When killed, it sets off an alarm that alerts other players to its body location.
Tracker
Allows players to place a device on others to know their exact location.
Game Dynamics
Players discuss strategies on how to use the Noise Maker and Tracker to catch impostors.
Early game observations of players dying quickly, especially Scar.
Importance of separating from groups to avoid being targeted early in the game.
Player Observations and Discussions
Scar: Mentioned as dying early, discussions around his actions in the game.
Sydney: Her movements noted as strange, especially in Electrical.
John and Paul: Jokes about names related to songs and historical figures in the early 2000s.
Key Accusations and Investigations
Body of Selene found; several players offer alibis.
Accusations of who was present at the time of the kill:
Toast cleared by some players, while Scar and Jody assert innocence.
Discussed the significance of body color in relation to the “fart cloud”.
Game Mechanics
Discussion regarding the Phantom role, which is often deemed unfavorable.
Players using various strategies such as sticking together in pairs (sack buddies) and checking the vitals.
Players role-playing and joking about wearing similar outfits (potato sacks).
Final Suspicions and Outcomes
The conversations transitioned to accusations predominantly focusing on Toast, due to previous interactions with other players.
Scar accused of venting, leading to further investigation into his actions.
A grouping of players at the end leads to discussion about impostor's final actions, leading to double kills.
Overall Remarks
A mix of humor and strategic gameplay throughout discussions. Players expressed distrust, light-hearted jabs, and manipulative tactics to determine the impostor.
Players agreed to complete tasks as a strategy for winning, which traditionally helps in identifying impostors before the final rounds of play.