Transcript for:
Effective Scrap Composition Strategies for Games

Hey guys, it's Shapira, and I'm about to show you how to play the best comp on the patch, Scrap. Now, I'm recording this before the patch even comes out, so there's a chance something else is just randomly broken, but nothing has really changed about Scrap, and I think the comp is optimized to a point of it being, like, kind of insane. The reason I'm making this guide is that I just felt like this comp has, like, clicked so much with me, because I usually-I mean, I haven't done a guide on this channel in a while, not gonna lie. Mostly just because I didn't really feel like I had that much to add to comps. Like, I know, like- I'm sure you guys want me to, like, explain normal comps and stuff, but, uh, I just haven't really felt it, but I feel like I have a lot to say about Scrap. And this might hurt me too, because I'm pretty sure this is just gonna be, like, insanely contested in the comp. But anyways, I've been playing this comp a lot on ladder, played it a bit in tournament as well, have some pretty good scores with it. Like, I know I went fifth three times with, like, insane boards, but, like, okay, so the thing is, is I, like, I was stronger than the rest of the lobby in two of them, but I just died to Ken Baron, man. from like 17 and the rest of lobby lives at like one hp or like from mel or some dog i feel like these fists are a little fake when at least in uh at least in a couple of games i was like for sure strong enough the top two um not just tft sometimes but very very high first rate even with those three fifths in the past like two days i have four first on it uh you might notice the double echo we'll come back to that later um i want to say around here is when i started to get it and one of the things that really helped me realize how strong this cop was was this item chart I kind of assumed they would give you, like, pretty good items, but knowing Riot Games, like, sometimes they can give you some sus stuff. Like, for example, Sword gives you, like, Shojin. Like, Shojin on Corki is complete ass, but, like, they still give it to you. So I assumed this was, like, the way for, like, the rest of the items, but it turns out that's not the case. And some items have, like, very, very, very good pulls. And being able to manipulate that is, like, a huge thing. Like, the components on the low cost don't really matter. But for GP and Corki, it's Belt, because there's, like, no way you can low roll Guardbreaker. If you go Rod, I think, I mean, Gunblade's just low value on GP. Also, you want Rod other places. Gensu's low value, Corki, same thing with the Gunblade. Bow should be good, but the problem is, in the comp, you usually, like, probably want to get Anti-Heal and Sunder anyways. So, if you have that, if you roll that two to three at a time, it's going to be useless. Which is why Bow scrap is bad, Sword is bad, because, like, Trojan's bad. Sword's not bad on GP. You can go Sword on GP 100% of the time. It's pretty good on GP. And then Glove, Glove on GP, same thing. But the thing is, it can roll Less Whisper, and we want to be, like, already building Less Whisper. Thing is, I don't believe you can roll duplicate Less Whispers. So if you have Less Whisper on GP exactly, you can go Glovescrap on him, it's good. But usually put LW on Corki, and you don't really want to roll Hodge on Corki with Glove. That's why I don't like Glove, Tear, just bad. Blue Buff, GP, no thanks. Chojin, Corki, no thanks. So Belt, like, is just always going to be consistently good. And the other thing about Belt is that you don't really want tank items at all in the comp. because you get most of the value like especially belt items because most of the like frontline you get in this comp is from the massive amount of uh scrap shield scaling like the goal the goal on every single comp is just to like just completely stat check them with shields and then and burst them down and tank items really do not help with that at all so a combination of belts being terrible as a component usually just for like making full items and it always being a guard breaker makes me like i save my belts the entire game i never slam any single belt item when i'm trying to play this comp and i save them exactly for Guardbreaker on GP and Corki, mostly Corki. And then for Echo, same kind of thing here. We got some mid items. Rod would be okay, but the thing is, like, we're already trying to build Spark normally, so if it rolls a Spark, you're, like, pretty sad about it. So don't really like doing Rod. I used to just slam Rod on him all the time, because I was like, oh yeah, this guy wants AP. But no, you have to realize that we want to be minimizing the lower. We want to make it as consistent as possible. If you already have, like, a Hodge or something, Bow's fine. But usually, we're going to be using Bow's in other spots. Same thing, Sword's pretty fine as well. Glove's fine. Okay, honestly, Echo is a less big of a deal than Corki and GP, but I kind of like saving my tears for Echo and Rubble and multiple Echoes, to be honest, because I think Hodge is really good. Even though you might think the healing is less valuable because of the Scrap Shield, he might not give value to the healing. If you're above half health, I believe it just converts most of the stats into damage, and then also the mana, I think, is a pretty valuable stat, just starting mana on him. Let's unburst on faster, we are burst comp. And then when you do get chunked down, the healing kicks in, and it's not a fake stat. He does end up healing a lot of the fights. Same