What's up guys, this is Pinkacross. We're going to go over the essential components of a good hazard stack team, look at some examples, then put it all together with a final team example. So first up, let's look at some spikes users.
A spike user is essential to every hazard stack, and to clarify, a hazard stack is not about stacking every hazard. Typically, toxic spikes and sticky web are exempt from what would normally be considered hazard stack. So what we're really talking about today is... is Stealth Rock and Spikes. Now, these are some of the most common users I have here, and I'll go over and explain when you want to use them in a minute, but before we get into that, I also want to clarify that there are more Pokemon that get Spikes, right?
If we look, Spikes, you know, there are a lot more, right? Deoxyspeed, Myasgarada, Ogre Pond, even Glamora, right? But this is about bulky Hazard stack. That's what we're talking about today.
So... Yes, there are a lot of other Pokemon that get spikes, but generally if you're running a bulky hazard stack team, you don't want a Wellspring or a Meowth Skirata to be your spiker. I will make a video on offensive hazard stack in the future if you guys are interested in that as well, but let's take a look at these options. So, Claude Sire is a big one. Now, it's not the most common.
Of all these, maybe other than Garchomp, it's probably the least common choice, but it is pretty solid. If you look at all the water types in the current metagame, having a water-absorbed Pokemon like Claude Sire... Can be really really nice dealing with threats like wake prim arena and even with Terra steel It can actually shut down a wellspring pretty well You can also run unaware on this and of course there are other options like poison jab Claude's ire as well But especially for those bulkier really on the even on the bulkier side of bulk hazard stacks Claude's ire is a great choice now gly score is arguably the best spiker and It typically you can run a lot of sets you can run Poison Jab, you can run Earthquake, you can run U-Turn, there are a ton of things Gliscor can run. But Protect, Spikes, and Knock Off are three that I think are really, really strong options.
Terra, of course, usually something that helps deal with Wellspring. Gliscor, just incredibly strong Pokemon overall. You can run enough speed for Modest Raging Bolt, hitting 250 is pretty common. You can run Special Defense, Physically Defensive. Gliscor is very customizable and very strong.
Now Skarmory is nice too because with Iron Defense, I can help handle a lot of sweepers, notably King Gambit, while also setting spikes. So it's a pretty strong spike user as well. Tinglu, now I will say something benefit that Claude's Gliscor and Skarmory all have.
Claude's has recovery, so it's okay with running boots. Skarmory is not that weak to hazards, so it doesn't need boots, only taking 12.5 from rocks. Gliscor, of course, not too weak to rocks either.
Tinglu, though, It is weak to spikes, but you really don't want to run a boots Tinglu very often. It really does need leftovers to have any sense of longevity in a game. Now, you could pair it with a wish passer like Alamomola, but that is something to keep in mind when you're running Tinglu, is that on a boots spam team, it's a bit tough to pull off without a wish passer. And then lastly, we have Guard Chomp.
Some people stack Stealth Rock on this as well over Rest and add wish support. But Garchomp is pretty solid. It's definitely the most niche of all these spikes users, but it can work pretty well and can really punish physical hits hard. So if you're running an Allomimola Hazard stack, I'd say you should really consider Garchomp.
Allochomp is a very strong core. Now let's look at Stealth Rock. So something to note as we go through this list, it's very important that your Stealth Rock setter can either force Corviknight out, or you have a switch into Goldengo, because if your hazard stack gets defogged easily by Korv, that's not a very good hazard stack.
So all the things that we just went over that can set spikes can also set Stealth Rock. I personally think running Stealth Rock on Skarmory and Gliscor is a bit of a waste with how good they are at setting spikes, but Claude, Xyre, Tinglu, and Garchomp can all use it fairly well. And now to go over some really good ones.
So Clefable is great. as a stealth rock user on Hazard Stack because of its magic guard making it a really really nice absorber of knockoff and it can also provide wish support which is cool. Now only 95 HP so it's not like an all of a mola wish but it's a decent amount of health still good to have a wish passer.
Garganackle is a great one because as I mentioned Corviknight, right? So Defog Corviknight is not super common, but it's on around 20% of teams and a lot of bulkier teams as well Which getting Stealth Rock up is very very important for so this Garganackle with Salt Cure can force out Corviknight and get up rocks every time which is great Because if you have a hazard stack team that can pressure Corviknight, you're not as obligated to run Goldango And of course Garganacle, just a very strong Pokemon in general. Blissey, not super common, but you see it sometimes.
