Overview
This lecture covers key criteria for evaluating virtual reality (VR) applications for educational use, including cost, equipment, compatibility, educational value, and additional considerations.
Cost Considerations
- VR app costs range from free to paid; buying for many students can increase expenses.
- Compare free versus paid apps for features, quality, and potential hidden costs like ads or user data collection.
- Consider group use or shared devices to reduce overall costs.
Equipment Needs
- Headset prices vary from budget options (Google Cardboard: $10–$30) to premium (HTC Vive: $500+).
- Many VR apps work on basic headsets or with smartphones.
- Assess student access to smartphones and their operating system (iOS or Android) for compatibility.
Operating System Compatibility
- The two main smartphone operating systems are iOS (Apple) and Android (various brands).
- Not all apps are available on both operating systems, so check app compatibility before use.
- Ensure the chosen VR app works on all student devices for full participation.
Evaluating Educational Value
- Determine if the app delivers meaningful educational content aligned with learning objectives.
- Check if the app can support multiple subjects or activities beyond entertainment.
- Assess accuracy, detail, authenticity, and whether the experience offers unique learning beyond traditional methods.
Additional Considerations
- Review for accessibility, privacy, data use, and overall app functionality.
- Consider using established rubrics for evaluating educational technologies.
Key Terms & Definitions
- Virtual Reality (VR) App — Software that creates an immersive, interactive 3D environment often used with special headsets.
- Operating System (OS) — The software platform (like iOS or Android) a device uses to run applications.
- Freemium — An app model offering basic features for free with advanced options behind a paywall.
Action Items / Next Steps
- Identify and download a VR app for educational testing.
- Complete the Evaluating VR Apps Form after testing.
- Review peer evaluations in the shared spreadsheet.
- Consider the VR Application Criteria Checklist for guidance.