thing for Rumble. I think just tier scrap is the best on him. So, like, I try to get something around this as my board every single game. A.K.A. tier plus two good items on Echo, Belt, LW, IE, Corki. I think this is true best on Corki, and then... Echo is a little more flexible, you don't have to go Deathcap, you technically don't have to go Hodge, but I do think Tear is good. And then I just want to go Anti-Heal and GP. I mean, you could Spark Rumble or Trundle, because he has the Scrap Shield or a Scrap plus 1 unit. The full items you want to force every game are Last Whisper, Spark, and maybe Anti-Heal. But Anti-Heal usually just ends up being like a 6-4 or 5-1 or something, because it's not that important to get early. And I don't really want to make a Sunfire, because we already have Rumble and Powder for... what Sunfire kind of does, prefer like the range you have to heal or whatever. So since we're like reading all of these components, uh it doesn't, like to me it doesn't really make sense to play this comp at all from Windstreak because I don't really want to slam any tier items, I don't want to slam any bow items besides Last Whisperer, uh same with Glove, I don't really want to make any belt items, that's the big one, like you can't really make a Sunfire in this comp in my opinion because like you really want to save the belts for the backlines. So with restricting yourself on the slams so much, I kind of came to the conclusion that this is like a loose streak slash like if you have a bad spot you just force this comp because we're like not really willing to slam any items and i think i've like succeeded a lot with that so the way i've been playing this comp mostly is i've been taking augments onto one that either give econ or um something that like helps scrap in the long term and for an example i'll just pull some augments so i can talk about them honestly silver's not the best example like you can probably play from anything with silver but like eye for an eye that's four components or just like any generic econ, latent forge pretty good, there's lots of pretty good ore items. Just anything that scales really is what you want on 2-1 or like just yeah just any generic econ over encumbered or like something that gives you an excess of components. This comp does better with gold and prismatic starts though. All that shimmers is like okay, the problem like because collector Corki is very very strong and you just lw the GP or something and you go like collector ie belt on Corki, but the thing about all that shimmers is like a little awkward is since we want to be loose streaking it's kind of hard to get kills i think i took this and i didn't proc collect like i proc collector once by like three two or something it was or no i got like one goal by three two with it but the still just getting the item is good i think and like you might you might think that like oh why can't i play this from winstreet comp i just won't slam anything or i'll just slam like the components on them and like play it from like a force crap opener and like in theory that's good but the fact that they roll random components and just the fact that like you're playing a ziggs which is pretty bad without dominator gp is pretty bad without form swapper and Pit Fighter. It's just like, the Forescrap opener is just like, pretty terrible. So, like if you're already like, playing terrible openers anyways, you might as well just save your removers, get as much econ as possible, get as much info about your items as possible, and just Loose Streak. And this is like, coming from me. I'm like the Winstreak guy. And if I'm telling you that this comp is better from Loose Streak, I feel like that might have a little bit of value. There's specifically a gold augment that I think is like, so synergistic with this. I'm trying to find it. So I think this augment on 2-1 up. I whenever I see this I just hard force scrap because what it does is uh you gain two gold after losing a player combat we already want to lose trick anyways and then you get a component every four losses what this basically means is it's two gold around for all of like stage two stage three which helps you make so many intervals and stuff so it's like 20 ish gold but plus the intervals is probably more like it like it's probably like 25 gold but we'll just call it like 23 gold um and then you get two components which is just crazy value since the comp wants components as well uh and the gold helps a lot so insane augment in this comp I just hard force it I mean there's some other stuff specifically and 3-2 trait tracker is disgusting and also powered shields trait tracker after you play eight unique things you get a six random emblems each emblem counts for two components for the scrap shield so you get I think the scrap shield gives 50 for each component so that's just a free 600 shield if you proc this and like you probably only need one of the like okay you don't even need any of the traits to match but if you get like one or two of the traits to match like you you're just you just go crazy I don't even think top of scrap is that good. It gives you five components eventually, but it scales super, super slow. And I mean, honestly, it's probably fine. But I just think it's less OP than the what doesn't kill you. Also, just want to mention scrap emblem. I think the gold one's pretty bad. So the problem with scrap emblem on this board is that you take it, you drop trundle. And bruiser is not the most important trade in the world. But you're dropping trundle for like, I don't know, like a loris on this board to get like