Transcript for:
Phoenix Replay System Overview

[Music] hello and welcome to this Phoenix replay tutorial Phoenix replay is a complete for camera slow-motion instant replay system built into the v-max light production software for the PC it is included in the pro edition of the software with four camera angle support and also as a single camera angle version in vmix 4k our 60 day free trial includes the full functionality of vmx replace you can try it out and see if it meets your requirements you can find that on our website at VM XCOM but let's jump right into our demo so we can see here if we've just starting out with our vmx session and first we want to add all of the cameras we want to use for our replay production now vmix replay supports NDI and cameras using capture cards but the key requirement is that all cameras need to have matching video formats that means the same resolution and frame rate across all your cameras to make sure they don't mix and match between interlaced and progressive and some 720p some 1080p you need to make sure that the all are in the exactly the same video format so you need to check through the camera settings to make sure that they match so we have four cameras plugged in and they're 1080i 59.94 using an aja capture card for this demonstration so I'll add the first camera angle second camera angle third camera angle and finally the fourth camera angle like so so now I've got our camera angles in our production we can switch to them as we normally would now to set up our replay we go to add input and select the instant replay tab now the first important step is to check the instant replay system requirements by clicking that link this is very important to ensure a smooth and reliable replay production the key requirement of vmix replay is a solid state disk or SSD you'll need to make sure you in you save the session folder on that SSD we recommend a one terabyte SSD for your replay production so to do that we want you to select the replay session folder so we'll just choose a new folder on this SSD and we'll call it replay session and we select that folder now we need to select the recording format and this needs to match the camera format that you set up earlier so we've got 1080 59.94 I and this is the bit rate or quality setting for each camera you need to select this as high as possible based on your disk space requirements now if you're recording in a format of 120 by 1080 you can select between 21 50 and 100 any of those settings lower than that will not work because there'll be too low quality but you can use those lower settings for 1 to 80 by 720 and 720 perforate standard definition formats but we recommend to choose 200 for the best possible quality now you'll see in red it shows you the recording time available for 4 cameras this is an estimate based on the current recording settings you've selected so you can get an idea of how much disk space will be available now this is recording time over all the cameras so if you record 4 cameras will give you 2 hours worth per camera for a total of 2 hours across all of them so what that means is if you had four cameras you're essentially recording eight hours can be fit into this two-hour recording time now if you open an existing session it'll show you how much disk space is currently used by that session now you may want to open an existing session to keep all the settings be longer need the recorded footage and that's what this delete all button here is for next we have automatically delete prior video into spaces low if you tick this box Vmax replay will automatically manage your disk space so if it's starting to run out of disk space it will delete oldest replay footage first so if that box text you're going to have around two hours of continuous recording saved of the most recent footage in time so you have multiple games it'll keep the most recent two hours of footage approximately it's based on your distress requirements so it's not exactly the recording time available but it will be close to it so we'll uncheck that for the purposes of this demo because two hours is plenty of time for this demonstration now we select our camera sources so we can select those AJ inputs we set up earlier for all our four cameras or you could choose two cameras one Camera 3 camera four cameras the choice is yours depending on what you want in production beyond notice in this drop down menu you can also see the outputs these outputs are vmix outputs and to see where they're configured you can click settings in vmix and go to the outputs tab you can see there's four outputs there that I can assign to an input manually if I so choose now the first output is fixed to recording in the stream so you don't want to adjust that one we have two three and four available that you could assign to an input in V mix for example you could assign it to an input of your scoreboard now why that's important is you may want to have a scoreboard permanently synchronized with all the other camera angles so you could select output for here if that's a sign to your scoreboard and that way your fourth camera angle is always the scoreboard and it's in sync with these other camera angles here so you'll know whenever you're a particular point in your instant replay you'll know what the score is and what the time is so that might be handy for your particular workflow but we're just choosing the four raw cameras for this demonstration here today next we have the playback audio source now vmix replay is always continuously recording all of the cameras when you have the recording turned on so it will also include the embedded audio of all those four and also the master audio mix which is the audio mix Envy mix that's send out to program so you've got commentary or whatever you may want to select that as the the playback audio source but because they're all recorded you can go back into the settings at any time and switch the playback audio source and it will automatically show you that audio as it was recorded so you don't need to select this permanently now you can go back and change it and the audio will still all be there next we have the transition customization