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30 Mistakes for Indie Game Launch Success
May 3, 2025
Indie Game Business Lecture Notes
Introduction
Host: Indie
Guest: Chris Zukowski from howtomarketagame.com
Topic: 30 Mistakes to Avoid for Indie Game Launch Success
Segment 1: Mistakes You Can't Take Back
Early Access Mistake
Early Access is essentially your launch; should not be used for feedback.
Early Access success metrics: at least 250 reviews in the first month.
Late Marketing Launch
Start marketing early; need a long runway.
Get your Steam page up at least six months ahead.
Delayed Steam Page Approval
Don’t delay Steam page approval until the last minute.
Promotion Without Capturing Leads
Always have a mailing list or Discord ready when promoting.
Incorrect Release Dates
Update Steam release date to ensure appearance on 'Popular Upcoming'.
Valve sends a confirmation email for scheduled releases.
Segment 2: Steam Page Mistakes
Launching Without a Trailer
Always have a trailer; it can be short.
Lack of Gameplay in Trailer
Gameplay is critical; avoid cinematics.
Confusing Game Genre
Clearly communicate the game genre.
Screenshots Without UI
Show UI in screenshots to convey gameplay type.
Too Much Lore in Marketing
Focus on genre and gameplay rather than lore.
Looking Like an Asset Flip
Show variety in environments and UI.
Quiet Steam Page
Post regular updates and events to make the page lively.
Not Cross-Promoting with Past Games
Use previous games to promote new ones.
Publisher Cross Promotion
Ensure publisher promotes your game across their catalog.
Not Translating Steam Page
Translate to reach a broader audience; focus on Asian languages first.
Outdated Tags
Regularly update tags using the Steam tagging wizard.
DIY Capsules
Hire professional artists for high-quality capsules.
Segment 3: Communication Mistakes
Capsule in PSD Format
Provide PSD files for streamers to customize.
Not Announcing Your Game
Do a formal announcement with a trailer.
Skipping Festival Streams
Always stream during festivals, even if it’s a loop.
Inconsistent Content Updates
Post updates every three weeks.
Focusing Updates on Non-Game Content
Updates should focus on game content, not unrelated events.
No Lead-Up to Launch
Build anticipation with countdowns before major releases.
Forgetting the Call to Action
Always include a call to action in communications.
Segment 4: Business Mistakes
Giving Up After One Failure
Keep making games; most first games don’t succeed.
Neglecting Bundles
Bundle with other developers' games for mutual gain.
Not Discounting Regularly
Use discounts to boost sales; aim for at least 20% for wishlist notifications.
Too Fast, Deep Discounts
Gradually increase discounts over time.
Ignoring Daily Deals
Accept Steam's daily deal offers for better promotion.
Underpricing Your Game
Indie games are often underpriced; raise prices by at least 20%.
Conclusion
Chris’s blog: howtomarketagame.com offers extensive resources and insights.
Q&A covered various topics such as launch timing, marketing strategies, translations, and pricing.
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Full transcript