soft armor versus your hard armor to be certain colors, you know, exactly that you're hitting this or you're hitting that, you can do so. But certainly I like adding in some vibrancy to player color and enemy color there. That's a pretty important one in my own opinion. World brightness. This game is very bright. Uh so I actually have turned this down a little bit. This has especially helped over the course of like the preseason here where looking out of buildings is super bright. They have done some adjustments to the lighting here in season 1. So you might want to adjust this as time goes on, but I drop mine down a little bit to about 46 there. And then camera effects. This is another super super important one across the board. Whether you're on console, PC, doesn't matter. Turn off all motion blur weapon and world. You don't need that from a competitive standpoint. It's not going to help make your game any clearer. It's going to do the inverse, actually. Uh, infantry HUD motion. This is actually your HUD bouncing around as you're moving, you're running, you're diving, whatever the case is. So, I turn that off. I want my HUD to be still, so it's nice and clear. Camera shake is going to be at the minimum amount here at 50. I don't want my camera shaking around. Reduce sprint camera bobbing. So, you're not going to bob up and down as much as you are sprinting around. That's going to help out with visual clarity and just again lessen screen shake in general. Then chromatic abrasion, then infantry crosshair projection I both keep off here. Again, just to keep the HUD steady, consistent, and my screen much, much more clear. All of these are very important for your overall gameplay experience competitively, and just uh performative as well. It's going to be easier to see things uh across the board. With controls here on hold and toggle, it's its own little category here. So, some of this you can end up adjusting as needed. There's a few that I personally change, including crouch, toggle, sprint over to just crouch. Uh that way I'm always there uh in that sprint animation where needed. Double tap crouch for the sprint slide I have on off so I don't have to double tap there. You can adjust crouch slide as well if you want. If you want it to be toggle, if you want it to be hold or all here I personally just leave it uh on all. And then another one you want to make sure you absolutely have on is prioritize interact for battle royale especially. This is so important. And this is going to make sure that whenever you have the situation to uh reload or interact with something like open up a chest or open a door or close the door, whatever the case is, you are going to interact first if the prompt is available. Now, if you're in the middle of a field and there's nothing around you and you go to uh reload, you're not going to have to hold to reload. But if there's a door in front of you and you're trying to remain behind it, you don't want to open it and give off your position, but you need to reload, you can just hold, you'll reload, the door will stay closed. That's going to make life so much more seamless and streamlined for battle royale gameplay. That is a huge one there. I also have the request revive on toggle. So, I only have to press that once and you can have that longer uh revive time there. That's a pretty important one that's set as default. But if you want to adjust these things to a certain uh you know toggle or hold setting yourself, you absolutely can do so. Uh ultimately, it'll come down to preference a little bit, but that's what I've got mine set as and it works fine for me uh so far here. Then we get into some of the general accessibility controller settings here. Obviously, we'll get to the full-on controller uh, you know, area here in a minute and go really in depth, but vibration I keep off. Just not a fan from a competitive standpoint. I don't want my controller rumbling or bouncing around as I'm trying to shoot and aim. That's going to throw me off a little bit. So, I keep that all turned completely off. And then same deal with the vibration settings there. All entirely off for that. With chat stuff, if you want to have it as text to speech, go for it. It's not really a setting that's going to matter in the competitive experience whatsoever. I keep all the tutorials off here. don't really need those. And then same deal with the hints as well. If you want those on for like the action prompts, the peak hints, things like that, you can turn those on for sure. I just don't personally need those uh in my gameplay. But now we can go to the other individual categories here and break things down. So, moving on over to gameplay settings. This is going to impact a lot of different things from actual gameplay, vehicles, aim assist, all sorts of important things we want to talk about here. So, uh invert all vertical look. I just have on custom here because I've gone through and adjusted some things and it flips it over to that vertical look settings I don't touch. I don't play inverted. That's not for me at all outside of the aircraft, which is just kind of how things have always worked with video games, right? But I'm not an inverted player. Some people enjoy that experience. And if that's you, go for it. But from a competitive standpoint, most people are probably not opting for that. Uh hold and toggle in this category is already all set up because of what we did in accessibility there. So of course, we don't really have to worry uh about any of that. And then also here uh with the capture area outline I personally have on there so you can see what the actual area is going to be. It