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Exploring 'Second-Person' Gaming through 'Driver San Francisco'

Jul 17, 2024

Exploring 'Second-Person' Gaming through 'Driver San Francisco'

Introduction

  • Most 3D character-driven video games fall into two categories: First-Person and Third-Person.
  • First-Person: See the game world through the eyes of the player character.
  • Third-Person: See the player character from an external viewpoint (e.g., behind the back).

What is Second-Person Perspective?

  • The idea of a second-person shooter (or game) has been a topic of intrigue and debate.
  • First-Person Narration: Uses "I" or "my" (e.g., "I went...").
  • Third-Person Narration: Uses "he," "she," or "they" (e.g., "He went...").
  • Second-Person Narration: Uses "you" (e.g., "You go...").
    • More common in instructions or choose-your-own-adventure books than in narrative prose.

The Example: Driver San Francisco

  • Driver San Francisco features a mission called "The Target" that exemplifies the second-person gameplay perspective.
  • In the game, you play as John Tanner, a cop with the ability to take over other drivers' bodies.
  • The mission involves taking over the body of a henchman, Ordell, to complete a task for a gangster.

Experiencing Second-Person Gameplay

  • During the mission, Tanner (as Ordell) must follow himself (his original car) while controlling Ordell's vehicle.
  • Player perspective: Separately controls the car following Tanner's car.
  • Results in the sensation of chasing yourself — a unique out-of-body experience.
  • The camera perspective is designed to create both first and second person viewpoints.
  • Encounter: AI driver tries to keep the player (who is controlling Tanner's car) in frame, leading to a unique gameplay experience.

Exploring the Mission's Boundaries

  • Reflections, the developer, likely made the mission linear to manage the technological limitations of the second-person camera.
  • Experimentation: Testing how far one can explore the open world in this mode.
    • AI responds by trying to keep up, revealing the open world as navigable.
    • No timer begins until reaching the first checkpoint, allowing free exploration.

Breaking the Game

  • Collision Testing: The car's health meter decreases with impacts.
  • Unique scenario: Driving towards oneself in narrow alleyways causes the AI car to lose control.
  • Outcome: Car explodes into an array of chaotic images before snapping back to the game state.

Mission Completion and Reflection

  • Completing the mission ends with a unique event: The antagonist takes over Tanner’s body, trying to cause a lethal accident.
  • Tanner eventually shifts into his partner's body to survive.
  • Developer decision: To only allow the mission to continue rather than retry, marking its unique importance.

Contributions to Gaming

  • Driver San Francisco shows ingenuity in gameplay design.
  • This mission serves as a profound example of turning conventional gaming perspectives on their head.
  • Call to Action: Encouraging Ubisoft to re-list Driver San Francisco due to its unique gameplay experiences.

Call to Action

  • Petition for Ubisoft to re-list Driver San Francisco has gathered significant support.
  • Mention of VPN for secure browsing (e.g., downloading games responsibly).
  • Encouragement to share the video and support the content creator.

Conclusion

  • Driver San Francisco's "The Target" mission remains a notable case of innovative video game design.
  • The game exemplifies the potential for experiential gaming that challenges conventional perspectives.
  • Video serves to appreciate and delve into the unique experience provided by the mission.