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Exploring Alignments in Shin Megami Tensei

Apr 29, 2025

Lecture on Shin Megami Tensei Alignments

Introduction

  • Exploration of alignment systems in Shin Megami Tensei (SMT) games.
  • Observations on biases in alignment endings, particularly in mainline games.
  • Comparison with spin-off games which often handle alignments better.

Game-by-Game Analysis

SMT-1

  • Law: Messiahs aim to establish a kingdom under Yahweh. Realistic portrayal during desperate times.
  • Chaos: Initially anarchistic; later involves siding with Lucifer to free banished gods.
  • Neutral: Balance between order and freedom, preventing extremes.
  • Bias: Neutral bias with all endings well-developed.

SMT-2

  • Law: Draconic regime under Yahweh; results in destruction despite opposing Messiah regime.
  • Chaos: Fight against Yahweh, freeing gods, and saving the world.
  • Neutral: Human-centered, preventing divine guidance.
  • Bias: Strong chaos bias, law portrayed negatively.

SMT-3 (Nocturne)

  • Law: Various "reason" endings promoting different ideals.
  • Chaos: True Demon ending which involves breaking the cosmic cycle.
  • Neutral: Freedom and Demon endings, emphasizing ambivalence.
  • Bias: Chaos bias due to depth and closure of the True Demon ending.

SMT: Strange Journey

  • Law: Original ending involves strict subservience; Redux allows more freedom.
  • Chaos: Emphasizes freedom and cohabitation with demons.
  • Neutral: Focus on human independence; Redux adds a god-like guardian for humanity.
  • Bias: No clear bias, balanced portrayal of all alignments.

SMT-4

  • Law: Destructive portrayal aiming for genocide.
  • Chaos: Initially sympathetic; culminates in demon takeover.
  • Neutral: Promotes coexistence and peace.
  • Bias: Strong neutral bias, most positive outcome.

SMT-5

  • Law: Attempts to restore Yahweh's order; ends with new Tokyo under God's rule.
  • Chaos: Focuses on freeing banished gods.
  • Neutral (Regular): Human-centric, rejects both divine orders.
  • Secret Neutral: Erases all gods and demons, leaving humanity alone.
  • Bias: Complex portrayal with slight chaos bias in narrative, but neutral bias in endings.

Conclusion on Biases

  • Overall Bias: Three out of six mainline games show neutral bias.
  • Negative Portrayals: Law is often portrayed negatively, particularly relating to Yahweh.
  • Cultural Context: Reflects Japan's historical and cultural perspectives on Christianity.

Thoughts on Storytelling

  • Issues with recurring negative portrayal of Yahweh in SMT.
  • Desire for more nuanced and morally complex depictions of law in future games.

Final Remarks

  • Insight into the cultural and historical underpinnings of SMT's portrayal of alignments.
  • The need for balanced storytelling in future SMT releases.