Overview
This lecture provides a beginner-friendly overview of computer programming fundamentals, applicable to any language. Topics include programming basics, variables, control structures, data storage, errors, functions, pseudocode, language selection, and next steps.
What is Programming?
- Programming means giving computers detailed instructions to perform tasks without mistakes.
- Computers only understand machine code (binary), so humans use programming languages to communicate instructions.
- Programming languages act as interpreters between human commands and machine code.
Programming Languages & Syntax
- Programming languages (e.g., Python, Java, C++) range from low-level (close to binary) to high-level (easier for humans).
- Syntax: Each language has strict grammar rules; errors in syntax prevent programs from running.
- IDEs (Integrated Development Environments) help write, run, and debug code efficiently.
Basic Operations & Data Types
- Computers can perform arithmetic: addition (+), subtraction (-), multiplication (*), division (/), modulus (%).
- Strings are sequences of text within quotation marks.
- Concatenation joins strings and variables; data types matter (e.g., number vs. string "4").*
Variables
- Variables store information, each with a type, name, and value.
- Primitive types: integer (int), boolean (true/false), float/double (decimals), string (text), char (one character).
- Variables can be updated or referenced in code; naming conventions (like camelCase) improve readability.
Conditional Statements & Control Flow
- If statements execute code based on conditions; else/elif handle alternative cases.
- Switch statements handle multiple specific cases for a variable.
- Control structures enable programs to respond differently under different conditions.
Arrays, Lists, and Dictionaries
- Arrays store fixed-size collections of the same data type; each element is accessed by index (starting at 0).
- ArrayLists (lists) are dynamic arrays that can grow; dictionaries (key-value pairs) allow fast non-linear access to data.
- Multi-dimensional arrays (e.g., 2D arrays) store arrays within arrays.
Loops
- For loops repeat code a set number of times; for-each loops iterate through collections.
- While loops repeat code as long as a condition is true; do-while loops always execute at least once.
- Loops reduce code repetition and enable processing of collections.
Errors and Debugging
- Syntax errors violate language rules; runtime errors occur during execution (e.g., infinite loops); logic errors give wrong results.
- Debugging strategies: use IDE error messages, print statements, breakpoints, and commenting out code to isolate issues.
- Frequent testing and code backups help prevent and resolve bugs.
Functions
- Functions are reusable code blocks that can take arguments (inputs) and return values (outputs).
- There are functions with/without arguments and with/without return values (void).
- Functions increase code modularity and reusability; importing libraries gives access to pre-written functions.
Importing & Writing Functions
- Libraries and packages provide additional functions you can import as needed.
- Writing functions: clearly define arguments and return types; ensure every possible code path returns a value if needed.
Searching Algorithms
- Linear search scans each element one by one; works on unsorted data.
- Binary search repeatedly splits a sorted list; much more efficient for large sorted data sets.
Recursion & Call Stacks
- Recursion is when a function calls itself, often to break down complex problems.
- Base cases prevent infinite recursion; recursion relies on the call stack (last-in, first-out execution).
Pseudocode & Planning
- Pseudocode is planning your program logic in plain language or diagrams before coding.
- Popular methods include flowcharts, step-by-step write-ups, and feature/function breakdowns.
Choosing a Programming Language
- High-level languages (Python, Java) are easier for beginners; low-level languages (C, Assembly) are closer to hardware.
- Choose a language based on your project needs and personal preference.
Key Terms & Definitions
- Syntax — The set of rules for writing code in a language.
- IDE (Integrated Development Environment) — Software for writing, running, and debugging code.
- Variable — A named storage location for data.
- Array — A fixed-size collection of elements of the same type.
- Dictionary — A collection of key-value pairs for flexible data access.
- Function — A reusable block of code with a name, optional inputs (arguments), and optional outputs (returns).
- Recursion — A function calling itself to solve smaller instances of a problem.
- Debugging — The process of finding and fixing errors in code.
Action Items / Next Steps
- Research programming languages (e.g., Python, Java, C++) and select one to learn.
- Watch language-specific tutorial videos and complete beginner exercises.
- Practice coding with challenges on sites like CodingBat, Coderbyte, or HackerRank.
- Consider taking formal programming classes, especially if in high school.
- Use pseudocode to plan your programs before coding.