whether you're brand new to valerant or stuck in low ELO or even some of the higher ranks like diamond or ascendant I think you'll be able to take something away from today's video where I'll be going over all of the basics in valerant from aim to strategy and even what agents you should play so let's get right into it first I want to talk about aim since it's the most important thing in valerant and to aim you're going to want to get a good Crosshair for that I'm going to recommend the tense Crosshair to start out with I'll show the code on screen now if you want to use it and here's what it looks like this is personal preference for the most part so feel free to use whatever Crosser you want but this one's really simple so I suggest using it instead of one of the default ones sensitivity however is a little trickier to figure out though for sensitivity I'd recommend 0.175 cents at600 DPI 0.35 at 800 or 0.7 at 400 this is the average pro player sensitivity so this is going to be a good Benchmark starting point so that you can work with it to figure out your own perfect and optimal sensitivity and if you don't know how to figure out your own DPI download the software for whatever ever Mouse you're currently using and it should be in there something else you should probably download is the sponsor of today's video Raa Raa is a radiant level AI sidekick that will provide Pro strategies lineups and setups as visuals in real time in game for you R can you show me a lineup for default from Snowman and if you're worried about how good these setups or strategies from Raa might be don't worry Raa has upto-date information on thousands of ECT games so any strategy setup or lineup it shows you has probably been done done by a tier one team in the past righ even gives you notifications in Game of when to change up the pace in case your team has been on autopilot how many ultimates are available on each team which is insane by the way Raa is worth it for just that feature alone let alone everything else and if you're worried at all Raa has actually partnered with overwolf who is fully authorized by Riot games which means Raa is completely safe to use on valerant this is an amazing tool to have so if you're interested go ahead and check out the link in the description or the pin comment now let's get right back to the video and thank you to Raa for sponsoring it once you've changed your sense head to the range and shoot the practice button then set the Bots to strafe now you're going to want to attract the heads of the Bots the best you can if you can't keep up with them you need to raise your sense and if you're going too fast you need to lower your sense once this feels good I try sticking with that sensitivity for a while this is a pretty simple way to find your sensitivity but obviously you can minmax it over time and continue to optimize it now that we have your sensitivity and Crosshair figured out we need to talk about another important topic Crosshair placement to put it simply you need to be aiming at head level at all times unless you have a shotgun or an operator or a marshall or Odin if you're brand new to the game you can get away with aiming for the body but there's a lot of objects around the map you can use to keep your Crosshair at head level such as these green radianite boxes on Ascent they are all the same level as the head level and as a side note try not to hold angles directly at the corner you're not going to hit this unless you're literally Prime 10 so you should hold a little bit wider to compensate for your reaction time exactly how far you need to hold should come come naturally over time but I'd recommend holding about this far from an angle to start until you know for yourself something else to remember is that movement is always going to kill your accuracy you should never be moving when you're shooting at an enemy outside of some Niche situations but if you're newer I'd make it a habit to not running gun at all to build up the good habit those are some of the basics of Crosshair placement now let's talk about actually shooting your gun when should you burst tap or spray most players including people in a moral or higher spray more often than they honestly should I'd only recommend spraying at very very close to medium ranges if you spray at mid-range or even further it's kind of easy to lose control even for some of the best players in the game so at close range spraying is going to be fine but you shouldn't really do it past a short to medium range since it's going to be easier to main control with a top or burst at that range and if you're in a gunfight at mid-range you want to be taking advantage of bursting there are times where spraying can be okay as well but bursting is considered good gunfight hygiene especially when combined with good movement this is commonly referred to as burst strafe burst strafing is when you start moving side to side with a and d and shooting a burst right as you are swapping directions you are fully accurate during this small period of changing directions and this is referred to as your dead zone this usually will take a while to master but it's really good to start learning early on so that you can build a good habit 99% of this game is just about building good habits and sticking to them like Crosshair placement good movement Etc good utility usage even long ranges are a little bit more diverse you can either burst strafe or tap depending on your play style I personally still still use the burst strafe in most fights even at long range but strafe tapping can have its advantages