might ruin the immersion for some players with the outlines of things. You can turn that off if you want but I don't find that to be a nuisance by any means. In the hints here again uh the HUD prompts are there but then everything else is basically off for the control hints, the action prompts, so on and so forth. Now in infantry, this is going to be super super important. This will apply to controller, this will apply to keyboard and mouse alike. Your sensitivity. Now, everyone's obviously going to have their own preference here. Whether you like a super high sensitivity, uh, because you play on a lower DPI, or you like to have that sort of flick feeling if you're on controller or mouse, or if you like the lower sensitivity because you want to be more refined. I like the sort of middle ground there. That way, I'm not too fast for long range gunfights, but I'm not too slow for close-range gunfights. I'd say ideally anywhere between 30 and 50 here is probably where most players will end up landing. To me, 38 just ends up working uh really, really nice there. Then for the infantry mouse sensitivity, I play on about a 16 with my 800 DPI. Just how I have things set up that works for me. But that's going to be more individualized for how much mouse space you have, what DPI you prefer to play on. Uh but that what that's what works well uh for me there. Again, we've already got some of these things set up because of the accessibility settings. So crouch, toggle, sprint. I've got on crouch. Uh vault over sprint. I like to keep that on. Same with sprint door barge. Double tap crouch. Keeping that off. Parachute auto deploy tethered only. With this, it's basically going to turn off the auto deploy on your parachute. You want to be able to get as close as possible to the ground there. Uh, and you don't want to have that auto deploying, keeping you in the air, basically hard stuck in that animation. So, tethered only will work fine there. Most of this other stuff I just leave as default, of course. Roll, camera, and landing roll, mount type, so on and so forth here. Again, interact and reload is going to be the most important thing here. Prioritize interact is going to be the main one you really want to make sure you've got for RDSE. And then with vehicles here, a lot of what we're going to be doing here will actually come into play during the controller settings or some of the keyboard and mouse settings. But general rule of thumb is basically lining up with what you've got elsewhere for your uh, you know, general sensitivities and things of that nature. I'd try and keep all that consistent across the board just so you have that muscle memory uh, built up there. And again, if you want the assists on, you could absolutely have that. I do like to decouple the turret tank aiming from turning so it's just more individualized there. You have a little bit more control over that. The vehicle boost I keep on toggle and whatnot there. Then we get the aim assist stuff going on down here. Now, obviously this is applicable for controller, and we'll talk more in depth about it once we get to that controller tab. But to start, uh, infantry aim input curve, BF1 or BF4, or console may say BF1 or BF4 and not have them combined like on PC here. But these are essentially the same. So, you want just want to have either one of those or on PC, the one that says both. There is also dynamic available here, too. That's a little bit more of like a S-curve type pattern. So, if you're familiar with that, you might enjoy that for your aim more. Uh, but really BF1 BF4 has been the standard for the multiplayer aim assist experience. It's felt consistent for me. So, that's what I'm comfortable with. That's what I've got the muscle memory with now. And in this game, uh, there's not an insane amount of overpowered aim assist by any means as opposed to, you know, Call of Duty here. But BF1, BF4, or dynamic is really what I'm looking for. Uh, there I do keep the infantry aim assist on 100 there. The aim assist slowdown, some people prefer to have this turned down a little bit to 70, 80, 85 or so. Basically, if you feel like you're getting too uh stuck into that aim assist pull or that slowdown as you're trying to move around on controller, turn it down some and it won't feel as uh I I guess sticky as muddy as it could be. Uh but that's going to be sort of a preference thing whether or not you're comfortable with it. But you can turn that down if needed. Again, just for the overall consistency here, I keep the BF1, BF4 uh across vehicles and then infantry aim as well. And I copy everything across the board and I would recommend that just again for that muscle memory feel. If you adjust your slowdown, you could change that for your vehicle stuff as well there. We then get over to our HUD settings here. And there's definitely a lot you want to change here as well. So again, because of the accessibility stuff, we've got infantry HUD motion off. Vehicle HUD motion off as well as important. We don't want our HUD bouncing around as anything's going on on screen. I personally keep horizontal HUD padding at zero, just how it is there. Uh then I keep all the overlays on there. So this filter is going to allow you to see enemies in certain situations a little bit easier. it'll actually highlight basically around them like with a little glow and I find that to be pretty advantageous especially in some darker areas on the map which you can run into quite a bit. So I do recommend having that on. Then the advanced HUD and icon settings here. So uh big map opacity you can adjust as needed there for the kill feed. I'm not really changing anything