sentinel and enforcer to buy. just not insane value i think the prismatic one's okay just because you get the the extra two components out of it uh but i think the gold one i kind of really don't like picking uh i just don't think it spikes you that much like it actually spikes you a decent amount when you don't have rumble because you get to drop this dumbass ziggs unit because like like this is so bad in this comp but um uh when you have the rumble it's like not that good um it also gives you the opportunity of hitting plus two off of like the anomaly that gives you an emblem or off of carousel but i don't think that's enough of a reason so i don't really like taking the gold one We could probably sit here all day about the Augments, man, but, like, it doesn't matter. Just take some Econ, take some items, it's all good. Uh, for-oh, actually, I do want to mention for Prismatics, I think- The random ones one is crazy. Also, flexible is pretty good for the same reason track tracker is good. It's a little bit worse because it's a prismatic and makes your early game awkward, but it's still pretty good. The random ones one, the movable object, crazy, crazy, crazy because your shields are so big and then you give them a bunch of armor and armor. It's good. Very, very good. I also think like just support, support cash in general is anything that is a support item. It's kind of nice. Like support mining. Yeah, even support cash. I don't think you're like. like normal random wins is that good but i believe lockout's actually pretty good even though you have shield because it gives uh resistances i believe aegis is completely insane because it's armor tomorrow and attack speed and like you like the since you have the scrap shield you don't really get punished for aegis positioning that much i think random is still okay stuff like a eternal flame city and cleaver makes up for all your shred uh chalice is probably insane if you ever get the double echo which i like i like doing so there are some pretty good um support items um so yeah the gist of the comp is that you lose streak for all of stage two, save your components, and then just do a massive roll down on 4-1. And you really only need like one Echo, one Corki to turbo stabilize. But if you're super low HP, which you often are getting, you kind of do need Echo 2 and Corki 2. So that's like the weakness of the comp. If you don't really hit these units two star, you're not really gonna have enough damage. And if your early game went poorly, which it probably did because we're lose streaking, you're just gonna run out of HP. So I like playing this from high econ encounters like Scuttlepuddle or Gold Subscription or like Loot Subscription or something. because then you just have more money so you just have less chance to miss echo mostly and then for anomaly i usually like to give it to echo because i just think he goes infinite a lot of the time i think the absolute best ones you never skip are like bulwark i think bulwark echo and and stone skin uh just because you have a big ass shield and then the echo basically never dies i think those are also in like i think those are just insta pic you never skip them i think laser eyes is pretty good uh it sounds troll but you just take it and does like a bunch of flat damage i've been very impressed by this center of the universe on backline is pretty good you just put it on gp put them in the bottom middle of the board it gets super good value it does like probably like 4k a fight and you're a front that can hold for two two damage just something generic like comeback story is always fine i'm like i prefer echo but if you have like echo one quirky dude just go for a quirky one and yeah there's probably more you could take don't take anything that gives hp because you already have the scrap shield for that you want to take like armor tomorrow instead okay honestly some of these new anomalies might be broken in this comp but i don't i don't know about them yet so yeah i can't really say anything about that yet Slime Time sounds like it could be good on Echo, because it just makes sense. He has a lot of AP, and then does damage, and he's melee, and does damage around him, and it heals him. In practice though, I just cannot really notice this compared to Laser Eyes, so it just seemed very mediocre to me. But yeah, I'd really just like going Armored Amar on Echo, or a generic damage amp, or Center of the Universe, usually. And I wish I had more footage to show you. I actually think some of these games on ladder would have been very good to show off how good this comp was, because... I did not really play them for the best of spots. Like, I have one game to show you from tournament, because it's just the only game I actually ended up recording, but, like, that game was so fucking high roll that, like, I don't really know if you guys are going to learn anything, but we'll see. So we get in, it's Prismatic Party. I think this is one of the better portals for Scrap, because there's lots of very good prismatics, especially, like, 2-1. And if you ever get random ones, you're just in such a good spot. So we see this opener, we have the Draven 2. You might think this is good, but, like, this Draven unit... without attack speed is pretty terrible now just compared to like other units hitting buff like the bruiser opener this unit just kind of sucks right now and it also like baits you into slamming items like rageblade and then you just play twitch and i don't really think twitch is that good like i'll buy the draven too but i don't think it's uh is that good i see my start i have draven