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Key Concepts in Mechanics for Physics

Jan 12, 2025

Topic 1.3: Mechanics - Edexcel IAL Physics A-level

1.3.1 Equations of Motion

  • Used when an object is moving at uniform acceleration.
  • Key Formulas:
    • ( v = u + at )
    • ( s = ut + \frac{1}{2}at^2 )
    • ( v^2 = u^2 + 2as )
  • Variables:
    • ( s ) = displacement
    • ( u ) = initial velocity
    • ( v ) = final velocity
    • ( a ) = acceleration
    • ( t ) = time
  • Example problem: Stone dropped from a bridge.
    • Initial velocity ( u = 0 ), acceleration ( a = 9.81 \text{ m/s}^2 ).

1.3.2-3 Displacement, Velocity, and Acceleration-Time Graphs

  • Distance: Scalar, total ground covered.
  • Displacement ( s ): Vector, overall distance and direction from start.
  • Speed: Scalar, rate of distance per unit time.
  • Velocity ( v ): Vector, rate of change of displacement.
  • Acceleration ( a ): Rate of change of velocity.
  • Graphs:
    • Acceleration-time: Area under graph = change in velocity.
    • Velocity-time: Gradient = acceleration; Area = displacement.
    • Displacement-time: Gradient = velocity.

1.3.4 Scalars and Vectors

  • Scalars: Only magnitude (e.g., distance, speed, mass).
  • Vectors: Magnitude and direction (e.g., displacement, velocity, force).
  • Vector representation: bold, underlined, or arrow notation.

1.3.5 Resolving Vectors

  • Calculation: Use trigonometry to separate into components ( x = V\cos\theta ), ( y = V\sin\theta ).
  • Scale Drawing: Use a ruler and protractor for graphical representation.

1.3.6 Adding Vectors

  • Calculation: Use Pythagoras and trigonometry when vectors are perpendicular.
  • Scale Drawing: For non-perpendicular vectors.

1.3.7 Projectile Motion

  • Vertical and horizontal components evaluated separately.
  • Use uniform acceleration formulas.
  • Example: Ball projected at an angle, resolving initial speed into components.

1.3.8 Free-Body Force Diagrams

  • Illustrates all forces on an object.
  • Example: Car at constant velocity—forces balance.

1.3.9 Newton's Laws of Motion

  • First Law: Object remains at rest or constant velocity without resultant force.
  • Second Law: ( F = ma ); proportionality of acceleration to resultant force.
  • Terminal Velocity: No resultant force; constant velocity.

1.3.10 Gravitational Field Strength and Weight

  • Gravitational Field Strength ( g ): Force per unit mass.
  • Weight ( W ): ( W = mg ); gravitational force on an object.

1.3.13 Momentum

  • Momentum ( p ): Product of mass and velocity. ( p = mv ).
  • Conservation: Momentum is conserved in isolated systems.
    • Example: Collision of car and truck.

1.3.15 Moments

  • Moment: Force multiplied by perpendicular distance.
  • Principle of Moments: Anticlockwise moments = clockwise moments in equilibrium.

1.3.17 Work

  • Work Done ( W ): Force ( F ) times distance ( s ) in direction of force.
  • Formula: ( W = Fs )

1.3.18 Kinetic Energy

  • ( E_k = \frac{1}{2}mv^2 ): Energy of motion.

1.3.19 Gravitational Potential Energy

  • ( E_{grav} = mgh ): Energy due to position in a field.

1.3.20 Conservation of Energy

  • Energy cannot be created or destroyed; constant in a closed system.

1.3.21 Power

  • Power ( P ): Rate of energy transfer, ( P = \frac{W}{t} ).

1.3.22 Efficiency

  • Efficiency = ( \frac{\text{useful output}}{\text{total input}} ) as a measure of energy transfer effectiveness.