High-Fidelity Prototypes in UX Design
Introduction to Prototypes
- Prototype: An early model of a product demonstrating functionality.
- Low-Fidelity Prototypes: Use content placeholders, focus on broad functionality.
- High-Fidelity Prototypes: Detailed, interactive versions closely matching the final product.
- Focus on both visual design and functionality.
Components of a High-Fidelity Prototype
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Visual Elements:
- Colors, images, icons, typography.
- Finalize written content, illustrations, graphics, and external links.
- Use realistic placeholders if final content isn't ready.
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Navigation:
- Critical for user flow and exploration.
- Ensure buttons/icons (e.g., back arrows, exit buttons) are in place.
- Check navigation effectiveness by asking:
- How users move from screen to screen.
- Ease of finding navigation icons.
- Where the user journey ends.
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Interactivity:
- Connect screens and add interactions.
- Use gestures and motion to enhance user experience.
Creating a High-Fidelity Prototype in Figma
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Lay Out the Mockups:
- Organize screens in the user flow order.
- Copy mock-ups to a new page in Figma.
- Arrange screens based on user journey.
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Connect the Screens:
- Use prototype nodes to link elements.
- Start with the first user action.
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Add Interaction Details:
- Trigger: Type of interaction (click, tap, etc.).
- Action: What happens on interaction (e.g., navigate to another frame).
- Destination: The target screen or overlay.
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Adjust Animation:
- Choose from Figma's 8 animations (e.g., slide in, instant).
- Personalize the direction and feel of animations.
- Test animations for a smooth user experience.
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Complete for All Screens:
- Add gestures and motion consistently across the prototype.
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Share Your Work:
- Use Figma's share feature to collaborate and get feedback.
Gestures and Motion in Design
- Gestures: User interactions like tapping, scrolling, swiping.
- Motion: Animating static elements to guide user focus and provide feedback.
- Examples:
- Tap (gesture) with motion to draw attention (e.g., add to cart animation).
- Swipe (gesture) with motion for page transitions.
Accessibility in Gestures and Motion
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Alternative Options:
- Provide non-gesture options (e.g., buttons instead of swipes).
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Speed and Duration:
- Keep animations under 5 seconds.
- Balance motion speed to avoid distraction.
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User Control:
- Allow users to turn off or toggle motion features (e.g., autoplay).
- Collaborate with product and engineering teams for implementation.
By considering these aspects, you can create inclusive and user-friendly high-fidelity prototypes. This approach ensures that your design is not only functional but also accessible to all users.