Overview
This course introduces augmented reality (AR) from theory to hands-on development, covering fundamentals, Unity, C#, marker-based AR, and practical projects, including filter creation and Spark AR.
Course Introduction & Syllabus
- Course covers theoretical and practical aspects of AR for beginners.
- Learn AR, virtual reality (VR), mixed reality (MR), and the mixed reality continuum.
- Introduction to Unity3D game engine and C# for AR development.
- In-depth study and development of marker-based AR applications using Unity and Viewforia SDK.
- Projects include AR card customizer, AR business card, and AR encyclopedia.
- Bonus modules cover Instagram/Facebook AR filters and 3D AR filters.
Extended Reality (XR) Concepts
- Extended Reality (XR) includes AR, VR, and MR.
- AR places digital objects into the real world (e.g., Pokémon Go).
- Marker-based AR requires a visual marker for tracking digital objects.
- Markerless AR uses algorithms (e.g., SLAM) to place objects without markers.
- Other AR types: superimposition (overlaying information), location-based, projection-based (holograms), and outlining AR (used in navigation/vehicles).
- VR immerses users in a virtual environment via head-mounted displays (HMD).
- MR blends real and virtual worlds, enabling interaction between physical and digital objects.
XR Market and Growth
- XR market projected to reach $393 billion by 2025, growing rapidly since 2017.
Unity Basics
- Unity is a cross-platform game engine for AR/VR/game development.
- Install via Unity Hub, choosing LTS versions for stability.
- Unity interface panels: Project, Console, Hierarchy, Inspector, Scene, Game, Asset Store.
- GameObjects are digital objects in the scene (e.g., cameras, lights, 3D models).
- Tools: move, rotate, scale; use Inspector to adjust object properties.
- Materials and textures add color and realism to GameObjects.
- Scenes represent different environments in a project.
- Organize projects with folders for assets, scripts, etc.
Unity Scripting with C#
- Create and attach C# scripts to GameObjects for interactivity.
- MonoBehaviour scripts use Start() for initialization and Update() for frame-based logic.
- Prefabs store reusable collections of components/objects.
- Physics: add Rigidbody for gravity, colliders for collisions; adjust physics materials for behavior.
- Add audio with Audio Source components; controls include volume, looping, and play-on-awake.
- User interfaces (UI) use Canvas, Buttons, TextMeshPro, and Images.
- Manage scene/project structure for maintainability.
C# Programming Basics
- C# is an object-oriented general-purpose programming language (part of .NET).
- Code structure: namespaces, classes, methods (e.g., Main).
- Comments: single-line (//), multi-line (/* */).
- Variables store data; follow naming rules (letters, numbers, _).
- Data types: int, long, byte, float, double, decimal, char, bool, string.
- Type casting converts between data types.
- String methods: concatenation (+), Length, Equals(), IndexOf(), ElementAt()._
Operators & Control Flow
- Arithmetic: +, -, *, /, %, ++, --.
- Relational: ==, !=, >, <, >=, <=.
- Logical: &&, ||, !.
- Assignment: =, +=, -=, *=, /=, %=.
- Conditional statements: if, else, else if, switch-case, inline if (ternary).
- Loops: for (known iterations), while (unknown iterations), do-while (executes at least once).
- Jump statements: break (exit loop), continue (skip iteration).
Data Structures & OOP
- Arrays: fixed-size collections, accessed via indices.
- Common array methods: Length, Sort, IndexOf, Max, Min, Sum.
- Functions: reusable code blocks, defined with optional parameters and return types.
- Classes/Objects: blueprint and instances; fields, methods, constructors (for initialization).
- Access modifiers: public (accessible everywhere), private (within class).
- Static keyword: shared by all instances; static classes can have only static members.
Marker-Based AR with Viewforia
- Marker-based AR uses computer vision to recognize and track markers.
- Viewforia SDK: install, set up license, create database, add markers, and import to Unity.
- AR camera replaces Unity's main camera.
- Assign digital objects as children of ImageTarget for marker tracking.
- Multiple marker tracking: adjust Viewforia configuration for simultaneous markers.
- Virtual buttons: create, size properly, place on marker, and script interactions.
- Video playback: add video player component, link to event handlers or UI controls.
Project Examples
- AR Car Customizer: change car colors via UI buttons.
- AR Business Card: display avatar, info, links, and animated UI in AR.
- AR Encyclopedia: scan markers to display 3D dinosaur models, info, audio; includes navigation.
Spark AR (Instagram/Facebook Filters)
- Spark AR Studio: download, install, explore templates and assets library.
- Face tracking and mesh: add face tracker and mesh, customize materials and textures.
- 3D filters: import models, use occluders for realism, adjust fit via face tracker.
- Publish filters: record demo video, export file, upload to Spark AR Hub, and submit for review.
Key Terms & Definitions
- Augmented Reality (AR) — overlays digital content onto the real world.
- Virtual Reality (VR) — immerses users in a fully digital environment.
- Mixed Reality (MR) — merges real and virtual worlds for interactive experiences.
- Marker-Based AR — requires a visual marker to trigger digital content.
- Markerless AR — places digital content without physical markers, often using SLAM.
- Unity — a cross-platform game engine for developing interactive applications.
- GameObject — a digital object in Unity’s scene.
- Prefab — reusable GameObject template in Unity.
- RigidBody — Unity component enabling physics behaviors.
- Namespace — a collection of related classes in C#.
- Class — a C# template for creating objects.
- Function/Method — a block of code performing a specific task.
- Array — a collection of elements indexed numerically.
- Access Modifier — controls visibility (public, private, etc.).
- Static — defines class members shared by all instances.
- Viewforia — AR SDK for Unity supporting marker-based tracking.
- Spark AR — Facebook/Instagram’s AR platform for filters and effects.
Action Items / Next Steps
- Review Unity and C# basics by practicing with small AR scenes.
- Complete project assignments: AR car customizer, business card, and encyclopedia.
- Experiment with Spark AR Studio—create and submit a simple filter.
- Visit the course website for notes, project assets, and further resources.
- Join the recommended Discord community for support and networking.