too i have like bt slam for ergot i can maybe play towards uh enforcer but the problem is i think enforcers like a win streak comp as opposed to this which i think is a loose tree comp and i don't really think i have a board that can really win streak especially in the prismatic with these options at least um out of these three i'd probably take pandoras um and then honestly you could like low-key force orga with pandoras but i assume someone calls that also organ on triple prizes i don't know how good that is seems probably like a little worse tiny sign just completely terrible and the expected unexpectedness logman's like okay i would say it's below average but it does usually give you money and that's just kind of all i wanted from the spot i just didn't want to be broke because it's triple prismatic if you don't really get a lot of golden krugs you can be really broke in this portal Because the 3-2 econ prismatics are like very bad. The only good one is prismatic pipeline, basically. All the other ones, like there's invested. Invested on 3-2 is pretty bad because like you don't really get that many turns to invest. And it also doesn't give you that much gold up front. And then tiny's titan again, which is kind of unpickable. So it's just like Pandora's first orgot or expected unexpectedness for generic econ. And I was going to default expected unexpectedness. And I just roll it. And then pipeline, it's like... bad opener perfectly because we can just loose streak off of it um i end up like holding pairs like honestly it's probably fine not to you can just make 10 here but i end up holding pairs because like maybe it saves me hp or something and then like i don't i have this dream of cashing out a conqueror But then I see this fight, and I'm like, yeah, if I'm not really willing to slam anything, I am not going to catch out Conquer, so I might as well just make 10 next turn. But, like, you look at the spot, and, like, it does not look like a scrap spot at all. I mean, maybe it does, because I look at the spot right now, and I just, like, scrap is just screaming to me. Because we have a scaling augment, we're already loose streaking, okay components. If we can plan around playing scrap, our components are going to be very good. One of the main mistakes I see, like, from people on ladder playing this is, like, they'll play it from, like, a four scrap, like, mixed streak opener. Like, slam items, like, Sunfire, and then, like... do a semi pivot towards it or they play it from like a like a family or like a like an ambusher opener and they'll just pivot into scrap but their items are so trash like they build tank items they don't have like belts for their backline or whatever so i think if you can actually play around scrap aka play from blue streak uh you're just gonna be a lot more ahead uh in terms of like item economy and you'll be you'll be behind hp but i think uh this comp is so powerful that if you hits echo 2 core could you just went out usually unless there's some kim baron shenanigans i guess i will say You probably do need to be, like, in the 2-3 life range if there's a Ken Baron high roller. Because I have gone a few times out of the ladder for, like, sacking down to, like, 20 HP on 4-1. Winning every single round, but then dying to Ken Baron twice. That has happened in, like, a few of the games. Honestly, if I were to play this game now, I would just sell these Sorcs and make 20. And just hard force scrap. But this was, I think, five days ago? And I have learned since then. I guess I was, like, trying to keep other comps open, but you don't really need to. Also, in this comp, if you're ever, like... confused about what to go on carousel it's always just glove it's confident to use like eight gloves not really but you can use like four or five you can make as many hodges as you want else last whisper is like semi required jg is good on the on the frontline api he's good so you just like pretty much always go glove if you're confused and we're sitting here making making money oh wait oh i also held ezra pair okay honestly if i were like i would i would never do this if i were to go back and play this but uh i think the academy items are good and i thought like i don't know like maybe i just play academy here but uh I don't think that comp was as good as this one, so I would not do this play again. I mean, I guess you can hold everything now with how much gold you got. Okay, I see the GP. I think I could get Scrap here. So I make the Last Whisperer, which is needed for Scrap. I didn't look at this at the time. The best Radiant for Echo is Gunblade, for whatever reason. Radiant stats are always just a toss-up. You can't really intuition it, because the items aren't really scaled to their normal items. So I guess I should have made Radiant Gunblade, but Radiant BT is fine. So here I just commit to Scrap. And then... Wanderer Float is like, okay? Because it gives you five items. problem with this is i think the attack speed is pretty not good like you want to taxi to like some like gp and like someone on quirky but like attack speed on echo and rumbler which is who you want to put these rods on is just not that useful so this ends up just being like five components which i don't know i'd probably actually rather take relics over this i think i might have rolled relic first though okay so i just meet immediately well i don't think there's a single like augment you would take instead of a movable and then i also natural echo so this is like what i was talking about is why i didn't really want to show this game because Like, I'm pretty sure a