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Maze Game Creation in Scratch

Aug 3, 2025

Overview

Zinnia demonstrates how to create a basic multi-level maze game in Scratch by guiding viewers through designing a maze, coding character movement, adding wall collision, and setting up level progression.

Step 1: Creating the Maze and Character

  • Choose a main character sprite by clicking "choose a sprite" and adjust its size if needed.
  • Switch to the stage and use the backdrops tab to draw maze walls with the rectangle tool.
  • Select a wall color and arrange rectangles for maze layout.
  • Draw an exit using a different color and position it as desired.

Step 2: Coding Character Movement

  • Click on the character sprite and go to the code tab.
  • Use "move 10 steps" blocks and "point in direction" blocks to control movement.
  • Assign arrow keys (up, down, left, right) to move the character in corresponding directions.
  • Adjust rotation settings to "left-right" so the sprite does not flip upside down when moving up or down.

Step 3: Preventing Wall Collision

  • Use the "touching color" sensing block to detect wall collisions based on wall color.
  • When touching a wall, move the character backward by using a negative "move steps" block.
  • Place the collision check within a forever loop to ensure continuous detection.
  • Test the maze to ensure the character cannot move through walls and passageways are wide enough.

Step 4: Adding Multiple Levels

  • Duplicate the existing backdrop to create a new maze and modify it to make a new level.
  • Offer a tip: holding shift while rotating a sprite rotates it by 45° increments.
  • Program the character to start at a specific position and on the correct backdrop when the green flag is clicked.
  • Use the "touching color" block to detect when the character reaches the exit door color.
  • On touching the exit, reset the character to the start position and switch to the next backdrop (level).

Recommendations / Advice

  • Adjust the character’s starting position and maze complexity to fit your game's needs.
  • Test maze walls and passage sizes for playability.

Questions / Follow-Ups

  • Consider enhancing the game further with timers, scores, or additional features in the future.