And over the course of a long game, it can get up Stealth Rock on Corviknight by fishing for Thunder Wave paras as you switch out. Landorus, not super common on bulky hazard stack, but I do think it is worth mentioning. It can work with Wish support, and you can also run sets to give it a little bit more longevity. You can run Leftovers Protect. on Landris, which can lend it some longevity as well.
Now, Great Tusk, not a super common Stealth Rock user, mostly because most hazard stacks just opt to do away with removal and go boot spam, but Tusk is definitely still usable, and it can provide a little bit of offensive fire power for a bulky team that might not have a lot of immediate power, something to deal with a threat like Raging Bolt, for example. And not super common, but I figured I'd mention it with the Rise of Darkrai. Tinkaton can actually be a pretty decent Stealth Rock setter.
It can also get up Stealth Rock on Magic Bounce Pokemon, which is pretty cool, not a huge factor. But Walls Darkrai pretty well. Really annoying support with T-Wave Knock. And similarly to Blissey, with the combination of Thunder Wave, Knock Off, and Fishing for Paras, you can indeed get off Rocks on Corviknight without the need for a Goldango in an extended game versus, say, a Stall team.
So now we've gone over Stealth Rock and Spikes, essential components of a Hazard stack, but what about Removal? Isn't Removal something every team needs? Well, not exactly, and especially not exactly if you're running a Hazard stack team.
So Removal is actually very rare on Hazard stack. Generally, they like to run a heavy-duty boots spam team, but when you do use it, it must be Rapid Spin. Now there are some niche Rapid Spin users you can use. Maybe you can make Quack with All Work.
with some weird specially defensive set to help against Darkrai. I'm not saying it's impossible, but generally speaking, these are going to be your three spin users. Excadrill, particularly you only want to really use that if you have a Tyranitar or a Sand Setter on your team, and the most common will definitely be Great Tusk and Iron Shreds.
Great Tusk being the stronger spinner of the two, but depending on your team composition, maybe you'd rather have an Iron Shreds. Really just depends. But typically you will want one of these two.
And the nice thing is they also do get knockoff, which of course Hazard Stack really likes. But as I said, most Hazard Stack will not run any of these Pokemon and will opt to just run a bunch of heavy duty boots. Okay, so now you've set up your Stealth Rock, you've got your spikes.
How do you prevent your opponent from removing it? Well, first, let's address the by far best removal blocker that competitive Pokemon has ever seen. And that is Gul'dan Go. Now this is a very very strong blocker of removal.
It prevents defog, rapid spin, and mortal spin all in one slot. No other spin blocker or removal blocker in history has been able to do that, so Goldengo definitely deserves respect. Despite what you might think though, I actually do not believe Goldengo is the best spin blocker.
So one reason for that is if we look at rapid spin, right? We just saw the three best and most common ones. They are all ground types.
That means Goldango is going to be taking a lot of damage if you get red. And they also Tusk and Treads run knockoff very, very frequently, which is not great either. Now, the good thing, though, Goldango can run Terra Ghost.
And this might seem odd initially. You think, well, this is a defensive Goldango. Why are we running an offensive Terra type? So it's actually not.
Because you Terra Ghost, you get rid of that Steel type and can allow yourself to resist and actually tank. great tusk headlong rush pretty effectively, as well as anything an Iron Treads can dish out, and Knock Off is not doing much to you either. Now, you can also run other Terra types, Terra Flying.
This is kind of just the optimal for spin blocking. If you're really, really set on spin blocking, I would say Defensive Terra Ghost is the way to go. But Goldengo is actually not, as I said, I think the best spin blocker. Defog being pretty uncommon, a lot of people have opted to just run a Stealth Rocksetter that can pressure Corviknight efficiently. Things like Garganackle or things like Heatran, for example.
And then go with a different ghost type. So let's go with another Spinblocker. Dragapult is not a fantastic Spinblocker, but it is a fantastic Poké. And that's the really big deal.
Hazard stack, like every team in Gen 9, well, every team that's not hyper offense, can struggle to fill slots with important things that it needs. Struggles to develop a defensive core, struggle to get in priority speed. So the.
the Dragapult does a lot of roll compression, offering something that can help against Darkrai, help against Zamazenta, help against sweepers like Dragonite, while also being a spin blocker, is really what makes it such a popular choice on Hazard Stack. So it's not that it's the best spin blocker, but it's that it provides a lot of other good things for a team while also technically spin blocking. Now, Petrarunt and Sinistra are kind of in the same boat here.
