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Mastering Economy in Age of Mythology
Sep 16, 2024
Age of Mythology Retold Fundamentals Series: Economy Basics
Objective
Transition from zero experience in competitive RTS multiplayer to above-average skill.
Focus on managing the economy effectively.
Importance of Economy in RTS
Key Principle
: "More stuff beats less stuff most of the time."
Better economic management leads to more units and advantages in battles.
Example: If the Blue player manages economy better, they have more surviving units post-battle, creating a snowball effect.
Steps to Manage Economy
Step 1: Constant Villager Production
Continuously create villagers to grow the economy.
Enable automatic villager training settings for efficiency.
Use Alt-Q to toggle automatic training.
Step 2: Efficient Use of Drop Sites
Place drop sites close to resources to minimize travel time.
Prioritize food sources: Huntables > Herdables & Chickens > Berries & Farms.
Move drop sites as resources are depleted (e.g., after chopping trees).
Step 3: Mathematical Thinking
Approach economy with a strategic mindset.
Example: Villager production cost vs. time: Costs 50 food, gathers 1 food/second.
Payback period for a villager: 50 seconds of hunting, post which is net gain.
Calculate costs and income for optimal resource allocation.
Classical Age Transition
Build essential structures with minimal resource allocation:
Temple (150 wood, 150 gold), Storehouses (wood/gold), House.
Allocate villagers strategically to resources.
Example: First villager to gold, then wood.
Shift surplus resources to food for classical age upgrade.
Example Calculation
Post-classical age: Manage wood and hero training.
Requires 200 wood in a minute for buildings.
Maintain 3.33 wood/second from villagers.
Allocate 5 villagers to wood for buffer.
Interactive Calculation
Villager allocation for constant training of units (Hippeus & Hoplite).
Hoplites: 50 food, 40 gold, 12-second training.
Hippeus: 40 food, 80 gold, 12-second training.
Calculate based on food and gold rates.
Step 4: Avoid Being Housed
Build houses before reaching the population cap.
Early game: Build one at a time as needed.
Later stages: Build multiple simultaneously to handle unit production spikes.
Step 5: Scale Resource Production
Increase production buildings as your economy supports it.
Adjust villager distribution based on unit types trained (e.g., archers need more wood).
Expand town and village centers for villager growth and income increase.
Economic upgrades should be timed based on current needs and villager count.
Strategic Decisions and Intuition
Determine focus between economy and military based on game situation.
Building intuition requires practice and adapting to dynamic game scenarios.
Conclusion
A foundation of economic management fundamentals is crucial.
More guides available for continued learning.
Engage with content for updates and further guidance.
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