preschooler could, like, top four from this spot. I mean, not really, but, like, this is a tournament lobby. I'm pretty sure, like, if you, like, force them to play six crap, I think a diamond player could, like, top two in a full challenger tournament from this angle. Like, if you force them to play scrap and not, like, pivot into some garbage. So now we're just extremely stable level here because we still make 40, put in the firelight. And honestly, like, there's not really much to talk about the rest of the game. We could talk about the, like, decisions like item slams and anomaly. because and like all because that's important but for all intents and purposes this game's over i went gang playing for the pair and then i guess chain's fine congrats fine that echo and i'm really just taking this for the gp pair you could go tier here but like you're already scrapping the rod but yeah i think i think taking gp is good and we're like super super stable with this echo usually i like when i hard for this comp from like blue streak i start the game with like 30 hp or even lower i've actually played many games with 20 hp on like 4-1 and i've won out a few of them but when you can actually play it from i might have which i would strict the stage because i natural echo and got the best prismatic augment for the comp and my items are still good and i have a lot of money so this is basically the best of both worlds but usually i'll have like the same items the same econ but i'll be like like 30 or 40 hp this is like in the average game and here most important thing is just to roll first you need six crap if you're loose you need to roll on four one if you're not loose streaking you can like roll on four two but the problem is like i mean i'm pretty certain that is going to be very very contested in next patch or I guess this patch if you're watching the video and I mean who am I talking to so I assume when you're watching this echo is going to be very contested so you might need to roll on 4-1 and have like an econ augments to hit this comp maybe um as for items I think we had belt that we slammed belt always goes on quirky like we said and then I actually think I mess up here I'm supposed to go rabidons on echo and then tear scrap him because it gives us the guaranteed hodge rabidons is also just a very good item on him and then I probably just sword scrap gp and cloak the zigs Um, I forget what I do, but it was probably not correct. Because I don't remember watching this and having a deathcap. I think I rod scrapped. Oh, I went spark. I mean, that's fine. Like, you do really want the spark. Okay, Loki, I'm convincing myself. Because the thing is, if you make Gravitons, it actually might be hard to get spark later. Okay, I think this is like a toss-up, because I do think Tear Scrap is better than Rod Scrap, because you can roll double spark, and that's pretty bad. But, okay, honestly, I can buy this. And we just move the spark off Echo later, and then eventually Tear Echo. Okay, honestly, this probably is correct. Never mind. Because you do really eventually want the spark. And this board is just kind of unbeatable. um echo two plus random ones i don't really have to roll a single time i should just be selling this bench i don't really know i'm holding the bench it might be a little nonsensical that i'm like playing vi here because like you look at my board and like bust our gp2 and then it's like a buy so it looks weird but i'm pretty confident that buy is the usually the unit you should play as to why i don't really have the best idea i think she just kind of synergizes well with the idea that we want to kill the front line fast because the way vi works is whenever she casts uh she'll hit the entire like row of units so If she hits the front line, that's like, hits the entire front line. And that's pretty good for the comp. Also, just Pit Fighter's good, and provides a little bit of CC. If she ever lands on, like, a melee carry, it can be pretty valuable. As for these augments, left and right are kind of trash. Left does not buff our Echo as well, unless we position them badly. And right is... I don't think you can ever click this in a real game. And I think Roll the Dice is just not that good. Because we already just wanted to be scrapping everyone. I probably could make Chance of Fate work, but... Because I will win the next round, but... thing about it is i don't really think like a blue buff complete mel is gonna do that much for me and i mean that's basically it and i also don't get the mel for like a few turns because i have to be 60 gold um so i will just take ambusher crown because it buffs my echo and then on level nine you can fit uh five and then i get the hot track which is pretty good though as well okay here i i okay here here's where i mess up i should be selling this ziggs to move tier on echo rod the replacement six uh because tears are better scrap than rod and all you lose is like the x-fair doesn't really matter and spark this Trundle, because, like, yeah, it's Trundle 1, or Trundle 2, not the tankiest unit in the world, but it does have a scrap shield, so, actually, it's pretty tanky. Like, if it rolls a Deathcap, obviously, I'm pretty happy with running the Echo, but it usually does not roll a, uh, a Deathcap. Sometimes it can just roll Double Spark, which is not good. I mean, you basically just don't want to rot him, because, like, Double Spark is pretty bad. That's all it really is. And, uh, we're kind of just extremely stable the rest of the game. In your average game, okay, I, I want to, like, do an example here of, like, like, what not