controls so you select an in transition and out transition this is when playing an event to the output window here and when it goes back to live you can choose the transitions for in and out for that and then you have it in vent transition which is the transition in between camera angles and if you're playing multiple events back-to-back you might want to transition between those for the in and out transitions you can choose stinger transitions the that you might see on cable sports so you can set those up we won't go over the stinger setup in this video but you can look at our YouTube tutorials and documentation for more information about that so we've got our sessions set up with our format we've selected our cameras we've got our audio source which we're going to select camera one just so you don't hear me when we're on duplicate when we're playing that output so this is all selected and then we can click OK the first thing you'll notice is it creates two inputs in V mix a and B you can select any of the four camera angles into a and also into B so this is effectively a four input to output production so even though all four camera angles are available to select at any time during your production you can only select a maximum of two to be displayed live at any particular time and that's what the a and B setup here is for but if you only have one camera in your instant replay production you can just minimize that by right-clicking it since you won't need it for the rest of your production and now you'll see the controls that are next to replay station a the first of these is the cog icon down the bottom here and this is how you can go back into your settings and customize things during the production you go into here and you can choose pre-roll and post roll for your events you can select a music clip which we'll talk about later for highlight reels you can type in tags so we'll just fill this in right now with fowl and in goal we'll talk about how you can use those tags later on and you've got a couple of other advanced options here that you can find out about by looking at our documentation on our website to find the documentation for the replay all you have to do is click the question mark here to open up our online help file so those are the settings there you can go back to at any time now the the simplest replay workflow can be done right here from within the input buttons so I can start the recording this is going to start the recording of all four camera angles to my solid-state drive and now have these two marking mark out buttons this one will create a five-second event based on the most recent 5 seconds of footage this will create an event based on the last 10 seconds and this one will play whatever event I've created most recently in my production so just with those three buttons I already have the fundamentals of a good replay production so I can wait for something to happen on the video clips here so the wait for this team to attempt to shoot a a goal so we're just waiting a couple of moments here for them to make an attempt and there we go goes for the shot he misses it but I'm gonna click that button anyway and what that did is that created an event of that shot attempt and all I have to do now is click this button and it will play that event to the output as you can see here those shots done and once that's finished playing will automatically transition to whatever was previously in the output by default so I can do that again I can create events multiple times and this will play the most recent event so as you can see there it's already got the fundamentals of a replay workflow sorted out I can drag this control here so if I play that event again I can slow it down and I can see exactly what happens with the ball as it hits the rim so hit the back of the rim there so that's the basic controls for replay but now we can go and look into the instant replay controller which provides the full functionality of vmx replay and this is available by clicking the instant replay tab right here that's next to the audio mixer so we open that up it will add a new doctor tab into your production and I can drag this back and forth to see all the buttons if they don't all fit on the screen now the first thing you might want to do is click the pin button right here this will undock the replay controller and you can put it on a second monitor on your computer as a dedicated replay control system and there's a monitors button here that appears I can press that button and it will now show a live preview for that second monitor you can see here it'll show a B and will show the live for camera angles over here to the right now these to the right will always show the live camera angles no matter what a and B here will match whatever cameras you've selected into a and B but the purposes of this demonstration we're just going to leave that doctor so you can see the rest of the V mix interface so the first thing you'll notice along here is the event tabs this is where I can organize all of the events that I generate and mark in and mark out so you can see here the event we created earlier has already been populated within the events one tab and when you're creating events they'll automatically be populated into whatever tab you currently have selected so if I select a tab for as an example and I'm Markin and I mark out you'll see that that's created in an event within tab 4 and I can go back to tab 1 and of course you can right-click these events and move them to wherever you're like so I can move this to tab 1 I can even copy them to keep copies in various tabs you want to create a highlight reel of goals that's just for the goals but you want to keep all your events together an events 1 that's how you would do it so got two events here well I can also adjust the in and out points by dragging the in and out point section there and here and I and as you see on the preview window right here it's showing you exactly the frame of that out point as I drag it so I can get pinpoint accuracy for my mark in and mark out points and I can go back and edit that I can right click and remove it and so on and so forth and you