Unity 6 and XR Toolkit Overview

Oct 26, 2024

Quick Start Guide to Unity 6 and XR Interaction Toolkit 3.0

Introduction

  • Presenter: FistfulShrimp
  • Focus on VR game development using Unity and the XR Interaction Toolkit.
  • Aim to cover key topics for both newbies and veterans to streamline VR development.

Setting Up Unity 6

  1. Install Unity Hub:

    • Download from the provided link.
    • Manage Unity versions and projects from Unity Hub.
  2. Create Unity Account:

    • Required after installing Unity Hub.
  3. Install Unity 6:

    • Go to "Installs" > "Install Editor".
    • Choose the latest version; prefer Long Term Support (LTS) for stability.
    • Install Android build support and tools for Quest development.
  4. Create a New Project:

    • Select the Unity version, choose a template (consider VR template), and name your project (e.g., "Make VR Game").
    • Familiarize with the Unity interface layout (Hierarchy, Inspector, Project, Console, Game, Scene).

Installing Required Packages

  1. Install XR Plugin Management:

    • Go to Edit > Project Settings > XR Plugin Management, then install.
  2. Choose Plugin Provider:

    • Select OpenXR for broad headset compatibility.
    • Set up interaction profiles for Oculus and other controllers if needed.
  3. Install XR Interaction Toolkit:

    • Access Window > Package Manager > Unity Registry, find XR Interaction Toolkit 3.0.4, and install.
    • Import starter assets for prefabs and resources to speed up development.
  4. Project Validation:

    • Fix any validation errors that arise after installing starter assets.

Exploring Demo Scene

  • Open the demo scene provided by starter assets.
  • Key components include:
    • XR Origin: Main player tracking system with camera and controllers.
    • Locomotion System: Manage player movement in VR.
    • Interactables: Objects the player can grab, poke, or interact with.

Creating Your First VR Scene

  1. Set Up the Scene:

    • Create a new empty scene; add XR Origin, Interaction Manager, and Event System (with XR UI Input Module).
    • Add a plane to represent the ground.
  2. Testing the Scene:

    • Use MetaQuest Link for testing; connect via AirLink or USB.
    • Set up developer mode for headset builds.

Locomotion in VR

  • New locomotion system manages how players move:
    • Providers: Snap Turn, Continuous Turn, Dynamic Move, and Teleport Provider.
    • Tunneling Vignette: Helps reduce motion sickness by narrowing vision during movement.
    • Teleportation: Implement teleportation areas and anchors for moving players smoothly.

Interaction System

  1. Key Components:

    • Interactors: Objects on controllers for grabbing or poking.
    • Interactables: Objects that can be interacted with (e.g., XR Grab Interactable).
    • Interaction Manager: Manages interactions between interactors and interactables.
  2. Grabbable Objects Setup:

    • Attach a Rigidbody and XR Grab Interactable to the object.
    • Configure movement type (Kinematic, Instantaneous, Velocity Tracking).
  3. UI Interaction:

    • Ensure UI components are in World Space.
    • Set interaction layers appropriately for UI elements.

Implementing Button Interaction

  1. Creating a Button:

    • Use XR Simple Interactable and Poke Filter to build functional buttons.
    • Set up offsets and colliders for proper interaction.
  2. Testing the Button:

    • Verify button reacts to poke interactions, color changes when pressed.
    • Adjust visuals for clarity during interaction.

Conclusion

  • Encourage experimentation with the toolkit.
  • Mention the importance of practice in mastering VR development.
  • Promote the creator's Patreon for exclusive content and models.