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Mixed Strategy in War of Attrition
Sep 26, 2024
Mixed Strategy Nash Equilibrium in War of Attrition Game
Key Concepts
Mixed Strategy Nash Equilibrium (MSNE)
Different forms of MSNE require different calculations.
Focus on
stationary mixed strategy Nash equilibrium
.
Stationary Mixed Strategy Nash Equilibrium
Definition
: At every period, player i drops out with probability ( p_i ) and waits with probability ( 1 - p_i ).
Probabilities are constant across periods (e.g., period 0, 10, 1000).
Players' Perspectives
Expected utility for player 1:
Notation: ( \sigma_1, \sigma_2^* ) are strategies based on probabilities of drop/wait for players 1 and 2.
Need to ensure players are indifferent between dropping and waiting.*
Expected Payoff Calculation
Dropping in Period t
:
Player 1 loses and incurs a cost ( l_1(t) ).
Waiting in Period t, then Dropping in t+1
:
Game may end in period t if opponent drops with probability ( p_2 ).
Expected payoff:
If opponent drops: ( h_1(t) )
If opponent waits: incurs cost ( l_1(t+1) )
Equivalence of Payoffs
Drop at time t must yield the same expected utility as waiting and dropping at t+1:
( l_1(t) = p_2 h_1(t) + (1 - p_2) l_1(t + 1) )
Solving for Equilibrium Probabilities
Rearrange the equation to isolate probabilities.
Conclude that:
( p_2 = \frac{c_1}{v_1 + c_1} )
Symmetrical approach yields ( p_1 = \frac{c_2}{v_2 + c_2} )
Observations
When costs are small, probabilities ( p_1^* ) and ( p_2^* ) approach 0.
High likelihood of continuing the game for a long time, but eventual outcomes tend toward zero payoff.
Expected payoff for both players (before gameplay) is 0.
Indifference
: Each player is indifferent between dropping now or later, leading to equivalence.
Comparison with Pure Strategies
In a pure strategy:
One player gets zero while the other gets their respective value.
Mixed strategies lead to both players receiving zero, which is inefficient.
However, mixed strategies exhibit properties like evolutionary stability.
Real-Life Implications
Mixed strategies can be applicable in real-world coordination problems, similar to the war of attrition scenario.
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