can see here it gives it a three digit code that's sequentially ordered based on when you created those events I can drag that code up and down to move it into a different order other than the default time code order next I can select which camera angles will be played back when I play that event by default it just selects the first camera angle so I can click play events it'll play this first camera angle as you can see both in that highlighted bar there and in the little camera angle controller over here but I want to select all four camera angles for that event and if I play it of again it will play the first camera angle and then will automatically transition to the second to the third and to the fourth so you can see here it's jumping between those camera angles as it plays it out and it will jump back to live when it's complete now let's play that event again because there's a couple of things to point out once that event is playing you can see along here it's got a progress bar that's currently green this will show approximately in seconds how much time is left for the entire event including all camera angles to play and if you've highlighted multiple events it will have the total time for each event as well so because select here is red when it's on the last ten seconds so I could highlight two of those events and I can play those events out now and you'll see that it's it's showing if it's approximately 25 seconds because it's the four camera angles of the first event plus the five the single camera angle for five seconds of the second event for around 25 events in total and see now it's nine seconds left seven six we'll get around five and then it will jump to the second four three two one and so on so it's a great way to keep tabs of how much time is remaining no matter how many events you're playing back-to-back so now we've selected four camera angles for this event we may want to give it some tags so we can identify them in the future so I can just right click and I could choose one of those tags that I already filled in in the settings window but I can also type in a tag because it's a missed goal in this case so I can type that in and I can do that for all of these tabs going along like that I could type them in and I can also search I can type in here goal press Enter and we'll show in my events list all the items that match this search terms so there's a great way to filter sort and organize your events so that's the market in mark out you know events management how to play it back you can also switch camera angles live so if I playing that out you can see this little mini switcher controller here which I can use to to jump between the various camera angles of a which is the live output of the event and B which is sort of a backup one so you could jump between the camera angles now the way that B can be used is you can press the P button here to jump B into the preview window and then you could fade between them as it's playing back so let's try that again we'll play it out here and we've got this on camera angle here we've got B into the preview and I can fade to it and then I could fade back and see a full customizability of the camera angles that are playing back live you know where you can control that is by on ticking all of these and just having the first camera angle play it out and then you could switch between it as you go through playing it back and of course you can do live slow-motion control so as I'm playing that event lets choose all the camera angles and let's play it again I can drag this slider and I can slow it down and I can speed it up or I can just choose one of those presets right here I could also jump to the next section or the next event I can jump by using these backwards and forwards buttons and I can jump between the events and between the camera angles just by clicking them backwards and forwards over like oh let's see that camera angle it again click the back button and all play it again you have the loop button here so as you go through playing these events you can look them so at the end of the playback if we go back to 100% there we're on camera angle 3 camera angle fall and camera angle 4 finishes the loop we'll start again from the very beginning of the selected events so that's the basics of how you could create a highlight reel you could highlight a bunch of events play them out and then turn on the loop button and we'll just play continuously those events you've selected or you could go and create a separate tab such as this one here and move a couple of these events or copy them to that tab like so and then I could choose from this arrow here play all and that will play all of those events to the output and then over go already got it in loop mode the final piece of the puzzle of a highlights reel is the music so you can turn on the music background music using this button here and that's where you can select the music from the settings there to select some background music I could turn that off again when I'm back in my production so so far we've been creating events has been a based on the live camera angles as they happen and this is because this button here is red which means live so marking in and marking out is based on the live timecode as it happens on your live cameras but say you want to go back and create an event you missed you can simply uncheck that button so that it's grey and you can use the timeline to drag back into a previous point in the production mark in and mark out and here we have created an event before those two events that we might have missed and will automatically order it in timecode order but I can drag that you know down here and move that order as I see fit or I can remove it if I find I don't need it anymore so you can do live editing and you can also do editing after the fact and of course all these cameras still continuously recorded in the background so you can jump to live and I can mark in and I can mark out where I left off and of course 5 10 and 20 second presets help you with that a couple of other final controls that you might want to use when this mode is in grey is this button here this button will jump to