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Guide to Adding Clothing in Blender

Aug 22, 2024

Adding Clothing to a Character in Blender

Introduction

  • Tutorial on adding pants and a shirt to a character in Blender.
  • Inspired by successful video on cloth sewing (60,000 views).
  • Common questions addressed:
    • How to add pants and a shirt.
    • How to prevent pants from sliding off.
    • How to add clothing to an animated character.

Getting Started

  • Import a character into Blender.
  • Quick setup for those without a model:
    • Download a free model from provided link.
    • Extract the downloaded file and open the .blend file.
  • Create a fresh scene in Blender:
    • Delete default objects.
    • Append the character model from the downloaded file.

Preparing the Character

  1. Select Character and Armature:
    • Click on the character and armature.
    • Inverse selection and delete unneeded objects.
  2. Set Up Animation:
    • Go to Front Orthographic View (1 on numpad).
    • Set end frame value to 130.
    • Pose the character in a T-pose:
      • Rotate arms slightly.
      • Insert location and rotation keyframes at frame 1 and frame 30.
      • Create a simple animation by moving bones (e.g., foot, hip, chest) and inserting keyframes at frame 75.
      • Clear pose transforms at frame 120.

Editing the Character's Model

  • Enter Edit Mode:
    • Adjust vertices for better clothing fit.
    • Enable Proportional Editing.
    • Apply a subdivision surface modifier for smoothness.
  • Add collision physics to ensure realistic cloth interaction.

Creating Pants

  1. Organize Workspace:
    • Select armature, create a new collection called "Rig" to hide it for better view.
  2. Add Clothing:
    • Create a plane (Shift + A > Mesh > Plane).
    • Rotate and place it at the groin level.
    • Edit the plane to form pants by moving vertices and extruding.
    • Add edge loops for geometry and assign materials for visibility.
    • Delete unnecessary faces and assign vertices to a "sewing" vertex group for sewing simulation.

Cloth Simulation Settings

  • Add cloth simulation to pants:
    • Set quality steps to 8.
    • Enable self-collision and adjust friction to prevent sliding.
  • Adjust cloth simulation settings to fine-tune appearance:
    • Max sewing force and shrinking factors can be adjusted for better fit.

Creating the Shirt

  1. Model the Shirt:
    • Select pants and hide them to work on the shirt.
    • Add a new plane and shape it into a shirt.
    • Use edge loops and extrusion techniques similar to pants.
    • Assign sewing vertex group and delete unnecessary faces.
    • Test simulation to see how the shirt interacts with pants.

Finalizing the Simulation

  • Cache the simulation to improve performance:
    • Set frames for caching to 130 and bake the simulation.
  • Play back the animation to see the final result.
  • Adjust viewport settings for real-time performance.

Conclusion

  • Recap on creating clothing for animated characters.
  • Reminder about the Patreon for additional content and models.
  • Encourage viewers to experiment with Blender and share their results.