as well since it incorporates a bit more movement but this will vary from player to player and it's more preference but there's almost never a situation where you should be spraying at a long distance now that you know the basics of proper gun hygiene let's talk about movement a little bit to understand the basics you need to understand how movement Speed Works the fastest you can move is by holding any of your four directional keys on their own if you're moving diagonally your movement is cut down by a small margin so that's why when you burst strafe like we talked about earlier you should only be moving with a or D to make yourself a harder Target and faster Target to hit you also run faster depending on which weapon you currently have out you are the fastest with your knife out and the slowest with a gun like the Odin out so if you're rotating through an area that you know is safe there's not much of a point of keeping your gun out over your knife now let's combine everything I just yapped about so far and talk about peeking next there's a few different types of peaks with their own unique purposes we'll be covering the basic ones which include jiggle peaking jump peaking and wide s let's start with the wide swing since this is what you're going to be seeing most commonly as a new player or low ELO player all a wide swing consists of is swinging out of an angle until you see someone you typically want to use this when you have information already or if you're trying to create space for your team also if you have teammates behind you while you're WID swinging try not to stop too early because then you might end up body blocking your teammates to death even though you had good intentions the next Peak is the jump Peak the jump Peak is solely an informational Gathering Peak or a bait Peak you should use this if you're unsure where the enemy is or if you think you're being held by an operator I also wouldn't recommend this peak unless your position is already known it's also really good in post plants to delay the enemies from diffusing all the jump Peak consists of is barely jumping around a corner enough to catch a glimpse of the area you want to peek at again this is pretty useful against Ops or for getting info after that the most versatile peak in my opinion is the jiggle Peak all this peak consists of is barely peeking your shoulder around a corner for information while expecting a fight at the same time I normally use this to catch a glimpse of someone and directly go into a WID s after which makes this kind of a combination of Peaks it's aggressive and informational but there is a higher risk of dying if you do it wrong also make sure to jiggle as far away from the wall as you can the closer you are to the wall the easier you are to kill that's most of valon's Base mechanics covered now let's talk about the basics of economy at the start of the game you're going to receive 800 credits this will be the pistol round and you'll want to buy whatever you can here if you're still confused about what you can buy you can't go wrong with a classic plus light Shields and some utility after the pistol round you can earn credits in a lot of ways for example each kill you get is worth 200 credits planning the spike will get everyone 300 credits and when your team wins around you'll get 3,000 credits but when you lose your team will only get 1,900 credits if you lose two rounds in a row you'll receive 2400 and if you lose three rounds or more in a row your team will receive 2900 credits instead so it basically goes up by 500 or more each time you lose around with a Max of 2900 now based on your team's economy there going to be different types of rounds that you play out these consist of half buys Force rounds full buys and EOS on eco rounds your team is going to be broke with anywhere from 1,500 to 2,000 credits each you'll want a full save on these rounds so you can buy in the next round on these type of rounds I'll pick up a sheriff if I'm feeling a little rich but if I'm super broke I'll just keep it to Classic and try to right click someone or maybe even a shorty moving on to the half buy rounds these are rounds where your whole team will have 2,000 to 3,000 credits your team should be buying some Marshalls sheriffs or whatever else is cheap to give yourself a chance in the next round while keeping enough credits to full Buy in the next round I will say gimmick strategies like five stacking a site work really well on these rounds up next are the force rounds these are rounds where everyone can't quite afford to fully buy but the team still makes the decision to fully invest in a round regardless you typically do this when the enemy team has a similar economy and you guys are fighting for control of the economy if you're giving a match point or if you're just down a crazy amount of rounds and finally we have full buy rounds on these rounds your teammate should have around 4,000 plus credits and can afford everything including utility or you can have a gun drop to you if you're a little broke that round these are rounds you should see mostly in balent your priority on these round should be either getting a phantom or Vandal with heavy Shields or even an Odin I guess an operator is pretty good too anything that you really need for a Buy Round could just be any of the main rifles including the op Odin that was a lot of information so let's talk about something more fun like what agent to play if you're confused about it this can seem overwhelming at first since there's a lot of agents in the game but it's become pretty simple when