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Exploring 'Second-Person' Gaming through 'Driver San Francisco'
Jul 17, 2024
Exploring 'Second-Person' Gaming through 'Driver San Francisco'
Introduction
Most 3D character-driven video games fall into two categories:
First-Person
and
Third-Person
.
First-Person
: See the game world through the eyes of the player character.
Third-Person
: See the player character from an external viewpoint (e.g., behind the back).
What is Second-Person Perspective?
The idea of a second-person shooter (or game) has been a topic of intrigue and debate.
First-Person Narration
: Uses "I" or "my" (e.g., "I went...").
Third-Person Narration
: Uses "he," "she," or "they" (e.g., "He went...").
Second-Person Narration
: Uses "you" (e.g., "You go...").
More common in instructions or choose-your-own-adventure books than in narrative prose.
The Example: Driver San Francisco
Driver San Francisco
features a mission called "The Target" that exemplifies the second-person gameplay perspective.
In the game, you play as John Tanner, a cop with the ability to take over other drivers' bodies.
The mission involves taking over the body of a henchman, Ordell, to complete a task for a gangster.
Experiencing Second-Person Gameplay
During the mission, Tanner (as Ordell) must follow himself (his original car) while controlling Ordell's vehicle.
Player perspective: Separately controls the car following Tanner's car.
Results in the sensation of chasing yourself — a unique out-of-body experience.
The camera perspective is designed to create both first and second person viewpoints.
Encounter: AI driver tries to keep the player (who is controlling Tanner's car) in frame, leading to a unique gameplay experience.
Exploring the Mission's Boundaries
Reflections, the developer, likely made the mission linear to manage the technological limitations of the second-person camera.
Experimentation
: Testing how far one can explore the open world in this mode.
AI responds by trying to keep up, revealing the open world as navigable.
No timer begins until reaching the first checkpoint, allowing free exploration.
Breaking the Game
Collision Testing
: The car's health meter decreases with impacts.
Unique scenario: Driving towards oneself in narrow alleyways causes the AI car to lose control.
Outcome: Car explodes into an array of chaotic images before snapping back to the game state.
Mission Completion and Reflection
Completing the mission ends with a unique event: The antagonist takes over Tanner’s body, trying to cause a lethal accident.
Tanner eventually shifts into his partner's body to survive.
Developer decision: To only allow the mission to continue rather than retry, marking its unique importance.
Contributions to Gaming
Driver San Francisco
shows ingenuity in gameplay design.
This mission serves as a profound example of turning conventional gaming perspectives on their head.
Call to Action
: Encouraging Ubisoft to re-list
Driver San Francisco
due to its unique gameplay experiences.
Call to Action
Petition for Ubisoft to re-list
Driver San Francisco
has gathered significant support.
Mention of VPN for secure browsing (e.g., downloading games responsibly).
Encouragement to share the video and support the content creator.
Conclusion
Driver San Francisco
's "The Target" mission remains a notable case of innovative video game design.
The game exemplifies the potential for experiential gaming that challenges conventional perspectives.
Video serves to appreciate and delve into the unique experience provided by the mission.
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