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Artwork Preparation for Spine Animation
Aug 5, 2024
Ultimate Beginner's Spine Tutorial - Part 2: Preparing Artwork for Rigging and Animating
Introduction
Focus on prepping artwork for rigging and animating in Spine.
Draw character in a neutral pose with all animatable parts as separate images.
Starting with a flat image? Ways to prep without completely redrawing.
Building a Character from Scratch
Using Layers
Use Photoshop or any software that can export layers as PNGs.
Character turnaround sheets (different angles) can guide artwork.
Front, three-quarter front, side, three-quarter back, back views.
Plan and thumbnail animations to determine necessary views.
Drawing Separate Parts
Draw each moving part on a separate layer (body parts, clothing, hair).
Consider rigging and animations at this stage.
Two main ways to move art: using bones or adding mesh weighting.
Bones: Move parts like a skeleton.
Mesh Weighting: Use for flexible, rubber hose-style movements.
Cutting the Character
Example: Character cut into pieces (face details separated).
Overlap areas to prevent gaps when parts move.
Draw parts in a neutral, straight position for easier rigging.
Consider middle point of motion for better animation flexibility.
Tips for Easier Art Preparation
Flip art periodically to ensure it looks good in both directions.
Use symmetry tool for front/back views.
Reuse parts from other views to maintain consistency and save time.
Using an Already Merged Image
Use lasso tool to cut up the image into layers.
Work from background to foreground to avoid rearranging layers later.
Use magnetic lasso tool or regular lasso for general cutout.
Refine edges using loop and eraser tools.
Use a contrasting background color to see edges clearly.
Watch for layer dust (pixels away from artwork).
Use stroke to find and erase extra pixels.
Adding Overlap
Recolor overlapping areas to avoid showing the same art underneath.
Use content-aware fill tool to automate overlap painting.
Check layers match the original image.
Renaming Layers and Exporting
Give each layer a different, descriptive name to avoid overrides.
Example naming convention: Character_BodyPart_Direction_Number_View.
Identify left/right based on character's perspective.
Export images as PNGs.
Using Photoshop to Spine Script
Download from GitHub.
File > Scripts > Browse > Locate script.
Settings:
Ignore hidden layers
Ignore background layer
Trim white space
Write Spine JSON (for importing into Spine)
Write template image
Adjust export scale and padding
Save PSD before running exporter.
Check for script alerts if issues arise.
Recap
Draw/cut-up character on separate layers.
Turnarounds are great references.
Plan animations ahead of time.
Separate anything that will move onto its own layer.
Draw parts in a neutral pose.
Ensure overlap to prevent gaps.
Use content-aware tool for overlap where possible.
Reuse artwork across views.
Flip art periodically.
Give layers descriptive names.
Download and use Photoshop to Spine export script.
Save PSD and export using the script.
Ready for rigging in Spine.
Next Steps
Watch time-lapse of art prep process.
Use provided files to follow along with the next tutorial on rigging in Spine.
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