you cut them into four categories of duelist sels initiators and controllers let's start off with duelist this role is usually for aggressive type players who want to get into fights this is going going to be the simplest role to get a hangup while being the hardest to master in my opinion to play dualist at a really high level you need to know when to be selfless and fearless which a lot of people don't get the sense of until later on but this is a good role to start on to get the hang of things since agents like Phoenix and Raina are super beginner friendly moving on Sentinels are pretty much the Opposites of duelist the role is to be a player looking for a more passive role on the team and rely on their utility rather than their aim Sentinel can be a pretty big brain role but I find it boring at times unless you're playing like chamber or Sage I re trying Sentinel to anyone who isn't sure what they want to play just because of how easily you can have impact with a sentinel just playing off your utility keep in mind though that for higher level players the cipher setups and the kill droy setups are going to be quite hard to learn and you're going to need to put some time into perfecting these setups but overall it is a pretty easy class after that we got initiators this is going to be the hardest role to learn starting out in my opinion to have good impact an initiator you need to be really good with your util and your coms so if you aren't big into either of those this role probably is for you but if you are the playmaker on your team you can definitely fulfill the desire playing initiators and agents like fade Gecko and Taho are super new player friendly but make sure your comms are on point and let your team know what you're planning on doing with your utility controllers are where things start to become a little bit more of a mix bag between aggressive and passive play Styles though I'd say typically controllers have a passive play style but if you play an agent like clove you really like to be in the action and you need to be I'd also recommend controller to players who want to make the right plays for their team like properly throwing the smokes and playing around rounds by the Numbers since you're going to be alive in most post plants or retake situations you're going to want to be a player that excels at these things once you figured out what role you want to play I'd recommend just playing all the agents in that role till you find one that really suits you and even trying multiple roles to find a few agents you like because you can't really play the same agent every game if you want to win you probably need to be able to play three different agents at a minimum so I try to learn a few to start but remember the most important thing is to have fun and just a heads up I know you're going to see a lot of creators that are one tricking and they are doing it for cont content so I mean and even some of the worst agents can still be viable in the right hand so play what you like and what you enjoy the most next I want to talk about some common terms you'll hear in valerin but might not understand a default is basically spreading around the map on attack and looking for gaps in the enemy team's defense to put it as simply as possible next up is lineups all this means is somebody has practiced throwing a piece of utility at a certain spot for it to land somewhere specific this is usually used with mollies like the brimstone Molly so if a teammate says I'm playing lineups that means that they have a molly lineup to stall the bomb diffusal after that we have the spawn callets often times you'll hear t-spawn which refers to attacker spawn or CT spawn which refers to Defender spawn since a lot of people played CS before valerin now that you guys understand the basics let's get you on an aim routine to keep you guys improving at the game while you play now I know everyone doesn't have time for a long routine especially people who play casually so I'll keep this one short and sweet if you plan on playing competitive you should head to the range turn on the practice Bots and practice bur strafing while maintaining some good Crosshair placements on the Bots until you're feeling good with your aim once you're warm going to a death match team death match whatever before queuing rank this is usually what I do for a quick warm-up or routine since I don't want to spend an hour aim training but I want to be warm and ready to play something I do while in the death match though is practice peing and angle holding while I play the main thing while you're in Deathmatch is to be conscious of the decisions you're making while trying to build your good habits if you play mindlessly at in Deathmatch you won't learn much so keep a goal in mind while you're playing to try to get better at counter Shing or angle holding or crossair placement whatever it is that you think you need to work on the most keep that that in mind and just keep working at it and if you want to keep improving the biggest thing I'd recommend is recording and watching back your games what I like to do when I've watched my games back is go to when I die and see how I die a really quick checklist of questions should go through your mind was I helping my team was I in a good position if you can't find any positives about your play don't make the play again and I hope this video helped you guys out and if it did make sure to drop a like And subscribe and if you guys have any more tips make sure to leave them in the comment section below thank you guys so much for watching and peace out