🎓

VR Educational App Evaluation

Jul 2, 2025

Overview

This lecture covers key criteria for evaluating virtual reality (VR) applications for educational use, including cost, equipment, compatibility, educational value, and additional considerations.

Cost Considerations

  • VR app costs range from free to paid; buying for many students can increase expenses.
  • Compare free versus paid apps for features, quality, and potential hidden costs like ads or user data collection.
  • Consider group use or shared devices to reduce overall costs.

Equipment Needs

  • Headset prices vary from budget options (Google Cardboard: $10–$30) to premium (HTC Vive: $500+).
  • Many VR apps work on basic headsets or with smartphones.
  • Assess student access to smartphones and their operating system (iOS or Android) for compatibility.

Operating System Compatibility

  • The two main smartphone operating systems are iOS (Apple) and Android (various brands).
  • Not all apps are available on both operating systems, so check app compatibility before use.
  • Ensure the chosen VR app works on all student devices for full participation.

Evaluating Educational Value

  • Determine if the app delivers meaningful educational content aligned with learning objectives.
  • Check if the app can support multiple subjects or activities beyond entertainment.
  • Assess accuracy, detail, authenticity, and whether the experience offers unique learning beyond traditional methods.

Additional Considerations

  • Review for accessibility, privacy, data use, and overall app functionality.
  • Consider using established rubrics for evaluating educational technologies.

Key Terms & Definitions

  • Virtual Reality (VR) App — Software that creates an immersive, interactive 3D environment often used with special headsets.
  • Operating System (OS) — The software platform (like iOS or Android) a device uses to run applications.
  • Freemium — An app model offering basic features for free with advanced options behind a paywall.

Action Items / Next Steps

  • Identify and download a VR app for educational testing.
  • Complete the Evaluating VR Apps Form after testing.
  • Review peer evaluations in the shared spreadsheet.
  • Consider the VR Application Criteria Checklist for guidance.