Extraordinary Heroes and Their Powers

Apr 29, 2025

Images/Abilities

Sean (Phaseblade)

Abilities

  • Super-Speed evolved into Temporal Phasing
    • Move seconds into the future, predict enemy actions, and deliver precise strikes.
    • Phantom Echo: Leaves a fake copy to distract enemies.
    • Moment Split: Moves in several directions and chooses the best action.
    • Reversal Window: Rewind to position three seconds ago.

Familiar

  • Chrono Lynx: Predicts enemy moves, perfect for distraction or assassination.

Weapon

  • Temporal Twin Blades: Swords that cut before defenses are raised, complement his abilities.

Maung (Stormbreaker)

Abilities

  • Cryokinesis evolved to Weather Manipulation
    • Create blizzards, hailstorms, and fog.
    • Tempest Dominus: Summon hurricanes and lightning.
    • Absolute Blizzard: Slows and freezes.
    • Eye of the Storm: Reflects attacks.

Familiar

  • Tempest Drake: Flying dragon creating storms and lightning bursts.

Weapon

  • Cyclone Halberd: Channels storm energy.

Demarco (Nightveil)

Abilities

  • Shadow-Stepping evolved into Shadow Phantasm
    • Travel through shadows, becoming intangible.
    • Fade Slash: Reappears behind target mid-strike.
    • Phantom Chain: Drags enemies into darkness.
    • Eclipse Veil: Becomes invisible in shadows.

Familiar

  • Shade Wolf: Silent and deadly shadow wolf.

Weapon

  • Umbra Chainblades: Lightweight blades linked by shadow chain.

Chris (Titan)

Abilities

  • Iron Skin evolved into Titanium Form
    • Redirect absorbed kinetic energy.
    • Kinetic Burst: Release impact energy.
    • Titanium Slam: Ground-cracking leap.
    • Reflective Guard: Returns attack force.

Familiar

  • Aegis Bear: Battle-worn bear with titanium armor.

Weapon

  • Titanium Warhammer: Absorbs impact and redirects attacks.

Tony (QuickDraw)

Abilities

  • Animation evolved into Living Constructs
    • Creations become autonomous.
    • Sketch Spawn: Creates weapons or creatures.
    • Adaptive Ink: Creations learn and adapt.
    • ReDraw: Reshape constructs mid-fight.

Familiar

  • Sketch Sprite: Transform into tools or weapons.

Weapon

  • Inkcaster Gauntlet: Projects ink constructs.

Jordan (Seismira)

Abilities

  • Seismic Force evolved into Seismic Resonance
    • Precise shockwaves, destabilize terrain.
    • Piercing Quake: Cuts through armor.
    • Tremor Step: Quakes to unbalance.
    • Fault Line: Splits ground.

Familiar

  • Tremor Stag: Creates shockwaves with hooves.

Weapon

  • Tremor Maul: Sends focused shockwaves.

Hannah (Gravitas)

Abilities

  • Mass Manipulation evolved into Dynamic Mass Control
    • Alter mass for offense or evasion.
    • Gravity Smash: Increases mass for impact.
    • Feather Step: Near-zero mass for speed.
    • Momentum Shift: Turn light taps into powerful strikes.

Familiar

  • Gravity Serpent: Alters enemy movements with gravitational force.

Weapon

  • Graviton Knuckles: Amplify mass behind punches.

Kristina (BlissForce)

Abilities

  • Kinetic Redirection evolved into Kinetic Mastery
    • Absorb and redirect kinetic energy.
    • Energy Chain: Fires absorbed energy back.
    • Counter Pulse: Releases shockwave on impact.
    • Precision Burst: Pinpoint energy blasts.

Familiar

  • Pulse Hawk: Absorbs and redirects energy.

Weapon

  • Kinetic Pulse Pistols: Absorb and release kinetic blasts.

