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The Watcher Guide - Slay the Spire Ascension 20
Jul 15, 2024
Lecture: The Watcher - Ascension 20 Run in Slay the Spire
Introduction
Topic
: Insights into playing The Watcher on Ascension 20 in Slay the Spire
Goals
: Explaining basics, deck development, making decisions
Key Takeaways
The Watcher Overview
Fourth character in Slay the Spire
; unlock after a run with other characters
Mechanically Complex
: Mainly due to stance change mechanics
Starting Deck
: Strikes, Defends, Eruption (double damage & taken), Vigilance (block & calm)
Game Goal
: Stack bonuses, multiply damage, evaluate cards contextually
Stance Mechanics
Core Stances
: Wrath (double damage dealt & taken), Calm (energy gain upon exit)
Strategy
: Enter Wrath to burst damage, Calm to manage energy
Importance
: Understanding stances is crucial to optimize damage & block cycles
Deck Building & Management
Cycle Time
: Initial deck has a quick cycle, see each card every two turns
Improvement Strategy
: Reduce cards in deck, add better cards, or improve card draw
Starting Damage
: High due to Eruption; build on this strength
Pathing Decisions
Act Map
: Assess beforehand; prioritize elite fights and rest sites
Node Rewards
: Combats (cards, gold, potions), Events (varied, some upgrades/removals), Rest Sites (heal or upgrade), Elite Fights (relics, higher card rarity)
Comparison Criteria for Cards
Contextual Evaluation
: No universally good/bad cards; evaluate based on synergy
Starting Deck Goal
: Improve the initial deck with high-value cards; balance block and attack density
Early Game Strategy
Key Decisions
Evaluating Starting Bonuses
: Transform/removal preferred
First Cards
: Prioritize damage, Wrath entry, and stance control
Practical Battle Strategies
Common Combat Tips
Always Review Draw Pile
: Plan next turns accordingly
Balance Damage & Block
: Focus on maximizing damage while taking minimal damage
Specific Card Interactions
: Use Eruption wisely, leverage strike multipliers
Energy Management
: Use Vigilance for block & future energy
Early Fights Breakdown
Lice
: Control and utilize energy early; potential for playing Wish (scaling card)
Cultist
: Prioritize damage while controlling future cycles
JAW WORM
: Manage damage; potentially use Miracle for efficient blocks
Mid-Game Execution
Shops and Cards
Shops
: Remove cards, buy impactful relics, and useful multi-turn cards
Card Selection
: Continue choosing cards that fit the evolving deck strategy, aim for balance
Key Relics & Elites
Captain’s Wheel
: Adds strategic block on crucial turns
Gremlin Knob & Lagavulin
: Fights requiring burst damage, use panache appropriately
Late Game Strategy
Boss Strategies
Hexaghost
: Balance early burst damage with sustaining through later turns
Champ
: Build strength gradually, prepare for bust phase strategy
Scaling with Relics and Cards
Strength Multipliers
: Key to dealing high damage in boss fights
Omniscience & Wish
: Leverage for health, strengths, strategy
Act 3 Planning
Final Boss- Preparation
Act 3 Structure
: Consider both immediate rewards and preparation for Act 4
Path Optimization
Nodes Prioritization
: Balance combat, elite, and resting for optimal run
Powerful Combos
: Use all acquired powerful card combos effectively
Endgame Strategy
Fighting The Heart
Ultimate Goal
: Survive four turns with damage per turn capped strategy
Final Potions Use
: Used as strategic tools for blocking/dealing damage
Strength & Damage Multipliers
: Leverage all existing relics for max damage
Conclusion
Contextual Mastery
: Constant evaluation, adapting based on draws and situation
Strategic Use of Relics
: Utilize all available tools for optimal outcomes
Overall Strategy
: Building strength through deck optimization, leveraging relics & proper stance control is crucial for successful Watcher runs.
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