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Lecture on Momentum and Impulse

Jun 21, 2024

Lecture on Momentum and Impulse

Definitions and Basics

Momentum

  • Definition: Product of an object's mass and velocity ($P = m \times v$).
  • Units:
    • Kilogram meters per second (kg路m/s)
    • Newton seconds (N路s)

Impulse

  • Definition: Change in momentum ($\Delta P$).
  • Units: Same as momentum (kg路m/s or N路s).
  • Equation: $F \times \Delta t = m \times \Delta v$

Equation Manipulations

  • Rearranging momentum equation:
    • For mass: $m = \frac{P}{v}$
    • For velocity: $v = \frac{P}{m}$
  • Impulse Equation: $\Delta P = F \times \Delta t = m \times \Delta v$
  • Always remember to use $\Delta v$ for changes in velocity, not just $v$.

Vector Nature of Momentum and Impulse

  • Momentum is a vector; it has direction.
  • Use the sign (positive or negative) to indicate direction.
  • Be cautious of x.y and y-components in calculations.

Concepts and Principles

Physics Principles Involving Momentum and Impulse

  • Uniform Motion: Constant velocity.
  • Accelerated Motion: Changing velocity.
  • Conservation of Momentum: Total momentum remains constant in isolated systems.
  • Impulse-Momentum Theorem: Impulse causes a change in momentum.

Predetermined vs. Non-Predetermined Impulse

  • Predetermined: Known initial and final momenta.
    • E.g., stopping a moving car.
  • Non-Predetermined: Unknown final momentum.
    • E.g., hitting a golf ball.
  • Strategies:
    • For predetermined: Spread impulse over longer time to reduce force (e.g., airbags).
    • For non-predetermined: Increasing contact time or force increases impulse.

Problem-Solving Strategies

Multiple Choice and Calculation Problems

  1. Identify Known Variables: Determine given and unknown variables.
  2. Use Appropriate Equations: Apply impulse or momentum equations depending on given data.
  3. Unit Consistency: Ensure all units are in standard forms (kgs, meters, seconds).
  4. Vector Components: Always resolve vectors into x and y-components if dealing with angles.
  5. Check Signs: Ensure correct positive or negative signs are used for directions.

Force-Time Graphs

  • Key Concept: Area under force-time graph equals impulse.
  • Conversions: Convert units appropriately (e.g., kilonewtons to newtons, milliseconds to seconds).
  • Total Impulse: Sum positive and negative areas if graph crosses x-axis.

Conservation of Momentum in One and Two Dimensions

  • One Dimension: $P_{initial} = P_{final}$ for single-axis motion.
  • Two Dimensions: Break into x and y-components and apply $P_{initial} = P_{final}$ for both.

Examples and Sample Problems

Simple Momentum Problem

  • Given: Mass and velocity of objects.
  • Find: Final momentum after collision or impulse after a force is applied.

Force-Time Graphs Problem

  • Given: Force-time graph with specific values.
  • Calculate: Area under graph for impulse, then use impulse to find changes in velocity/mass.

Two-Dimensional Collision/Explosion

  • Given: Multiple objects with initial and final velocities at angles.
  • Calculate: Resolve into x and y-components; apply conservation of momentum in both dimensions.

Elastic vs. Inelastic Collisions

  • Inelastic: Objects stick together post-collision; kinetic energy not conserved.
  • Elastic: Objects bounce apart; kinetic energy is conserved.

Common Errors and Tips

  • Initial and Final Values: Ensure clarity between initial and final values of variables.
  • Direction Signs: Always check and correct vector directions.
  • Funny Angles: Resolve angles into components immediately to simplify calculations.
  • Consistency in Units: Always double-check unit consistency before solving.

Summary

  • Momentum and impulse are fundamental concepts linked through the impulse-momentum theorem.
  • Conservation of momentum is a key principle in collisions and explosions, both in one and two dimensions.
  • Proper handling of vector components and unit consistency is critical in solving problems accurately.