Michael (Inferno)

Abilities

  • Pyrokinetic Control
    • Generate and manipulate fire.
    • Flame Surge: High-speed fire burst.
    • Inferno Gauntlet: Forms fiery combat gauntlet.
    • Heatwave Field: Aura of heat slows enemies.

Familiar

  • Ember Hound: Sets enemies ablaze.

Weapon

  • Flamebrand Gauntlet: Manifests fire weapons.

Shane (Magneto)

Abilities

  • Electromagnetic Manipulation
    • Control electricity, magnetism, and metals.
    • Magnetic Pull: Attract or repel metal.
    • Shockwave Burst: Emits electrical pulse.
    • Electromagnetic Barrier: Deflects attacks.

Familiar

  • Volt Viper: Magnetic and electric serpent.

Weapon

  • Magnetron Spear: Attracts or repels metal objects.

Bennie (Vibration)

Abilities

  • Vibration Manipulation
    • Create and control vibrations.
    • Vibe Shot: Concentrated vibration blasts.
    • Shatter Step: Vibrates ground to move unpredictably.
    • Resonance Crash: Builds vibrations to explode.

Familiar

  • Resonant Beetle: Creates destructive vibrations.

Weapon

  • Resonance Gauntlets: Amplify vibrations.

Carlos (Crystal)

Abilities

  • Crystal Manipulation
    • Create and weaponize crystal structures.
    • Crystal Bloom: Bursts of crystal spikes.
    • Shard Barrage: Spray of crystal shards.
    • Prism Guard: Reflects energy with a crystal shield.

Familiar

  • Prism Fox: Fires crystal shards, forms barriers.

Weapon

  • Shard Forged Blade: Broadsword made of living crystal.

Character Stories

Sean

  • Grew up feeling out of place but found solace in collecting and learning about time-related topics.
  • Developed super-speed after puberty and met Chris at a flea market.
  • Bonded with the Chrono Lynx, evolving his speed into Temporal Phasing.
  • Remains the same passionate boy at heart.

Maung

  • Eldest son with responsibilities, moved countries, struggled with vision.
  • Transformed with the discovery of glasses, leading to stronger sense of self.
  • Encountered Tempest Drake, evolving his control into Weather Manipulation.
  • Commands storms with empathy and protection.

Demarco

  • Natural leader, struggled through life, recently became a father.
  • Evolved Shadow-Stepping into Shadow Phantasm.
  • Guides Maung in leadership.
  • Motivated by creating a better world for his daughter.

Chris

  • Always big, isolated as a child, found solace in the woods.
  • Discovered Aegis Bear, transforming his abilities and himself.
  • Became a living fortress, protecting allies.

Tony

  • Overlooked and small, found creativity through drawing.
  • Discovered powers through an enchanted manuscript, evolving into Living Constructs.
  • Patiently waits for a deeper connection.

Jordan

  • Strong and formidable, struggled with fitting in.
  • Developed seismic abilities, evolved into Seismic Resonance.
  • Deep bond with Tony and Demarco.

Hannah

  • Chris’s sister, quick-tempered, strong-willed.
  • Evolved mass control into Dynamic Mass Control.
  • Balances motherhood with fierce independence.

Chapter 1: A New Era of Power

  • Portals opened in the US, granting people extraordinary powers and unleashing monsters.
  • General Kessler summoned empowered individuals for a meeting.
  • Introduced individuals' powers.
  • Government seeks to form an organization to control and harness these abilities.

Chapter 2: Trial by Power

  • Testing chamber to assess the extent of powers.
  • Each character displays their abilities in a controlled environment.
  • General Kessler emphasizes their role as humanity’s defense.

Chapter 3: Formation of the Vanguard

  • Urgent need to divide into teams to address portal threats across the nation.
  • First team deployed to Denver, Colorado, to combat monstrous creatures.
  • Objectives: Evacuate civilians, neutralize threats, secure portals.

Chapter 4: Into the Storm

  • Team arrives in Denver facing chaos and destruction.
  • Encounter and fight against powerful monsters.
  • Team uses all abilities to combat threats but at a personal cost.