They're a bit odd, but they're really, really bulky. Now, you kind of run Pteraghost on Petrarunt for the same reason you run it on Goldengo. It allows you to take Headlong Rush really well.
Now, interestingly enough, Petrarunt can actually tank pretty well Headlong Rush from non-offensive Tusk. And you're taking really not much at all from Earthquake from defensive Tusk because of this thing's insane defense. And, of course, moves like Malignant Chain, Recover...
Parting Shot Hex can be pretty good support for a team. So Petron and Sinistra are both very strong spin blockers, the stronger of the two being Sinistra because it is not weak to ground moves from Great Tusk, Treads, and Excadrill. This thing is probably, if you have a rocker that punishes Corviknight, the best spin blocker. Now it's a little bit weird to fit though. You may look at things like Goldango and Dragapult.
They provide a lot to the team. Sinistra, what does it provide to the team? Not quite. white as much. That's the thing.
It's a really, really great spin blocker. There's nothing that blocks rapid spin as well, but it is a little bit hit or miss. This call mindset is not providing consistent utility.
It's not providing speed. It's not walling a ton of things reliably. So that is kind of the downside, but it's a wonderful, wonderful spin blocker. And as I said, the current metagame, there's a lot of pressure.
right, to put certain things on a team to fit things like priority and faster Pokémon and answering certain threats. So sometimes people will be unable to fit a ghost when building a hazard stack. And is that okay? Generally not.
It's not ideal. But... if your team is really suited for long-term games and can afford for your opponent to remove hazards once or twice and you can reset them, sometimes it's okay to have your Spin Blocker be a Terra Ghost Pokemon. Now, I don't want you guys to use this as a crutch.
Generally, it's really, really good to have a real Ghost, but some of the best at doing this are Clefable and Alamomola, I would say. Clefable, because it's a very nice switch-in to Tusk, can threaten it very, very well and also get up Wish Passing. And also with Terra Ghost, it deals with Zamazenta too.
Alamomola, similarly, with Regenerator especially, it can come in on a lot of hits and take quite a beating and still be okay with coming into Spin Block. And with Terra Ghost, it also... does shut down Zamazenta too with Skull, which is really nice side bonus.
So you can run Pterighost on quite a few things, but probably these two and maybe Tinglu would be some of the strongest. But as I said, generally you do want a real spin blocker, a natural ghost type. All right, so now you've got your Stealth Rock up, you've got your Spikes up, and you've prevented your opponent from removing hazards. But how do you take advantage of these hazards when there are so many heavy duty boots, Pokemon, and the tier?
So that is why you need a strong... strong knockoff user. And what makes a knockoff user a strong one?
Well, let's look at knockoff. Is any knockoff Pokemon going to do? Will a Clefable be a good?
No, it won't be. How about a Ogre Pond Wellspring? Yes, that's a pretty strong one. How about Roaring Moon? No.
Now, you may wonder, by strong knockoff user, I don't just mean having the strongest knockoff. Roaring Moon has one of the strongest knockoffs. available in OU.
But what I mean by a strong knockoff user in this context is that it beats the typical knock absorbers. And those three are Korv, Glyscor, and Clefable. And you can kind of throw in Skarmory. under the umbrella of Corviknight as well.
What makes Darkrai, even though it doesn't have a super strong knockoff, really good as a knockoff user, is because Sludge Bomb Ice Beam Dark Pulse take care of Gliscor, Clefable, and Corviknight. Corviknight. So this Darkrai basically can deal with the main knockoff absorbers and things that normally switch into Darkrai, things like Blissey, think maybe a Claude Sire, maybe even weirder things like say Primarina, Okidogi, Tinglu, whatever.
Those are hating getting knocked off and then they'll be taking the full force of the hazards of your team. Deoxys, not a super strong one since it doesn't do great against Corviknight and especially defensive Clefable can Wulse. sets like this, but it can be a pretty decent knockoff user and definitely can put a lot of pressure on you. opponent one of the best being swords dance gly score this thing definitely shreds other gly score and deals pretty well with clefable as well of course the one thing it does struggle with is corvinite and skarmory the iron defense sets that being said you just have a pokemon on your team that takes advantage of them if they're defog they're probably not iron defense so you can beat defog sets by just stacking up swords dance and if they are iron defense you You just have something in the back that takes advantage of them. Something like, say, a Dragapult, which can come in and be immune to body press and threaten with things like Wisp and Hex and Dragon Darts and all that.