outside of the default here. These all work fine for me. You can get to see the kills by squad and nearby. Uh the kill feed icons obviously keep those on as needed there. World log I also keep on default here. Uh, vehicle HUD. You can absolutely change this if you want. If you want the tank HUD color to be different, the jet HUD color, you can make that more vibrant if you wanted to. As well, I keep my icon intensity at about 70 here, so they're not too overbearing or too annoying in gameplay. They're not going to be blocking certain lines of sight or anything like that. Uh, my objective icon scale I do turn down a little bit as well, so those aren't as big. You might find those when you bring up missions and things of that nature here, uh, for what it's worth. friendly icon scale. I again turn those down just ever so slightly to about 95. And you could make those smaller or larger if you wanted to as well to ensure you know exactly where your team is or so they don't get in your way with their uh icons and their uh everything above their head like with their dot their name things of that nature. Same with the squad icon scale uh as well on there. And you can adjust these as needed across the board whether it's aimbased icons, whether it's ping markers. If you want to have something less vibrant or make it a little bit more opaque, you could absolutely do so. It is something I'd recommend uh looking into to see if that does have an impact on your gameplay. There we then have our mini map settings. I personally like to keep mine at large here. Some players prefer medium as large might be a little bit too zoomed out for some. It's going to be a matter of preference, but I do like having it at least on medium, if not large, just so you have that larger scale there. You can see those unsuppressed red dots showing up on the mini map. Obviously, important stuff there. Uh you can adjust the opacity as well if you want. And I keep rotation on, interior zoom off. You can also extend out this view distance on foot to 250 if you want and actually see a little bit further out if that's something you're interested in. I've kept mine on 160, but if you want to bump it up, it's always an option there. Uh, for sure. And you can do the same with ground vehicles, view, distance, and air as well. So, certainly options I'd look into if you want to test around and see if you're getting more information or if it's bringing value to your gameplay with that there. The compass stuff I leave basically all on default on and then at 100 for the opacity. Same deal with the crosshair stuff here, except infantry crosshair projection again we keep off there. Uh, as mentioned with the accessibility stuff, then hit indicators. This is another thing you definitely want to go through and adjust mainly with the colors. So, I like to keep my headshot color just as something I think is obvious so I know when I'm landing headsh shots. For me, it's a nice bright blue, but you might like a purple or a green or a dark red or whatever the case is. Adjust it, but you'll know you're getting head shot there. I like my kill color being that very vibrant red so I know exactly once I've got that kill. Then uh armor soft hit I've just adjusted to a slightly like lighter yellow there. Preference on the colors there, but certainly stuff that I'd recommend going through and adjusting. And then the hit indicator numbers I leave basically fully as default here. Same deal on the damage indicators on the vehicles and everything. And then chat, you could adjust these settings however you want. If you want it on, off if you only want it to show when it's active, feel free. That's not from a competitive standpoint uh whatsoever there. Obviously, we're not too focused on the campaign settings. So now we jump over to controller. Keep in mind if you're new to the channel, you want to ensure you're up to date with everything going on in Battlefield. Obviously, so much coming out now with RDSE. I've got so much content planned, so many videos you guys are not going to want to miss. Be sure to hit that subscribe button, turn on those post notifications every day. We are climbing closer and closer to 1 million subs, and I'd love to see if we could hit that before the end of the year. And of course, if you enjoy this video, you find it helpful. A like rating is always seriously appreciated as well. Much love to everyone who does take the time to do so. There's a lot going on here between infantry, vehicles, aircraft, gunner, transports, and helicopter here. So, we'll start first with the general infantry settings on controller and then go through because as you set up stuff here for infantry, it should keyword should transfer over to your other options as well. Then, of course, at the bottom, we got to focus on some of the mapping and the tuning here. But first up, for your control settings, again, your sensitivity we should have set up in accessibility, but I like to keep mine at around 38 personally. With field of view, I sit at about a 110. And in a lot of other games I play max FOV 120, but in Battlefield things are so large scale I like having that slightly more zoomed in thing. I think for the most part players will probably settle between like a 90 and a 110 is that sweet spot for FOV. Vertical aim ratio we keep at 56. Now on controller here, infantry uh aiming, some players prefer to just have this straight up as off, and that's fine. This is going to be something that I'd recommend testing out on and seeing how things feel and then testing it off and seeing how things feel. And if you like one versus the other, turn it on or off. There. It's hard