Transcript for:
World of Tankers Gameplay Insights

Hello there, world of tankers. Welcome to the channel. I'm your host, the Drooles Blitz. And in today's video, I'll be showcasing two games where a terrible tank does pretty well. Now, you might think it's the Vafen Trager, cuz this is what I'm clicked on. But now, while I do sometimes really hate playing on the Vafen Trager, I actually end up doing pretty well in it. 3600 average damage with 76% win rate on my press account. And I think the major reason is two things. First of all, now that everybody has kind of seen the tank is pretty meh, not many people tunnel it. You know, when it first came out, every single player tunnneled this tank, which made it very hard to actually do anything. But now that people realize it's not that big of a threat, uh, it's not nearly focused as much as it used to be. And, uh, the second reason is because this tank has a lot of damage output. And even though it does have a lot of downsides, at the end of the day, if you're able to get this gun to work, you can get out some really good farms. The tank that I'll be showcasing today does not have a lot of damage output, does not have a lot of mobility, does not have good accuracy, doesn't have good really anything, not even armor, but I guess it has reactive. It has a decent amount of health and a high alpha. And if you add those things together, occasionally you can have a decent experience. So, let's start off with this new bay battle. Now, what's funny is that I was actually on the phone with my parents uh because I was talking about my dog and you know cuz they're uh they were away during the whole debacle, which most of you know about. So, uh I was on the phone with them while playing with my friend. And this game just so happened to be a really really good one. Sometimes I I play the best games and I'm not even paying attention. And uh yeah, this battle this was a surprisingly good one. So up against us, we have an E100, we have a Super Conqueror, we have a T57 heavy and a VK7201K. That's four heavies. The major problem that I've had in the current meta, especially on the NA server, is that nobody drives heavies anymore. So when I'm in a heavy and I actually see that there are enemy heavies, it makes me very happy because it means for once I'm actually able to brawl and fight and do what my tank is supposed to do. So we get a nice shell into the BK72. Decent start, 408 damage. I think this tank only has like 430 DPS when when loading gold. It might even be less. It might be like 410. It doesn't have a super high damage output on the uh the gold ammo, but its standard is 490. And the Sheridan bounces me, which isn't too surprising. This tank does have rather troll armor. By the way, Sheridan literally jumped off the bridge to evade me there. I did not expect that. And you know, you thought, oh, the Sheridan's a big brain, but no, bro. literally just like I don't even know what the play was. He jumped off the bridge to then just immediately die. I mean either way the Sheridan was going to die, but it's just funny. All right. Well, we got the E100 in front. We got the Pettto in the back. I didn't really care about the Progto. So, I get a nice shell into the lower plate of the E100. And we're up to 1500 damage so far. It's pretty good. It's pretty good. Okay. Well, the E100's still chilling here. Let's put on my adrenaline and aim it on the lower plate of his vehicle. That's where I don't really like the 116. The gun on this tank is just not good. And it misses a lot of easy shots. So, we got the 100. There you go. Another nice shell. 470 damage. And that puts us just shy of 2,000. Okay. Well, the 100 gets taken out of the game. And just like that, it's a seven versus five. And with the grill in the open. Well, there you go. Nice 525. It was a low roll cuz that player is not running small, but Oh, there you go. We just lost two of our tanks. So now it is a five versus five. And we can see that our minnow is not doing very well. But I'm going to aim it on the 57. There you go. Nice 475. But oh, there goes our minnow. So we just went from a seven versus five to now a four versus four. But the 57 heavy is pretty dang low on health. So we'll see what we're able to do here. My teammate's still pretty healthy. I'm still pretty healthy. We're going to aim it on this VK. There you go. Nice 470 damage. That puts us over the 3,000 damage mark, but there's still quite a bit of uh health left to farm here. There's a progto, which we haven't seen since the beginning. We got the super conchk, which we do get a nice shell into, but at the end of the day, this is going to be an interesting battle. So, we got shot by the VK, and at this point, I'm obviously just pushing because I want to get this player and the super conk taken out of the battle. So, I'm going to aim it on the lower plate of the VK. And there you go. Nice AP for 450 damage. I've still got my teammate behind me and we got the Pettto off to my right. Now, this VK is a dangerous tank. I don't really want to be shot, but there you go. We get a bounce. That's obviously very important. And I do have my reactive armor back. So, we're going to aim it on the roof of the super conchk. But unfortunately, the VK72 actually drove into the super conk, which pushed him back. That's why our shell ended up missing there, which really sucks. But it's all right. Both the VK and the Super Conch end up firing. And because of that, I'm going to aim it on the super conk. Make him a one shot. That way I can clear the more dangerous tank. We get a bounce. I've got my reactive on. Okay, not bad. We're going to reload here. And I'm going to get the VK taken out. There you go. Okay, and now the super conchk is still a one shot, so I can clear that player. And oh boy, this isn't looking great. Angle angle. We don't get a bounce, but I do manage the high explosive the lower plate to the super conqueror before he's able to back into cover and we actually get that clear on his tank. That was a really important clear. So now we have a 1,200 health for Jedho. Me with 75 health and my teammate with 304. So we're both one shots. And well, the 116 does not have very good side armor. So this is a super super tricky situation to be stuck in here. But I'm going to angle it. And there you go. We get a bounce from the Prague. I get a shell into his turret. And just like that, we strip half of his health away with a max roll, dealing over uh 613 damage. And now we're up to 5,800 dealt. Now, I pinged to my tunemate because I was muted and on the phone with my parents, you know, I pinged to him while talking. I want to point out that