the very last frame in the production now that's a workflow that's commonly used where I can jump to the last frame I can mark in I can drag this back and then Mark out and create an event that way even when I'm not in live editing mode but would jump back to the live editing mode because that's usually the easiest way to create events also have a reverse playback button here we have this button to play the last event as you saw next to the inputs and we have a general play and pause button so I can just jog through the timeline and play stuff just like it's a long extended video clip and finally within this window we have the export Clips button so I can select an event such as this one and I click export clips and I can export it to disk in MPEG format so I can choose it's by default in the export folder within your replay session and I can choose my export I can choose the selected one which is this one highlighted in orange right there I can choose all of the events in the list I can even tick this box to export them separately we just want to export that particular event so I can click that button it will sort through the events and export it to disk just like that and you can share that folder on your network and have somebody in a separate laptop upload it to social media convert it even drag it into a video editing program and begin editing their own highlight reel if you want to have multiple operators working on your replay production in that way so this is all of the controls that are available within the remix replay controller but you may not want to use a keyboard and mouse and there's a lot of different hardware control options available using the V mix shortcut system a brief overview of the shortcut system is going to settings shortcuts and you can click add and click find you can press a button on any of those controllers and then you can assign it to one of the replay functions you know replay a selects the camera angle for a for B you can toggle live you can - now fast forward rewind move selected inputs play inputs to outputs replay select the different event tabs pretty much everything within this replay controller is available as a shortcut and you could assign it to a button press on the keyboard you're going to assign it to a bunch of different control options available we support MIDI controllers X key controllers joysticks keyboard as I mentioned and there's also some dedicated replay controller options there are a select number of controllers from jail Cooper that can plug in via USB and they have full replay control functionality there's also a controller from contour design called the shuttle Pro v2 so you can create a shortcut so you can customize whatever you want to control within a replay controller but maybe you just want a template that already is ready to go with the basic replay workflow and you can go to the templates to see the two templates that we have available within V mix there's one for the replay gel Cooper YZ slo-mo controller and there's one for the shuttle probe e2 so we have the gel Cooper slow-mo plugged in today so we'll use that for this part of the demonstration and I've already applied the template I simply select that and click apply to import it and you can see it's imported all of these different options here so how that works is it's got a jug jog and shuttle control so when I'm playing back this here I can go backwards and forwards frame-by-frame it has marking and mark out button so I can go back and see okay there's a shot there let's go a little bit before it and let's mark well let's turn off live mode first we can mark in and let's go back out and Mark out and we've just created that event like so and there's a there's a button here too to play back that event called the replay button so I can press that and it will play play that event and I can in fact select it and play it again like so and in fact I didn't catch the start of that properly so let's go a couple of seconds before using the drag and drops and I can press the replay button again there we go I've got the shot now the event is ready to use so there's the backwards and forwards there's a t-bar control so when I'm applying this event for example I can slow it down and speed it up these are all fully programmed controls you know I can pause I can go backwards I can go forwards I can fast-forward and I can rewind all of that functionality is available and programmable within the controller but if you just want something ready to go those templates might assist you in getting started finally with this gel Kubik electronic zzzz slo-mo controller it has a built-in number pad now that's handy for these three-digit numbers that I mentioned here we can go play by ID and you can actually type it in using the number pad a bunch of sequential events you would like to play back so say I want to play back 0 0 2 and then I want to follow that by 0 0 5 put those in press ENTER and it's now playing that event of those first four camera angles and it will jump to event number 5 and we can use these forward buttons to skip through and jump to that and so once that's finished playing it will now jump to event number 5 and once that's finished it'll go back to the beginning again so that's how to use hardware controllers with Phoenix now for a list of controllers that we support you can go to v-max comm go to the supported hardware page and check out the controllers tab and it'll show you the jail Cooper models that we support and we'll show the MIDI controllers and also the X Keys controllers some of them have jog and shuttle controls on them as well so we make sure we note that on the controllers page to make it easy for you to locate the controller that suits your requirements so thanks for watching this replay video if you want to know more about vmix replay you can download our trial from our website and use our 60 day trial you can also read our documentation and for any other features in vmix you can check out our youtube channel we have a lot of videos covering variety of different topics so thanks for watching and I'll catch you next time click to watch another exciting vmix tutorial [Music]