to say there's a true best here when so many players have a different experience. But it's worth testing in my opinion. If it's on, you want to have this zoom sensitivity coefficient set to 178 for controller. That's going to make things feel consistent between when you're looking around hipfire like sort of uh you know moving and when you're ADS that sensitivity will feel consistent. We keep the assist again at 100 and then the slowdown. You can turn that down if you feel like it's too damp and it's too uh muddy as you are trying to go from target to target. Again, I keep mine at uh BF1, BF4, or one of the other if you're on console. But once more, dynamic would be an option here uh as well that'll typically gray out your infantry zoom input curve though here. And there's some weird things going on with things getting grayed out. Like sometimes left, right acceleration will end up getting grayed out. It's this whole weird bug going on here. Uh with the input acceleration presets, BF4, BF3, BF Bad Company. Here is what I've had this set on since launch. Really become accustomed to that and familiar with that. And then aiming left and right acceleration. What's important here because aiming does still feel a little bit clunky on controller in this game, especially even as you're going through and changing to dynamic adjusting other things. Essentially with this, the lower this value, the more snappy it's going to be. So, if you like a very twitchy aim, when you look left, you look right, it is very hard, twitchy, uh, you know, changes and turns, the lower the value you want. If you want it to feel a little bit more floaty and light, then you increase it. I've sat at about a 12, an 18, a 20, 25. I've sort of messed around with a bunch of these trying to fine-tune things. 18 is what I've landed on, and it feels very consistent. This is not something I'd recommend changing a ton, though. Like, don't go game to game constantly adjusting this if something's not feeling right because then you're not building up that muscle memory. Play with a certain value for a few games, see how it feels, and then maybe change it if you're still not feeling super confident in your shot there. Infantry sprint, I keep on toggle, double tap forward to sprint off. Sprinting for me, I keep straight up as just forward on my thumb stick. I actually go through and I rebind this instead of having to press in on my left thumb stick. I just have to press forward. That's going to turn it into auto attack sprint. Now, this will have an impact if you're proned, like if you're trying to crawl forward, it's going to bring you up because it's going to count as a sprint. So, that could impact players. If you find yourself proning a lot and you don't want to stand up when you're trying to move forward, then don't rebind this to forward on your thumb stick. Keep it as like just left stick pressing in. But that is something if you want that autotac sprint kind of feel or auto sprint kind of feel, you can rebind to forward. Crouch again on that crouch toggle sprint. Vault over on slide is going to be my right stick there. Applying is like that tactical feel. And we'll talk about these binds a little bit more as we go through things. Uh crouch slide on all double tap crouch for sprint slide on off. With the zooms here, I keep this on hold of course. Uh infantry zoom sensitivity. I actually drop mine down to about an 84 here. So I'm a little bit more precise as I'm aiming. And then what you can do if you want, and we'll talk about this a little bit more uh expanded, is go through and adjust these by zoom. Now, this is not something everyone's going to want to do. Some people you can just turn this down, the general zoom aim sensitivity, which is like your ADS sense. Turn that down to a certain value to make yourself a little bit more precise and then leave everything here at 100. And no matter what scope you're using, it's going to be a consistent value as you're looking around. Some people prefer that. That's fine, and that'll work plenty. For me, I like to have this adjusted a little bit more per zoom so that my lower zoom scopes are going to be even more fine-tuned. I drop this down to about 85. And then I gradually increase it as I go up and up and up with some of these other zooms like 10 times. I don't want to slow that down at all because I'm so zoomed in. I'll be too slow to keep up with enemies because I have already dropped down my general ADS sense. So, some people 100 across the board here will work fine. But, if you want to fine-tune and see if it works for you, you can drop these values down a little bit more and see uh what's up with that. Again, this is not something I'd adjust a ton. Like just on the fly, play with it for a little bit. If it works, great. You've got it set up. If not, then adjust. The more you change it, the less familiar you're going to be, the less muscle memory you're building up there as you're uh going through and playing. Again, parachute, auto deploy, tethered only, prioritize, interact here as well. The same stuff that we've covered already in accessibility and general gameplay. Uh gyro aiming. I don't use any of this, so I go through and uh you keep that off, disable that. Uh I have no use for that, but some people like to play like that. in which case you can go through and you already know what you're doing as far as setting that up. Uh then flick look if you have this on you can keep this as always. I don't adjust any of the settings as far as that goes. Infantry buttons again I've got on custom and same deal with infantry sticks. Uh just so we can set up things as needed and that'll be