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Lecture on Momentum and Impulse
Jun 21, 2024
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Lecture on Momentum and Impulse
Definitions and Basics
Momentum
Definition
: Product of an object's mass and velocity ($P = m \times v$).
Units
:
Kilogram meters per second (kg路m/s)
Newton seconds (N路s)
Impulse
Definition
: Change in momentum ($\Delta P$).
Units
: Same as momentum (kg路m/s or N路s).
Equation
: $F \times \Delta t = m \times \Delta v$
Equation Manipulations
Rearranging momentum equation:
For mass: $m = \frac{P}{v}$
For velocity: $v = \frac{P}{m}$
Impulse Equation
: $\Delta P = F \times \Delta t = m \times \Delta v$
Always remember to use $\Delta v$ for changes in velocity, not just $v$.
Vector Nature of Momentum and Impulse
Momentum is a vector; it has direction.
Use the sign (positive or negative) to indicate direction.
Be cautious of x.y and y-components in calculations.
Concepts and Principles
Physics Principles Involving Momentum and Impulse
Uniform Motion
: Constant velocity.
Accelerated Motion
: Changing velocity.
Conservation of Momentum
: Total momentum remains constant in isolated systems.
Impulse-Momentum Theorem
: Impulse causes a change in momentum.
Predetermined vs. Non-Predetermined Impulse
Predetermined
: Known initial and final momenta.
E.g., stopping a moving car.
Non-Predetermined
: Unknown final momentum.
E.g., hitting a golf ball.
Strategies
:
For predetermined: Spread impulse over longer time to reduce force (e.g., airbags).
For non-predetermined: Increasing contact time or force increases impulse.
Problem-Solving Strategies
Multiple Choice and Calculation Problems
Identify Known Variables
: Determine given and unknown variables.
Use Appropriate Equations
: Apply impulse or momentum equations depending on given data.
Unit Consistency
: Ensure all units are in standard forms (kgs, meters, seconds).
Vector Components
: Always resolve vectors into x and y-components if dealing with angles.
Check Signs
: Ensure correct positive or negative signs are used for directions.
Force-Time Graphs
Key Concept
: Area under force-time graph equals impulse.
Conversions
: Convert units appropriately (e.g., kilonewtons to newtons, milliseconds to seconds).
Total Impulse
: Sum positive and negative areas if graph crosses x-axis.
Conservation of Momentum in One and Two Dimensions
One Dimension
: $P_{initial} = P_{final}$ for single-axis motion.
Two Dimensions
: Break into x and y-components and apply $P_{initial} = P_{final}$ for both.
Examples and Sample Problems
Simple Momentum Problem
Given
: Mass and velocity of objects.
Find
: Final momentum after collision or impulse after a force is applied.
Force-Time Graphs Problem
Given
: Force-time graph with specific values.
Calculate
: Area under graph for impulse, then use impulse to find changes in velocity/mass.
Two-Dimensional Collision/Explosion
Given
: Multiple objects with initial and final velocities at angles.
Calculate
: Resolve into x and y-components; apply conservation of momentum in both dimensions.
Elastic vs. Inelastic Collisions
Inelastic
: Objects stick together post-collision; kinetic energy not conserved.
Elastic
: Objects bounce apart; kinetic energy is conserved.
Common Errors and Tips
Initial and Final Values
: Ensure clarity between initial and final values of variables.
Direction Signs
: Always check and correct vector directions.
Funny Angles
: Resolve angles into components immediately to simplify calculations.
Consistency in Units
: Always double-check unit consistency before solving.
Summary
Momentum and impulse are fundamental concepts linked through the impulse-momentum theorem.
Conservation of momentum is a key principle in collisions and explosions, both in one and two dimensions.
Proper handling of vector components and unit consistency is critical in solving problems accurately.
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