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Exploring Non-Standard Dice Labeling

Apr 15, 2025

Lecture Notes: Dice Problem and Polynomial Solutions

Introduction

  • The lecture discusses a fascinating dice problem originally presented to the Greater Boston chapter of the ACM.
  • Main question: Can two six-sided dice be labeled with positive integers in a non-standard way to yield the same probability distribution as standard dice?

Problem Statement

  • Standard Dice Probability Distribution:
    • Rolling two six-sided dice and adding the results gives a probability distribution.
    • Most probable sum: 7
    • Probability of getting Snake Eyes (sum of 2): 1/36
  • Challenge:
    • Finding a non-standard labeling that results in the same distribution.
    • Dice can have duplicate labels and different labeling schemes.

Traditional Approach

  • Narrow down possibilities using pen and paper.
  • Use programming to search a reduced space.

Miraculous Solution

  • A pen and paper solution using polynomials was introduced by a friend.
  • Polynomial Representation:
    • Each die can be represented by a polynomial where the coefficient of x^k is the number of faces labeled with k.
    • Example for a standard die: x + x² + x³ + x⁴ + x⁵ + x⁶
    • Non-standard example: 2x⁵ + 4x⁹ (die with labels 5 and 9)

Simplification Using Polynomials

  • Key Insight:
    • The probability distribution on the sum of two dice relates to multiplying their polynomials.
    • Example: Sum of 7 corresponds to coefficient of x⁷ in the product of two polynomial dice.

Unique Factorization of Polynomials

  • Objective:
    • Find two different polynomials (B and C) that multiply to the standard polynomial.
    • Factorization helps in reducing the search space and simplifying the solution.

Constraints for Polynomial Dice

  • Constraints:
    • Coefficients must be non-negative integers.
    • Labels must be positive integers (a₀ = 0).
    • Sum of coefficients equals 6 (six faces per die).
  • Evaluating Constraints:
    • At x = 0, polynomial evaluates to 0.
    • At x = 1, polynomial evaluates to 6.

Factorization and Solution

  • Factorization:
    • Standard die polynomial: x * (1 + x) * (1 - x + x²) * (1 + x + x²)
    • Distribute factors among B and C to satisfy constraints.
  • Resulting Non-Standard Dice (Sierman Dice):
    • B: x + 2x² + 2x³ + x⁴
    • C: x + x³ + x⁴ + x⁵ + x⁶ + x⁸*

Conclusion

  • The solution finds a unique alternate set of labels that result in the same distribution.
  • Significant use of polynomial factorization demonstrates the power of algebraic methods in problem-solving.
  • The solution, introduced by George Sierman in 1978, highlights the unsuspected relevance of polynomials in the dice problem.