adjusted as you go through your control settings with everything. And then the control mapping you can do quite a few things here. You can really rebind anything as specific. There's a few things that I personally do that I would consider the best, but a lot of this, like if you want to change uh how you're pinging or clearing pings or doing things of that nature, feel free to go through and adjust as needed here. The main things that you want to focus on again are going to be your sprint being forward on the left stick if you want that auto sprint type of feel. The crouch toggle and prone to hold being your right stick, having more of that tactical feel. Your slide being your right stick as well. Then I just go ahead and I change my melee to my back button, which is recognizing as my Xbox controller now. I'm not sure why it's my PlayStation controller here. There we go. Now it's different. But I changed that to my back paddle, which is circle basically, so I can melee that way. And then that way I don't have to uh, you know, change anything. I'm used to my tactical feel, which is what I play on most shooters there. But again, if you want to adjust other things to a certain uh thing, like for instance, your rangefinder, if you want to adjust that to something like your uh left uh bumper, left trigger, whatever the case is, you can go through and do those to get an advantage as well. or you know quickly rebind other things that you find yourself using a lot in certain scenarios there. Now, because we've gone through, we've edited our control settings and everything. Essentially, what you want to go through is just make sure that you have these same settings copied over to your vehicles and uh just, you know, make it 1 one. Like for instance, this doesn't fully copy over. I need to readjust that back to 178. But as far as like your input curve goes, your assist go, everything like that, go through and adjust that and make sure it is the same as your general infantry control settings. just double check one by one so that you have that familiar experience across the board. In this case for ground vehicles, I keep this as an alternate so I can actually control it uh with my gas, my brake with my uh triggers rather than the sticks. I don't like that feel uh whatsoever. Then again, I go through and I copy across the board the control settings in transport, aircraft, helicopter, gunner, etc. Here I do also play alternate across aircraft, helicopter 2. Uh just my personal preference with those. And if you need to remap things across them, feel free to go for it. the bindings, the remapping there is going to be more of a preference thing for what you feel like is going to streamline your gameplay experience. One thing again you absolutely want to focus on though is that controller tuning all the way at the bottom. This is very important. So again, vibration. I want all of this off as we talked about earlier. Not going to give you a competitive advantage when your controller is shaking and bouncing around. Now, dead zones are really, really weird in this game because it's not always functioning as intended. As we've talked about previously, there can be situations here where it's actually messing up your aim and not allowing you to move precisely horizontally and vertically at the same time. So, the starter here is to turn your center dead zones to zero basically uh to see what your stick drift is like. And then if you have stick drift, if your character's walking forward automatically or your camera's moving around automatically without you touching your controller, start gradually increasing your dead zone here with the center value up until the point where you don't have that stick drift. Obviously, if you're getting into like, you know, double-digit values, you might want to look into getting a new controller because your sticks are just fried. Uh, but there's going to be more resistance kind of as you are increasing this value. So, you want to have this as low as possible. Basically, axial dead zone I've set at five. I've also seen people say they like this being at zero or two as well, just for the overall responsiveness and feel. From my experience with my controller, I haven't had issues where my aim feels stuck. It doesn't feel like I can move diagonally in certain situations like there are issues going on. So, I've left mine at five and that's fine. My max input threshold on my left stick I keep at 60 so I get my max movement without having to move it as much. Then my controller right stick I keep at 90. So again, I'm reaching that max side without having to move it all the way out to the 100 value. This is what I also play on over in COD and I'm just familiar with this now uh in shooters. And then with the triggers, I turn all these dead zones all the way down. So you're getting the instant actuation there. there's no delay in you uh aiming and then firing there, which is going to be super important, especially if you don't have trigger stops or digital triggers or anything like that. So, some very important things you're going to want to go through and tune within the overall controller tuning there. It does take a lot of finetuning. You could copy this one for one, and it still might feel a little bit funky for you. This is something you're going to want to load in with, maybe use this as a basis, and then go through and adjust things where necessary and where needed. Then, we get into mouse and keyboard settings here. So again, as we talked about earlier, my aim sensitivity on an 800 DPI is a 16. That's just what works well for me. That's not really a universal thing you can just copy