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Fundamentals of Computers and Programming
Aug 1, 2024
Understanding Computers and Programming
Introduction to Computers
What is a Computer?
Comprised of metal components in a box.
Central Processing Unit (CPU) is the brain of the computer.
Central Processing Unit (CPU)
Made of silicon with billions of transistors (microscopic switches).
Bits and Bytes:
A bit is a binary digit (0 or 1).
8 bits = 1 byte (256 combinations of 0s and 1s).
Binary System:
Counting system using powers of 2.
Hexadecimal:
More readable format than binary; uses digits 0-9 and letters a-f.
Logic Gates and Circuits
Logic Gates:
Electronic circuits that perform logical operations (AND, OR, NOT).
Boolean Algebra:
Mathematical operations in binary.
Character Encoding:
ASCII assigns binary numbers to characters.
Operating Systems and Machine Code
Operating System (OS):
Manages hardware and software interactions (Windows, Linux, Mac).
Machine Code:
Binary instructions that the CPU understands.
Random Access Memory (RAM):
Temporary memory for storing data and instructions.
CPU Operations
Machine Cycle:
Fetch, decode, execute, and store results.
Multi-core Processors:
Multiple cores can execute instructions simultaneously.
Clock Speed:
Measured in GHz; overclocking can enhance performance but risks overheating.
Programming Languages
Shell:
Interface for users to interact with the OS.
Programming Languages:
Abstractions to write code; examples include Python (interpreted) and C (compiled).
Variables and Data Types:
Variables store data; types include integers, floats, characters, and strings.
Memory Management
Pointers:
Variables that hold memory addresses.
Pointer Arithmetic:
Navigate through memory addresses.
Dynamic Memory:
Managed via the heap; requires manual allocation in low-level languages.
Memory Management Issues:
Segmentation faults and memory leaks.
Data Structures
Arrays:
Fixed size, contiguous memory locations.
Fast access but limited flexibility.
Linked Lists:
Nodes with pointers; dynamic in size and able to rearrange.
Stacks and Queues:
Stack: LIFO structure.
Queue: FIFO structure.
Hash Maps:
Key-value pairs; use hash functions; potential for collisions.
Graphs and Trees:
Graphs for complex connections; trees for hierarchical data.
Algorithms
Definition:
Set of instructions for solving problems.
Functionality:
Takes input, processes it, and returns output.
Control Structures:
Conditional Statements:
Execute code based on boolean conditions.
Loops:
while
and
for
loops for iteration.
Recursion:
Function calls itself; must have a base case to avoid infinite loops.
Performance Metrics:
Time and space complexity analyzed using Big O notation.
Programming Paradigms
Declarative vs. Imperative Programming:
Declarative: What the code does.
Imperative: How it does it.
Object-Oriented Programming (OOP):
Classes and objects; inheritance and polymorphism.
Machine Learning
Definition:
Teaching computers to perform tasks without explicit programming.
Process:
Data collection, training/testing, model building, error correction.
Internet and Web Development
Internet Basics:
Network of computers; communicates using IP addresses.
Web Frameworks:
HTML:
Content structure.
CSS:
Visual styling.
JavaScript:
Functionality.
HTTP Protocol:
Requests and responses for web pages; status codes (e.g., 404).
Databases
Relational Databases:
Tables for data storage with primary and foreign keys.
SQL:
Language for querying databases; needs careful handling to prevent SQL injection attacks.
Learning Resources
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