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Mastering Economy in Age of Mythology

Sep 16, 2024

Age of Mythology Retold Fundamentals Series: Economy Basics

Objective

  • Transition from zero experience in competitive RTS multiplayer to above-average skill.
  • Focus on managing the economy effectively.

Importance of Economy in RTS

  • Key Principle: "More stuff beats less stuff most of the time."
    • Better economic management leads to more units and advantages in battles.
    • Example: If the Blue player manages economy better, they have more surviving units post-battle, creating a snowball effect.

Steps to Manage Economy

Step 1: Constant Villager Production

  • Continuously create villagers to grow the economy.
  • Enable automatic villager training settings for efficiency.
    • Use Alt-Q to toggle automatic training.

Step 2: Efficient Use of Drop Sites

  • Place drop sites close to resources to minimize travel time.
  • Prioritize food sources: Huntables > Herdables & Chickens > Berries & Farms.
  • Move drop sites as resources are depleted (e.g., after chopping trees).

Step 3: Mathematical Thinking

  • Approach economy with a strategic mindset.
    • Example: Villager production cost vs. time: Costs 50 food, gathers 1 food/second.
    • Payback period for a villager: 50 seconds of hunting, post which is net gain.
  • Calculate costs and income for optimal resource allocation.

Classical Age Transition

  • Build essential structures with minimal resource allocation:
    • Temple (150 wood, 150 gold), Storehouses (wood/gold), House.
  • Allocate villagers strategically to resources.
    • Example: First villager to gold, then wood.
    • Shift surplus resources to food for classical age upgrade.

Example Calculation

  • Post-classical age: Manage wood and hero training.
    • Requires 200 wood in a minute for buildings.
    • Maintain 3.33 wood/second from villagers.
    • Allocate 5 villagers to wood for buffer.

Interactive Calculation

  • Villager allocation for constant training of units (Hippeus & Hoplite).
    • Hoplites: 50 food, 40 gold, 12-second training.
    • Hippeus: 40 food, 80 gold, 12-second training.
    • Calculate based on food and gold rates.

Step 4: Avoid Being Housed

  • Build houses before reaching the population cap.
    • Early game: Build one at a time as needed.
    • Later stages: Build multiple simultaneously to handle unit production spikes.

Step 5: Scale Resource Production

  • Increase production buildings as your economy supports it.
  • Adjust villager distribution based on unit types trained (e.g., archers need more wood).
  • Expand town and village centers for villager growth and income increase.
  • Economic upgrades should be timed based on current needs and villager count.

Strategic Decisions and Intuition

  • Determine focus between economy and military based on game situation.
  • Building intuition requires practice and adapting to dynamic game scenarios.

Conclusion

  • A foundation of economic management fundamentals is crucial.
  • More guides available for continued learning.
  • Engage with content for updates and further guidance.