over and it's going to work right away, right? Find your sensitivity. Find the DPI that works well for you. In the control settings here, recently I've been playing with uniform infantry aiming on. However, on keyboard and mouse, you want to have zoom sensitivity uh coefficient set to zero for a true raw mouse input feel. Now, that said, it takes some getting used to. When I dropped this down from 178, which I had already been playing on previously until I saw some uh conversation about it. When I dropped it to zero, I noticed a difference in my aim, especially my ADS aim felt a little bit off and I had to do some more fine tuning with my sensitivities. But you could maybe try it at 178 if you want as the default value here that's set up for 16x9 aspect ratio. Or you could try it at zero. And if you're more comfortable with one versus the other, rock that one. But again, test each for a little bit. Don't instantly flip-flop back and forth cuz you're just going to screw up your muscle memory. Test each for a little bit and see which one works well for you. Uh, general aim sensitivity 16, ADS sensitivity is 84 for me personally. Again, knocking that down just a little bit to be more precise there. Field of view at 110. Now, as far as the uh general movement stuff goes, I'm going to leave a lot of this as default outside of crouch, toggle, sprint, and then slide. I rebind just to see. That's convenient for me. But, uh, if you want to rebind that to something else, a mouse button, different uh, you know, keyboard button there, uh, or key rather, you can go through and adjust that as needed there. That's going to be a preference thing. and then double tap crouch for sprint slide off. Yet again with zoom stuff here again not really changing all that much across the board. What you do want to make sure you do though is make sure zoom transition sensitivity smoothing is off. The way that you can do that and double check is turn off uniform infantry aiming. Go down, make sure that's turned off. Then you can turn infantry aiming back on there. Uh and again, as mentioned, just like in the controller settings, I do go through and individually adjust my sensitivities. You can also just leave these at 100 and uh build up that muscle memory there. This is just how I like to use my scopes personally. Some people will think that's weird and some people like that fine-tune level of gameplay and both are totally fine there. Uh parachute auto deploy again I have as tethered only. Prioritize interact and basically everything else here I am going to keep as the default value. Also on the keybinds, this is largely going to be preference for a lot of people. I like to go through and adjust a couple of things just for how I am familiar with everything. My ping is going to be just my middle mouse button. I don't use Q for anything. Probably going to end up changing that over to like armor and whatnot, right? I do also go through with my jump quick upgrade. Pressing space on there. I've gone through and readjusted space for other things on like the jets and things in multiplayer here. Uh crouch toggle I keep on C as well. I also like to have straight up proning always as my left control. That's just my preference. This will be different for everybody. But a few things you might want to look out for. The crouch, the prone, the slide settings. All of those being rebinded can be pretty important. Your primary, your secondary weapon. I like to just be able to scroll up and it'll always go to my primary rather than switching through and cycling. Sometimes I'll scroll too far, then I just end up back with the weapon that I'm trying to change from on my scroll wheel. So, I keep that at one and two and then uh just my scroll wheel up or always down there. Uh then I use my gadgets on my mouse there as well. And like I said, if you want to go through and readjust for your rangefinder, so it's always uh when you're shooting or you're aiming rather or if you want to have it when you're holding breath, you can do a lot of that and that can definitely help out from a competitive standpoint as well. Same sort of deal here as with the uh you know controller keybinds, controller aiming sensitivity. Go through and just readjust everything and make sure it is one to one copying your infantry stuff. So you have that level of muscle memory across the board here. Rebind things as needed. Like I said, I've adjusted some things with jets, which to be honest, my team shouldn't let me fly anyways. It's not going to go well for me. I'm not good at it, but I'm learning slowly but surely, right? Uh then again, if you want to adjust certain UI keybinds, you can go through and absolutely do that. Most of the time though when it comes to KBM, it's going to be largely preference over universal bests. Then we get to our graphics settings here and we've got a lot to break down. A lot of it's going to be, you know, personalized to what your system is, whether you're playing console or PC, what your PC can handle as far as your system specs go. So, obviously, I'm on PC here with graphics, which means I have a lot more custom settings than you will if you're playing on console. That's set on console with your performance preset. If you got the performance mode available there, so you can play like 120 hertz, absolutely turn that on. on. It's just going to make your gameplay a lot smoother versus like fidelity, which is more visual based there. From a competitive standpoint, you want the smoothest experience you can get. Graphics quality on PC, I keep on custom because then we can go through and adjust our actual quality settings here. Now, what