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Guide to Adding Clothing in Blender
Aug 22, 2024
Adding Clothing to a Character in Blender
Introduction
Tutorial on adding pants and a shirt to a character in Blender.
Inspired by successful video on cloth sewing (60,000 views).
Common questions addressed:
How to add pants and a shirt.
How to prevent pants from sliding off.
How to add clothing to an animated character.
Getting Started
Import a character into Blender.
Quick setup for those without a model:
Download a free model from provided link.
Extract the downloaded file and open the .blend file.
Create a fresh scene in Blender:
Delete default objects.
Append the character model from the downloaded file.
Preparing the Character
Select Character and Armature
:
Click on the character and armature.
Inverse selection and delete unneeded objects.
Set Up Animation
:
Go to Front Orthographic View (1 on numpad).
Set end frame value to 130.
Pose the character in a T-pose:
Rotate arms slightly.
Insert location and rotation keyframes at frame 1 and frame 30.
Create a simple animation by moving bones (e.g., foot, hip, chest) and inserting keyframes at frame 75.
Clear pose transforms at frame 120.
Editing the Character's Model
Enter Edit Mode:
Adjust vertices for better clothing fit.
Enable Proportional Editing.
Apply a subdivision surface modifier for smoothness.
Add collision physics to ensure realistic cloth interaction.
Creating Pants
Organize Workspace
:
Select armature, create a new collection called "Rig" to hide it for better view.
Add Clothing
:
Create a plane (Shift + A > Mesh > Plane).
Rotate and place it at the groin level.
Edit the plane to form pants by moving vertices and extruding.
Add edge loops for geometry and assign materials for visibility.
Delete unnecessary faces and assign vertices to a "sewing" vertex group for sewing simulation.
Cloth Simulation Settings
Add cloth simulation to pants:
Set quality steps to 8.
Enable self-collision and adjust friction to prevent sliding.
Adjust cloth simulation settings to fine-tune appearance:
Max sewing force and shrinking factors can be adjusted for better fit.
Creating the Shirt
Model the Shirt
:
Select pants and hide them to work on the shirt.
Add a new plane and shape it into a shirt.
Use edge loops and extrusion techniques similar to pants.
Assign sewing vertex group and delete unnecessary faces.
Test simulation to see how the shirt interacts with pants.
Finalizing the Simulation
Cache the simulation to improve performance:
Set frames for caching to 130 and bake the simulation.
Play back the animation to see the final result.
Adjust viewport settings for real-time performance.
Conclusion
Recap on creating clothing for animated characters.
Reminder about the Patreon for additional content and models.
Encourage viewers to experiment with Blender and share their results.
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