I was actively engaging with my parents while playing this battle and communicating with my teammate. So, I don't know how the heck my brain was able to do all these things at once, but I guess I was. So, I I pinged to him where I thought the Petta was going to be, and I assume that the Petta was going to cross over towards base uh B. I don't know why uh why Gizmo was driving up the bridge there because as I said my assumption was that the Petta was going to cross this way. And lo and behold, there you go. Base B is being captured. So I knew that if the Petta was capping the base, probably not going to be expecting us to push here. Dude's probably trying to win on base cap. So I'm going to poke the Prague. Probably could have high explosive penned, but I'm not going to risk it. Just going to fire standard shell. Get the shell out. And I have uh my teammate right behind me just in case. So, we're going to aim it on the Prague. And boom, there you go. 64 damage clear. And just like that, we did 6,452 damage in arguably one of the worst tanks in the game. Not only that, but we had a pretty solid victory, and blocked 2,000 damage, ace the vehicle. This is a pretty crazy game, right? I don't think that many tanks would have Well, I think a VZ or a Rhino or really any double shot tank would have done better there, right? At the end of the day, uh, you know, and I I've said this in my tier list as well, there really is no bad tank. Even this vehicle, which I hate, I'm still averaging over 3,400 damage in with like an 80% win rate. Like, I can do well in these vehicles. It's just to achieve well results, you know, to achieve good results in a tank like this is just so much harder than driving a double shot yo, for example, and just, you know, calling it a day. So this game here, you're going to watch really the struggle. It's going to be a fantastic showcase of a meta heavy versus a kind of dookie heavy because the enemy team has a AMXM4, a Chieftain Mark 6, an M6 yo. Like they have a lot of dangerous tanks and I'm in a vehicle that has no turret armor, no gun depression, and not much. But we do have alpha. We're going to use that alpha to shoot the roof of the yo and deal 480 damage. Not bad. I do put on my reactive. I was worried that the yo was just going to drive over the ridge like most double shot, you know, bozos do, but thankfully that yo did not uh did not do that. So, we're going to move up here. And well, the uh AMX shows me the side of his turret, so we get another nice shot. There you go. We're up to 1,000 damage now. 490 alpha is pretty nice. I will say that being able to chunk, you know, a very solid amount of somebody's health away does always feel very, very sweet. And there you go. Another nice 490. Easy. So, we're up to 1500 damage now. The gun's been working well and we've been bleeding the enemy, right? So far, this has been a very, very solid start. No complaints from me. We got the yo and going to aim it on the yo. There you go. I did bleed some health from the camping VK72, but it's all right. You know, we still bleed the yo. The yo is now a two shot, which is obviously very important. H, what am I going to be able to do here? I can't really shoot that VK. And not only that, but Oh, okay. The XM shoots me. the the enemy medium shoots me. So, we just went from, you know, decently healthy to now half of our health. That kind of sucks. I didn't even know the XM existed until he shot me. But the AMX turns the turret. We got another nice 470 damage shell. We're up to almost 3k now. That's pretty good stuff. We've been getting bleeds. We've been doing everything we need to. So, we have the uh the M6 who gets shot by my teammate, which is obviously very important. We have the XM in mid. We got the 405 here. M. We got the 200 there. Obviously, shooting the 200 LT is a very important thing to do. There you go. Nice. 490 damage. Now, that puts us up to 3,400, but uh-oh. Is he going to drive over? I don't know. But I can tell you that fighting an AMXM4 is not a very enjoyable uh it's not very enjoyable. That's really simple as it is to say. Not only does that tank have more health than me, but it has basically uh just flat better values everywhere else. So the AMX pokes here and I'm going to aim in on his corner cutout. Misses by this much. And what sucks is because I have less alpha and worse DPM, it means that this AMX basically just gets the ability to reload me here for free. But I'm hoping that Nope, not able to get the shell. So basically, we bleed about half of our health there. Oh, great. Good thing I have my reactive on. But yeah, we just went from 1300 health to 500. But we do get a bounce. AMX screws up the shot, which is important. I think he hit my gun, but now we have no accuracy. Well, not that it changes the gun anyway on this vehicle. Got another nice shot. AMX manages to bounce me again. Now we're up to 4,000 damage. We're doing pretty good here to be fair. The the bounces I've gotten alone. We're very lucky. So, we're holding off the AMX and we still have the XM66F off to our flank. I really got another bounce. That player must be running rammer because this tank does not have good armor on the turret. like it's only 300 mls thick, which means that I don't understand how he's bouncing my turret so much. I mean, to be fair, where the shells are hitting, you want to be shooting right at the turret cheek, like right here. And we can see the shells are hitting more to the edge. So, maybe the AMX just doesn't know how to aim. I don't know. But what I can say is that we got very lucky that the AMX was not hitting my weak spots. And just like that, we take another very, very tricky situation and we turn it into a win. So at this point we have our Rin Matail Panzervagen who rolls around the corner gets the clear into the AMX and just like that we got a pretty good win 4,500 1100 blocked but we can see the struggle right I can't pen that AMX at all when it's on the RG line there and if that player was smart they would have moved over a little bit to their side and they could have worked that ridge a bit better to stop me from even poking to begin with but we got another ace another 150,000 credits and my teammate did pretty good as well. I mean, this is a tank, which occasionally I find fun just because nobody else drives it, and it does have a good alpha damage, but at the end of the day, it's not a vehicle you're going to see me driving too much. Uh, it's just really mid. But, I mean, heck, 3,400 average damage with 85%, so it's weird, right? It's very weird. Either way, hopefully enjoyed today's video and, uh, I'll see you all in the next one. Bye-bye.