Also, just a very, very good Pokemon into bulkier teams since it can't be Statused. Iron Valiant is another great one. Its ability to run mixed sets with knockoff makes it almost impossible to switch into long-term with hazards. If you think about typical switch-ins to Iron Valiant, it's...
Really nothing is going to be able to take this on long term. I mean imagine say something like a Toxapex. You knock it off the first time it comes in, then the next time you probably kill it with, depending on the set, a Moonblast into a Thunderbolt for example.
And you also generally want to run Terra Faerie with max special attack investment on these sets because you do want to beat those good knock absorbers. Clefable, Gliscor don't really care about being knocked. So you Terra Fairy Moonblast, and you can two-shot almost all of them. Meowth Skirata is a particularly famous one.
I like Terra Fire on these guys just to deal with Moltres, but some people like offensive Terra types as well. And you run Triple Axel, which can deal pretty well with Glyscor, and does a very good chunk to Clefable. Flower Trick as well does quite well there. And you may say, well, this isn't beating Corviknight, and you're kind of right, but Triple Axel will do, a good amount, and with you turning on Stealth Rock, over the course of a long game, you can definitely beat Corviknight down with this.
Wellspring is a pretty good one as well, so it's obviously incredibly powerful, and whatever was switching in on it is not going to like taking a knockoff with full hazards up. Now, that being said, notice everything else on this list has had heavy-duty boots. Wellspring cannot run that. So if you're going to run Wellspring as your knock Pokemon, and don't get me wrong, it's great at knocking off, you're going to need a Tusk.
You're going to need to be one of the hazard stacks that does not spam heavy duty boots, but instead goes the Tusk route, and that can be sometimes not the most fun thing. Weavile, another really strong one. Obviously with Terra Ice triple Axel, you're dealing fairly well with Corviknight and Clefable and Gliscor, and you can knock everything else.
Now, the one thing it does struggle with, even with full hazards up, is all of Ammola. So you'll need to account for that in your building. Ogre Pawn, another classic.
This guy with SD, Terragrass, Ivy Cudgel can do pretty well into Glyscore and Clefable, and it can U-turn on Corviknight and slowly chip it down. Does struggle a little bit with Corviknight, but overall it's a pretty decent knockoff, strong knockoff user. Now for some more niche ones, we've got Tornadus. The main one it struggles with is Gly's score, especially if specially defensive. There are workarounds to deal with that.
You can run, for instance, Nasty Plot over U-Turn, making this a very very strong against putting pressure on bulkier teams. Scizor is another interesting one. Not a super common one, but with Swords Dance you can boost up and threaten Corviknight and Clefable and Gly's score pretty well.
Generally you don't want to run this on a bulkier hazard stack because it doesn't last super long But it can help against your improve your hyper offense matchup and with wish support You can make it more consistent against bulkier teams. Mamoswine is one I think really deserves respect as well being able to Terra ice icicle crash fish for flinches against things like Corviknight and obviously it totally crashes through Glyscor and Clefable and being able to knock otherwise is really really strong And in the current metagame, I just think Mammoth Swine doesn't really get enough respect. It deals pretty well with Raging Bolt, hits Roaring Moon with really strong priority.
And even with Thick Fat and a combination of an ability like, say, Terra Fairy, you can actually switch in and have it deal with Gouging Fire, which is a pretty cool little tech as well. Hoopa Unbound, once again, kind of a more niche one, but pretty good. With Knock Off, Psychic Noise, Thunderbolt, Drain Punch, if this thing is knocking off things with hazards up, you are in good shape. Psychic Noise is pretty well shutting down a Clefable and Gliscor, and you can really, really do a good job otherwise with things like Drain Punch for King Gambit, Thunderbolt for Corviknight.
Overall, just a really, really strong knockoff user. The downside of a lot of these more niche picks being that they don't provide as much utility, whether defensively or with speed, as a lot of these other stronger, more common options, but still deserves some respect. And Okidoki, this has been getting more popular lately.
Pretty good into Darkrai, which is one of its main benefits, but also really effective against King Gambit. And with bulk upsets, it can really, really threaten and honestly use a setup fodder a lot of the time. Things like Clefable, Gliscor, and Corviknight. And your opponent will be able to switch into something that threatens at one point. But you can knock it off.