you're looking at here is what's going to work well for my specific computer, which is extremely overkill. I got a 9950X 3D in here, a 5090. Like, this thing is way overkill. No pun intended. So, this is what I can get good frames with while also making my game look good for my content. I wouldn't necessarily copy these one for one because if you're playing on, you know, a 3070 and you have uh, you know, an i7 or something in there, it might not flow as well for you. It might not be as smooth for you. So, this is something you're going to have to adjust and tune depending on your PC specs. Some people don't want to hear it, but there's no such thing usually as global best graphics settings because what I might get 200 frames with, someone else might get 300 or someone might get 120. That's a massive difference in experience there. Uh, but general graphics quality, again, custom. Texture quality, I keep on ultra. There's not going to be a huge difference in overall performance with this. It's going to be largely visual there. Texture filtering, I keep on overkill. I've also heard there are some issues here. Uh, if you have this on ultra, there could be some memory leak stuff going on for what it's worth. We'll have to see if that's fully fixed in season 1. Mesh quality I keep on high as well there. Some of this I also just leave on default, like terrain, undergrowth, and effects. I keep all those on high. Obviously, you can see on the right here what they're going to have an impact on, whether it's your GPU, CPU, VRAM. A lot of what you want to focus on, especially as far as performance goes, is uh making sure that what you're turning up is not going to uh, you know, be pressing up against your VRAM limit there. Having that nice buffer is going to be huge for the overall performance and everything. So, volumetric quality, for instance, I keep on low. Not going to have a huge impact on overall gameplay there. By turning that down, it's not going to destroy the visuals or the graphics or anything. Lighting I keep on high. Local light and shadow quality I keep on high. But if you want to turn that down because it does have a high impact on GPU and CPU, you absolutely could turn that down for some better performance there. So on shadow quality I keep on high. You don't need shadows to be going too crazy in this game. Shadow filtering I keep on PCSS. Reflection quality medium. I'm not going to need super high quality reflections by any means. And then this one is uh you know incredibly important and especially uh important. Screen space reflections. Don't keep this on. Whether you have the best PC in the world or you're playing on a toaster, you don't want this on. It's going to make it harder to see enemies behind glass, underwater, uh, anything that could reflect, it'll actually hide enemies uh, basically if you have this turned up because it's going to give you better reflection quality. So, keeping this off means you can see beyond those a little bit easier. So, while a lot of these are going to come down to what your uh, you know, system specs are and what you're trying to go for, do you want the game to look pretty? Do you want better frames outright by turning some of these down? Screen space reflections, turn that off. It's not like for others where if you turn off undergrowth quality, you're going to see someone way way easier. Whereas with screen space reflections, you will uh post-processing I keep on ultra screen space AO I keep on SSGI low and then also high fidelity objects amount I keep on high there. Again, not necessarily stuff you want to copy one for one, but sort of my streamline base set here. Adjust that as needed depending on if you're looking for a better looking game or more frames if you need on a system with some different specs there. World brightness, again, as mentioned earlier, I do lower a little bit. UI brightness I keep at about 51. Sharpness at about 50. The advanced settings here also important on a couple of these. Uh I keep my fixed resolution at 100. I don't limit the frame rate there or anything. Dynamic resolution, not a fan of that, so I keep that disabled. Low latency I have on enabled because I am uh GPU limited a little bit more. My clock time is a little bit higher on the 5090 than it is the 9950X 3D. Whereas if your CPU time is higher, you flip that over uh to plus boost on there. Now, anti-aliasing. Some people are going to prefer this off entirely. That's fine. I like FSR native. This is what I've been playing on since the launch of General Battlefield 6, and it works fine for me. Uh, but you could also adjust this to off if you want. Uh, but it may cause, as they say here, uh, some visual artifacts with flickering and shimmering. Uh, upscaling technique. I also have this on off. Some people will prefer to have this on FSR. Some people also like DLSS. I personally, for my upscaling, prefer FSR, and I usually keep that on quality for what it's worth. If you want better frames, balanced or performance on there, it could be fine. Uh, I've also been playing with this off though and haven't really had any issues as far as frames go or the general looks of the game. But that's something you can test around with and see if one looks way better or one performs and feels way smoother for you on your system. Uh, future frame rendering off. I don't want any of the input lag there. So, definitely don't want that. Uh, and then same deal with multiframe gen. Not a fan there. Performance overlay. If you want to have like the server tick rate, your FPS, your CPU, everything like that on, you can absolutely turn that on. I just use the Steam overlay in the top left