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Versatile Death Knight Build for Baldur's Gate 3
Aug 20, 2024
Army of the Dead Necromancer Death Knight Build in Baldur's Gate 3
Overview
Build focuses on creating a versatile Death Knight character with three paths:
Option A
: Mix of melee and caster with three feats
Option B
: More melee focused
Option C
: Full caster with smites as secondaries
Recommended starting level:
7
and ready to respec
Important to utilize the
Necromancy of Th
for a free summon in Act 3
Initial Considerations
Reference previous builds:
Vengeance Paladin
and
original death knight
A
Spore Druid Death Knight
(Fungal Knight) in development
Cannot raise undead until unlocking level 3 spells (Caster level 5)
Build Path Recommendations
Follow the
Vengeance Paladin
build for the first six levels if focusing on necromancy early
Race choice: any, but
human
is recommended
Ability Scores
Strength
: 16 (could drop to 14 for Dexterity)
Dexterity
: 12 (sacrificing stat for initiative)
Constitution
: 13 (for resilience feat)
Intelligence
: 18 (max to 20 for spell effectiveness)
Wisdom
: 8
Charisma
: 10
Levels 1-3: Paladin to Wizard Multiclass
Level 1: Paladin stats established
Levels 2-3: Multiclass into
Wizard
for spells
Cantrips
: Bone Chill, Poison Spray, Ray of Frost
Level 2: Select
Necromancy
and unlock
Grim Harvest
(heals on enemy kill with spells)
Level 3: Choose thematic spells like Ray of Sickness, Burning Hands, and Ice Knife
Levels 4-5: Further Wizard Levels
Unlock 4 level 2 spells and a cantrip
Consider spells like Scorching Ray, M's Acid Arrow, and Misty Step
Feat: Ability Improvement to raise Intelligence to 19 or 20
Levels 6-7: Continue Wizard Levels
Unlock 4 level 3 spells
Thematic spells: Vampiric Touch, Stinking Cloud, Fireball, Fear
At level 7: Unlock free
Animate Dead
spell
Levels 8-9: Back to Oathbreaker
Level 8: Unlock smites and gain level 4 spell slot
Use
Skeleton Squad
or
Zombie Battalion
from Animate Dead
Level 9: Back to Wizard for level 7 spells
Must-have spell:
Blight
(8d8 necrotic damage)
Level 10-12: Divergent Paths
Option A: Wizard 8 / Oathbreaker 4
Gain two level 4 spells and access to Oathbreaker abilities
Option B: Wizard 7 / Oathbreaker 5
Similar to Option A but with extra attack
Option C: Full Wizard (level 10)
Focus on magic and summoning with smiting as secondary
Spell Recommendations
Thematic spells include:
Level 1: Ray of Sickness, Burning Hands
Level 2: Scorching Ray, M's Acid Arrow
Level 3: Vampiric Touch, Fireball
Level 4: Conjure Elemental, Blight
Level 5: Plane Binding, Cloud Kill
Gear Recommendations
Consider using a staff or shield for better AC
Recommended gear:
Morning Frost
: Chills enemies upon dealing cold damage
Keth Rck Shield
: +2 bonus to spell save DC
Fist Breaker Helm
: +1 to initiative and spell save DC
Hood of the Weave
: Increases spell save DC
Crypt Lord Ring
: Grants
Create Undead
Conclusion
Build offers a variety of playstyles and focuses on powerful spells and undead minions
Encourage community feedback and suggestions for improvement
Thank viewers and invite them to join future streams.
📄
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