Things like, say, Zapdos being a common answer. That hates getting knocked off. Things like, say, a Galarian Slowking. Right, trying to come in and hit a psychic move. It's not going to like a boosted knockoff.
So overall, okie dokie. A little bit more of a strange pick and definitely not as strong of a knockoff user as some of these earlier things. Things like Iron Valiant, Meowth's Karate, Darkrai, but it's still an option. When you have a team that produces long games like bulky hazard stack often does, your opponent is probably going to be free to set hazards as you set hazards.
Since you're probably running a heavy duty boots spam hazard stack, it's important to have a knockoff absorber so you don't lose this war of attrition. This Pokemon needs to have two qualities. It needs to be good at taking the actual hit of knockoff, as well as being okay with losing its item. This doesn't describe very many Pokemon, so we have a very short list of good knockoff absorbers.
First one being Clefable. Obviously Magikarp kind of has its own built-in heavy duty boots and It takes knockoff very well, right? It resists Dark, and it's fairly physically bulky, and it just happens to match up well into a lot of the common knockoff absorbers, things like Iron Valiant, Meowth's Karada, Darkrai. Now, it doesn't match up fantastically into those, because it is still a Clefable, right? These stats aren't incredible, and OU is full of really high-based stat total Pokemon, but it is still definitely one of the top knockoff absorbers.
Corviknight being fantastic as well. A lot of sets you can run on this Brave Bird. Iron Defense, Defog Sets, whatever. Generally, you don't want to run Defog on a Hazard stack, but it is a very, very effective knockoff absorber.
So that's a good one as well. Skarmory, similarly, basically just does what Corv does. Really good knockoff absorber. The combination of being flying, so it's immune to almost all types.
Or, sorry, immune to all hazards. Immune to all hazards. And also having that Steel type, so it doesn't take...
The typical 25% from rocks that flying types do makes all three of these really effective. Gliscor, I would say without a doubt, the best knockoff absorber. Once it gets that toxic orb established with Protect, it really doesn't care anymore.
You can knock it off, you can do whatever, it doesn't mind. So very, very strong here. The one part of Gliscor that doesn't make it as great as maybe some others, or...
Some could argue it's not the best, is because it is still four times weak to ice, and a lot of the best knockoff users do have ice coverage. Things like Meowth's Garada, Weavile, Darkrai. I will say, though, with Terra, you can deal with that pretty effectively still, which does make you vulnerable to spikes if you switch into, say, a water type or something.
But overall, Gliscor can still shut down a fair amount of knockoff users and make it... quite effective in that role. Now another one, very niche but I figured I should bring up some sticky hold users. A hydrapple here, heavy duty boots and sticky hold so your item cannot be removed is pretty nice. And with terra steel it can take on a lot of common knockoff users.
Now something that's worth noting is that you do have to terra this often to be a good knockoff absorber. You know it really does not enjoy taking ice moves. And a lot of knockoff Absorbis do have that.
Iron Valiant can pressure this. Just a lot of knockoff Pokemon really honestly kind of shred Hydrapel until Uterra, which is not a great situation to be in. So that's why I don't consider this one of the best, but it can work on very certain, very, very bulky, typically, teams. Gastrodon as well. Once again, I really don't advise it.
I don't think it's very good, but in niche situations, it can work. And then an honorable mention here, Regenerator Pokémon. So because you have Regenerator, it's not nearly as good as Magic Guard, but that regen can kind of be as if you're ignoring hazards as you come in because you can Regenerator off all that damage from Stealth Rock and Spikes. Not ideal, but sometimes in Gen 9, you've got to go with things that are not ideal because, you know, you can't have everything you want on a team, right?
So maybe you can, on occasion, use physically defensive Regenerator Pokémon as your knockoff absorber. Now let's take a look at some common supporting Pokemon. So these don't fulfill any particular role on Hazard Stack, but they often find their way onto Hazard Stack teams just because of that they work really well with the play style or happen to work well with a lot of the Pokemon that are typically on Hazard Stack.
One is Skeledurge. So this is often a really good Pokemon to have when you're running a main spin blocker of something like a Pteraghost, Clefable, or Alamomola. Skeledurge is a terrible spin blocker. Especially because the best sets do run specially defensive Wisp. You're getting really destroyed by knockoff.
