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Versatile Death Knight Build for Baldur's Gate 3

Aug 20, 2024

Army of the Dead Necromancer Death Knight Build in Baldur's Gate 3

Overview

  • Build focuses on creating a versatile Death Knight character with three paths:
    • Option A: Mix of melee and caster with three feats
    • Option B: More melee focused
    • Option C: Full caster with smites as secondaries
  • Recommended starting level: 7 and ready to respec
  • Important to utilize the Necromancy of Th for a free summon in Act 3

Initial Considerations

  • Reference previous builds: Vengeance Paladin and original death knight
  • A Spore Druid Death Knight (Fungal Knight) in development
  • Cannot raise undead until unlocking level 3 spells (Caster level 5)

Build Path Recommendations

  • Follow the Vengeance Paladin build for the first six levels if focusing on necromancy early
  • Race choice: any, but human is recommended

Ability Scores

  1. Strength: 16 (could drop to 14 for Dexterity)
  2. Dexterity: 12 (sacrificing stat for initiative)
  3. Constitution: 13 (for resilience feat)
  4. Intelligence: 18 (max to 20 for spell effectiveness)
  5. Wisdom: 8
  6. Charisma: 10

Levels 1-3: Paladin to Wizard Multiclass

  • Level 1: Paladin stats established
  • Levels 2-3: Multiclass into Wizard for spells
    • Cantrips: Bone Chill, Poison Spray, Ray of Frost
    • Level 2: Select Necromancy and unlock Grim Harvest (heals on enemy kill with spells)
    • Level 3: Choose thematic spells like Ray of Sickness, Burning Hands, and Ice Knife

Levels 4-5: Further Wizard Levels

  • Unlock 4 level 2 spells and a cantrip
  • Consider spells like Scorching Ray, M's Acid Arrow, and Misty Step
  • Feat: Ability Improvement to raise Intelligence to 19 or 20

Levels 6-7: Continue Wizard Levels

  • Unlock 4 level 3 spells
  • Thematic spells: Vampiric Touch, Stinking Cloud, Fireball, Fear
  • At level 7: Unlock free Animate Dead spell

Levels 8-9: Back to Oathbreaker

  • Level 8: Unlock smites and gain level 4 spell slot
    • Use Skeleton Squad or Zombie Battalion from Animate Dead
  • Level 9: Back to Wizard for level 7 spells
    • Must-have spell: Blight (8d8 necrotic damage)

Level 10-12: Divergent Paths

Option A: Wizard 8 / Oathbreaker 4

  • Gain two level 4 spells and access to Oathbreaker abilities

Option B: Wizard 7 / Oathbreaker 5

  • Similar to Option A but with extra attack

Option C: Full Wizard (level 10)

  • Focus on magic and summoning with smiting as secondary

Spell Recommendations

  • Thematic spells include:
    • Level 1: Ray of Sickness, Burning Hands
    • Level 2: Scorching Ray, M's Acid Arrow
    • Level 3: Vampiric Touch, Fireball
    • Level 4: Conjure Elemental, Blight
    • Level 5: Plane Binding, Cloud Kill

Gear Recommendations

  • Consider using a staff or shield for better AC
  • Recommended gear:
    • Morning Frost: Chills enemies upon dealing cold damage
    • Keth Rck Shield: +2 bonus to spell save DC
    • Fist Breaker Helm: +1 to initiative and spell save DC
    • Hood of the Weave: Increases spell save DC
    • Crypt Lord Ring: Grants Create Undead

Conclusion

  • Build offers a variety of playstyles and focuses on powerful spells and undead minions
  • Encourage community feedback and suggestions for improvement
  • Thank viewers and invite them to join future streams.