though for my frames. Uh, personally there camera settings. Again, we've really talked about a lot of these already because of the accessibility stuff, but field of view 110. I max out my vehicle field of view, wide weapon field of view, turn off all your motion blur stuff. We don't want any of that there. Uh, we don't want the reduced sprint camera bobbing so it's easier to see as we're sprinting. And then abrasion, vignette, film grain. We want all of that off because it's going to make your game clearer across the board. Then just display stuff here. Going to be pretty straightforward. I like to play in full screen. That's where I get the best performance, of course. Keep this native to your refresh rate. Make sure that's always accurate. Then VSSync off. You don't want that added input lag. Then we get into our audio settings. Of course, this is a lengthy video. So, if you're all the way through here, maybe you're just going time stamp to time stamp. I appreciate you tuning in. Truly, hopefully this is going to have a solid impact on your gameplay. The settings in this game, you change them once, you're basically set. That's the good thing. But there's so many. Master volume, just have this at a level that's comfortable for you so you're not exploding your ears or anything. Sound effects. These are going to be important. Gunfire, footsteps, things of that nature. You want this maxed out for the best chance of hearing those things. Music is not going to give you a competitive advantage. So, I turn that to zero. Commander VO volume, you want that on for, you know, general announcements and things. Soldier and campaign VO not going to be huge there, but 70 is fine. UISFX, that's totally up to you. You can turn that down if you want. Hit indicators, I definitely want on for the sounds there. Adjust this sound system to whatever you need. Uh, personally, I like the headphone sounds. I've heard footsteps very consistently from headphones on day one. Some people are going to use 3D or, you know, quad or whatever the case is for your setup. If you need to adjust that, go for it, whether you're playing on speakers or anything. But for me, the headphones preset on the default mix works fine. Some people will like night mode in headphones because with your headset and whatever amp you're using or, you know, what you're not using in some cases, maybe you're just on speakers. Some of this will sound different for you. Of course, it's going to be largely dependent on your overall setup. But I'd recommend testing out, seeing what feels the most consistent for you as far as footstep audio, directional audio, and adjust as needed. But for me, just the default stuff worked really, really well. I keep the audio on in the background and everything there. Voice chat, again, you could keep this on or off if you want it on. Uh, you know, rebind your push and talk if you need. So, you can mess around. Not going to be important from a competitive standpoint uh at all there. As mentioned in accessibility, if you are uh, you know, suffering from the ringing in game, you know, you've got tonitis stuff going on, you can adjust these values, lower them to a certain point where you're not hearing that uh anymore. Subtitles, once more, I keep on off. And I don't have the radio music on as good as it is for copyright stuff just in the videos. And then your system settings here, you can adjust a couple of things. If you want to play with like streamer mode or anonymous mode, you could have that on. Not going to matter for a lot of players, but for creators, you could have it on. Again, I have the radio music off, unfortunately. On the mini map settings here, again, we've sort of talked about these before, but for whatever reason, it's also placed in a general system. I do upgrade that to large. Then leave everything else mostly at default, but you can increase that view distance on foot to 250 if you want to. Uh there. Then the network stuff. Really the most important thing here is the scoreboard ping. When you bring up the scoreboard, you can just see what your ping is to the server. Make sure you're on a good server overall. And you can see what everyone else's ping is as well to know uh you know if did did you lose that gunfight because that guy's on five ping and you're on 55 or what was up there. But yeah, that is uh everything all of the settings. There's so many of them. It will take you some time to go through and fully get these set up the for the first time and then of course adjust things as needed. Don't take this as a onetoone copy everything I do and it's going to be perfect. use what we've got here as a baseline and then if your aim feels a little bit off in some cases, tweak things, adjust things uh to fit your preference, your style there with audio, with graphics, whatever the case is. But based on a lot of hours, too many hours that I've put into this game already, uh you know, I I've got this stuff set up nicely and this should help you out a ton across RedS as you're checking out the battle royale here. Or even if you're jumping over to multiplayer as well, for what it's worth, you can use a lot of this in the same way uh as well. That is going to wrap things up though. Hopefully you enjoyed the video. If you did, if you found it helpful, a like rating is always seriously appreciated. And if you're new here, hit that subscribe button on your way out to guarantee you are always in the know for everything going on in Battlefield. But once again, thank you so much for tuning in. And until next time, take it easy, have an awesome rest of your day, and I'll catch you later. Peace out. I don't know.