You're getting really destroyed by earthquake. So it's kind of a terrible spin blocker in general, but it can be there in a pinch, which is why I recommend you run it with another spin blocker or something like a Pteraghost or Lower Clefable. But the reason it's good on Hazard Stack is mostly just because Hazard Stack being slow-paced and often a little bit...
and often can struggle against more offensive setup heavy play styles. Skeletor can stop that with Unaware, and being specially bulky and having Wisp can cover a very wide range of sweepers with Terra. So it's kind of just nice to have that button sitting in the back that you can Terra and get out of any scary sweeper situation. Galarian Slowking, really good common boots user, really nice specially defensive support, and oftentimes, As I was going through those knockoff users, I said, well, it struggles against this. Like, say Weavile, right?
Really great knockoff absorber, but it can't really deal with all the Mimola. Even with full hazards up, knockoff is doing like 20, you're not doing enough. Well, that's where Slowking comes in.
With Future Sight, you take your knockoff user and bring it to the next level. There is nothing that can deal with full hazards, a knockoff user, and a Future Sight. So you basically ensure against bulkier teams that you're going to crack them open. King Gambit's a King Gambit. It's really good.
It enjoys hazard chip. It deals well with a lot of those sweepers. Kind of the same thing I said about Dirge. Having a strong sucker punch can help limit a lot of those setup sweepers that typically threaten bulkier, more passive hazard stack teams.
So King Gambit's just a nice Pokemon to have. Mandibuzz, kind of a similar situation to Skeleturge in the sense that it can really deal with a lot of setup, especially physical setup. Just being so incredible. incredibly bulky and having Iron Defense, Foul Play, and Toxic.
Really nice thing for Hazard Stack to have. Gouging Fire, just with its incredible defense, and it really enjoys Hazard Chip, and can also run Dragon Tail sets. So these have been more popular lately, and it fits really well on Hazard Stack because you got a Pokemon that provides decent defensive utility, and can also kind of phase, which of course Hazard Stack loves. And the next one would be Zamazenta.
Typically Roar sets, although a lot of Zamazenta sets can work well on Hazard stack, kind of in the same light of Mandibuzz, can really help against those physical setup sweepers, and especially with Roar, really does enjoy Hazard support. Here's an example I made, a fairly standard Hazard stack which shows some common Pokémon effectively formed. Now, I want to emphasize that Standard is not necessarily optimal, even with a playstyle with such well-defined roles as bulky Hazard stack. So remember to be creative and find unique Pokémon that can satisfy the roles of Hazard stack, and it might be the innovation that takes your team to the next level. Now that being said, let's take a look at this Standard example, just to give you an idea of how all these moving parts work together.
So, starting with my Spikes user, I have a Skarmory here. Now, The one thing I mentioned about Skarmory is that it only has body press, meaning it is really, really weak to ghost types. So especially Goldengo, which is why we see King Gambit here, but also Dragapult, especially Wisp sets of Dragapult are generally really rough for Skarmory. So I decided to pair it with the Stealth Rock user of Garganackle. Especially with Terra Water, this can shut down Goldengo, and it's a fantastic switch into Dragapult.
You can run Leftovers. I think Heavy Duty Boots is pretty good as well. Really depends on preference, but just because Garganacle often stays in for so many turns at once, you can kind of switch it around and see what works better in practice. Now this also pressures Corviknight, which is great. So having Salt Cure means that this team can effectively pressure Corviknight.
without the need for a Goldengo, which allows a Spin Blocker of Dragapult. So this, although not the best Spin Blocker, this team's pretty bulky, could get up hazards multiple times if it really needed to. And this also gives the team some speed, which is very, very nice.
And also works quite well with this next Pokemon, SD Gliscor. So this is going to be my knockoff user of the team. SD Protect Knockoff Facade.
Now, this is a really strong Glyscor set. What walls this long-term? Pretty much, unaware of Pokemon, Corviknight and Skarmory. And what did we say Corviknight and Skarmory are weak to?
Dragapult. So that's why these two are a really strong core. Glyscor, the only...
thing that really can deal with it and is okay with this thing setting up is core of night and skarmory with iron defense and then you can go into dragapult to take advantage of those now as support I have a galarian slowking here mostly as a fairy resist and as a pivot now we do technically have skarmory but that is not a real fairy resist at all if we're being honest and the rest of the team is fairly passive doesn't deal well with setup and is a little bit weak to Goldengo. So having King Gambit as the last slot gives us a really strong priority move, some setup to be threatening in the back, and just some aid against those more offensive teams that threaten to overwhelm this bulky core better suited for long-term games. Hope you guys enjoyed the video. Please subscribe, like, and leave a comment if you did, and I'll see you guys next time.