hi everyone so I wanted to see if I could record a little bit playing with the same file with cubes um now that we're back up and running with the vray program so just so you can see what I've done here um I kind of created a little box around my initial shape that I made and that was mainly for the purpose of trying to block out the sky and the ground cover which is actually a feature that I love about Bay and then I added this large rectangular light in here as well and I actually had a dome light back behind here but I'm not sure I even had that one on so Zoom back out and I've already added some color into most of these Cubes but I went ahead and copied this one and I wanted to play with draping or putting a fabric on it and see what it turns out like um with that and then just play with the render settings so I have the asset editor open and it's the one that looks like the round ball um so you want to go ahead and open that and then within this you have the control of materials light and um settings as well as some other things but we're just going to go over those three right now so first materials so um it is also important to know that this asset editor opens on both sides of the screen so you have a lot more available to than it looks like so I want to select this um I made a group out of all those cubes so I want to select that Cube and then add material to it so rather than adding it in SketchUp I'm going to work on adding it in vray so I have the selection made in SketchUp and then I'm going to find a material over here and the library is pretty good within vray but I think I gave you um some other sites you can even go visit and download additional fabric so I want to look at or additional material in general so I want to look at adding a fabric and just see what it's going to look like I'll maybe add something with a bright color let's try the yellow one if I can get to it okay so first what I'm going to do is just drag that over to my materials and then you can see it added itself right here um and it's coming in and it even has a scale that I might have to adjust but to quickly add it to my Cube all I really need to do so the Cube's still selected so all I really need to do is right click on it and say apply to selection then if I go back over to the selection you can see that it changed um and you can see over here in the materials box um within sketch up that it says it's the fabric and it's the 10 cm and I'm not going to worry about changing the scale right now but it doesn't look that great in SketchUp and that's okay we'll play with it more when we go into the render tool so let's bring back the asset editor so that's really the process for using these if you wanted to use a different you know concrete or glass You're simply going to drag the material over and then make your selection and SketchUp and then apply the Finish to the selection and then you can get into the customization a little bit later adding light in SketchUp um with the v-ray tools you can see let me click out of the group I added this rectangular light so if I wanted to add a rectangular light maybe on the wall I could do something like that too so I'll just put that one in and the arrow is the direction that the light is going to point so now I've got that that one shaping up as well so I've got light coming in from the left and light coming down and what that looks like in the asset editor if I go to my lights you can see all the lights I added are in here so rectangle Light number one I'm assuming it's the new one that I added and I can make adjustments to the color the intensity um and I can also make sure I don't see that rectangle by just making it invisible which I really like to do with this and if you're using a lot of the artificial light you might even want to turn the sunlight off so depending on how your render comes out sometimes I just like to use the sunlight and sometimes I just like to use the artificial light but for a quick render here we'll go ahead and try that out so when I do the interactive render tool that was the old one um um but this will give me a little bit of a sense of what that's going to look like I don't get a very good quality out of this rendering um when it says it's finished to me it still looks really pixelated or noisy if you have any um photography background knowledge and this actually looks odd because I don't I guess I'm seeing the light coming down from the ceiling and maybe the light from the left but the wall finishes are showing up a little odd and then I'm still seeing the sky and ground which is fine I'm going to stop this render um but it's a good one to at least get a preview for what's happening and I'm going to go back to the asset editor and I'm going in here to settings and I want to pay attention to render right here so I have right now the interactive render turned on so if I turn that off I can actually control a little bit more of the rendering quality and if you have your own version of SketchUp you might have some different you might have CPU CPU up here and then like a graphics um setting up here I actually need to explore what these are um working on the remote server I'm not even sure what changes I might get here but I could do like a really low quality render put that setting in and do the render and this should render fairly quickly and be fairly noisy but I'll get um kind of a snapshot of what it might look like and it still might take some time just depending but it's not interactive in that I can't move around well I guess I can but I can't move the view around so if I go back into sketch up I won't be able to like move the view around and have it render but this will give you a good preview and I can see that you know some of the surfaces I have in here are working in terms of reflective and that sort of thing the one that is um next to the sort of translucent Cube doesn't really look like anything right now and my fabric I am going to zoom in a little bit it's not really soft and drapey like I hoped it would be it's a little bit soft but anyway I can get a little bit of a sense of what it looks like and that's just with the quick render so when you're working on something and you're ready for the final render then you want to come back up here and make the adjustments to make that a really high quality um make sure interact acve is off this time and I'm not sure we need to really play with too many other things right now so I'll go ahead um wonder if I turn on the material override if that will make any difference so I'll go ahead and set that render and it's going to take a few minutes so I'm going to oh the material right it's just a shadow so I need to turn that off so let's stop that one let's come back and turn that off let's see could probably turned the background off there but I'm going to leave it and start that render and I'm going to let it render and kind of pause the recording and then I'll come back um after a few minutes you might have to walk away you might have to go read a chapter for another class depending on how big your file is and how long it's going to take to render this so I'll time it and hit pause and when I come back I'll tell you how long it took to do the render so this is at about five minutes in and you can see that it's already done like 4 eight passes on the render and now 52 so I'll pause again and bring it back or just hyperlapse the video through this okay so it's been 10 minutes and it's still rendering and I'm already seeing some things I want to go back and correct so I'm going to let that just keep running and come back into SketchUp so one of the things that I did right now was go ahead and add brick wall to the two surrounding walls and when I was in the asset editor if I go to the bricks it gives me a little bit of a size so it says it's uh one meter so I'm without doing a perfect metric conversion I can just sort of make an assumption 1 m is about 3T so when I go into my materials and I've got the bricks here I want to come over and edit and I want to make sure I change that so uh not quite that I think I want it at 36 so three and three or I can make it bigger let's try a little bigger so that way they may render as brick and then I think I'm going to go through a couple more of my materials like that fabric and let's see if I can find that one and I want to look for let's see what I can find okay so I just sampled it so I could find it easily and that one says 10 cm and in here it's 10 in so that one's weird I don't know if that one's going to get any better if I change it or not but 10 cm again without doing the conversion it's probably smaller but I'm thinking it doesn't look good small so I kind of want to make it bigger um so I'm gonna play with it make it like 3 feet if I don't like it I can certainly change it back and then let's sample see let's go back and Sample this one this leather at 16 cm come in an edit and I've got that one at 3T um which again would be much smaller and if I zoom in I can see the detail a lot better than what I'm actually seeing in the rendering so maybe I'll leave that one too then let's go back sample that one okay that's a Veneer at 120 cm and I've got that one at 10 in I really should turn my uh calculator conversion on so I'm going to pause and go find that now here's the image at about 17 minutes and it still has a little more to go it looks like it's almost there it's done ah there we go okay so that was about 17 minutes time from when we started the render and it's looking a lot better I am going to go in and play with a few things I love the texture of this leather and I just don't think it's coming through very well so I might play with the light on that one a little bit that would looks a lot better now that I changed the scale on it the bricks look more realistic again now that we changed the scale on it but once you've played with it and I'm still not happy with that fabric either but it's a study right that's why we're studying so you can go ahead and save that image and we'll call this one the study and then you can add it to a digital board or whatever you need to do so one other thing that you could play with just to sort of work on some highlights is to come in and click this bottom left button that so show correction control and this is sometimes helpful when you're playing with the different lighting sometimes I like to just just slightly bump up the exposure maybe brighten it up a little bit um maybe the contrast or not but you can play with these controls a little bit too and then save your output once again so I hope that was helpful I'll go in and play a little bit more but I think for the purposes of this work this is all we needed to look at today