to do playing Scrap. I'm not trying to flame this guy, but... Just to point out. Usually, I'm in the spot with, like, 30 HP. So you might be, like, if you're 30 HP in the spot, you probably... Okay, honestly, with these augments, you don't roll down. But if you're, like, 30 HP in the spots, but, like, your augments aren't that good, you can definitely just send it on 4-5 after, like, Carousel and stuff for, like, Corki 2 or Echo 2 if you're missing one of them. And, like, Rumble 1's a huge spike as well. I didn't really talk about that. Rumble 1 is crazy in this comp. But to talk about the difference in the boards, what he's doing here is, like, he got a lot of augments. I think he, like, natural Corki or something. And he got a lot of prismatics that give him a bunch of extra items. The issue with his board is that a lot of the extra items are kind of useless. He has two tank items. He has a Vow, which is fine on Elise, and a Sunfire, which I don't really like in this comp. And he also took a Red Buff Augment. And then he has Firelight for only Echo, which is pretty low value for a prismatic. Basically, his Augments are just incredibly low value compared to mine. And then I also think he tried to play this from win streak and kind of just made whatever like he probably made sunfire in stage two And then like had and then took every single item augment So those items just end up like pretty bad if you play from lose streak and can actually control your items Uh and like greed, uh, it just ends up being a lot better Usually not the flame. Of course I have plenty of games on my master history before I figured this out with uh A bunch of trash on echo and I also don't even think I have the right echo items right now I should have a I should have tear on it, but it's all good Okay Well, we can't really talk about it this much because I literally get the best one on like the second roll for the first roll so yeah either this or bulwark are the best ones especially when you have a giga echo if you have echo one quirky two i'd be much more willing to take like a quirky one for example but uh that is not the case here oh also just to talk about frontline quirky because it looks a little awkward to put a you know like this in the front line um it's mostly because uh one corky dashes away so he's never gonna be in real real danger when he dashes away uh the units will stop targeting him and typically when you play this comp your scrap shielder is gonna be good enough that he guarantees the dash And, like, why that's beneficial is that you can basically save a bit of shield on your frontline by having Corki... Having the damage Corki shield at the start of the fight, mostly. It also, like, helps him cast earlier, which is, like, a little fake. Because usually it's a big CC, so it's, like, probably the same amount of uptime. But you do get extra frontline by doing this most of the time. There's not really that many punishes in the game for it. And then here I'm just rolling for 5 Ambiture, because the trade is just very good. And, like, the Vi doesn't really matter that much anymore with this setup. And here, I'm also looking to play a second Echo. I think you should always cap her on second Echo. The reason second Echo is good, because it's just we're investing so many traits in him. and compared to like something like an Elise we're basically just I mean usually only fit two bruiser two form swapper for this unit anyways but a two bruiser two form swapper Elise is never going to be as good as a five ambusher six scrap echo basically sometimes you can even put firelight in most of the times you don't have five ambusher most of the time it's like two but even even even a two ambusher six scrap echo is basically going to be better than any unit you can play so here I just go to Nico the echo and okay again I should be tearing his ass I didn't really know a tier was guaranteed the Hodge when I was playing this game, but I learned now. So I should be tiering the Echo. So see, I'm even misplaying, and this game's still over. It's like your games, when you play this comp. True. There's not really that much to talk about in this game, I just, I don't lose a single round. I guess the point I'm trying to make is that I think this is like the best comp to play in the game if you like don't know what to play. Because it's a comp that doesn't really want you to slam any items, and it's also the only comp I think that really wants to be loot streaking. So this is like my default loot streak comp, basically. And I also think it's incredibly strong if you get to the point of Echo 2, 6 scrap, plus some good augments, you just kind of win out. Weaknesses of this comp is that if you get too low HP, you could lose to some actual Exodias, like a 3-star Forecost, or Kim Baron, or some 9-Rubble, or 10-Rubble, or whatever. But most of the time, that doesn't happen. Also, if you hit a Rumble 1 on your rolldown at any point, you're also just chilling. Yeah, that's my scrap guide, I guess. I don't really know how much of this is sticking, because I'm not really doing any format. But basically, just play this from Loose Streak. it's not a tempo comp at all in my opinion because i think the force grab opener is trash and uh usually tempo openers rely around tank items and i don't really want to build a single tank item you just go as many damage items as possible save your components for like the perfect setups read less whisper spark um and then like tears and belts and if you have enough econ roll on four one hit echo two gg and yeah that's my scrap guide thanks guys thanks for watching bye